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Zach Nicholas

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Everything posted by Zach Nicholas

  1. Reposting the link to my truck, fixed some of the issues along with adding more to it. https://www.mediafire.com/?x6ji26j1nc7eqny
  2. Yes, I left all of the files from the old version in there, so it works on both. Meant it that way so you can just copy+paste if you have multiple versions.
  3. I believe it was that they were doing some sort of activity with the Walking Dead without getting the rights to do so or something along those lines.
  4. Try reinstalling it to your Program Files folder.
  5. Try downloading the latest version of Direct X. I think I might have actually encountered this in the past.
  6. The trucks we have now work perfectly fine, as long as all of the files they use are there. You put them in the vehicle/V4 pack like you would for .37. Terrains go in the terrains folder, like usual. Whether you choose to move on is up to you.
  7. A little thing I'm working on. Stacks will have appropriate dirt built around them. Credits to Edy for track model.
  8. SMRA Houston has been converted over to 4.5, along with a group photo of every rendition of PV Overload. The two far off ones are still under minor construction, but they should be good to go soon.
  9. Aaron and I have been playing around with 4.5 for a couple days now, and since I (and a few others) have the ability to convert tracks, we've been slowly trying to get the ball rolling on moving to that. It's quite enjoyable and has a lot to offer.
  10. Zach Nicholas tempestxblade@aim.com Powervolt Overload II http://www.mediafire.com/download/x6ji26j1nc7eqny/PVOverloadII.zip
  11. Version 1.0.0

    1,950 downloads

    Another track conversion. Credits: Stadium Model: Andrew Field (Possibly Edited by Tharindu) Track Model and Paint: Me (Aaron) Car Models, Car Textures and Various Other Textures: Klayton Haylog LED Banner: Danny Mackey Inflatables: John Dough (Textured by Me (Aaron)) Other Textures: Various Track Makers
  12. Is it something along the lines of this? Aaron was having the same issue when we were testing .4.5's online capabilities earlier.
  13. Yeah, I got it right the first time I did it, in like 5-10 minutes. After trying to convert a 2nd track I spent a long time wondering why it wouldn't work, and it turned out it doesn't need the *insert track*.otc file. At least, mine worked that way. When I had everything the way the tutorial explained, it would crash when loading the terrain.
  14. Version 1.0.1

    2,255 downloads

    This is Aaron's Miami, all I did was make it work on .4+. Credits: Klayton Haylog: Stadium Model, Car Models and Textures, Dirt Texture, Other Various Textures and Models Danny Mackey: Monster Jam LED Texture Me: Track Model and Paint Other Various Track Makers and Google: Various Textures Sorry if I forgot anyone. Enjoy!
  15. http://www.aim.com/download#windows I installed the current version of AIM, and it seems to be working just fine. My main problem with the old AIM was my security straight up denying it every time I opened it. This is something you can try, at least.
  16. The twins are ready for the SMRA season. I plan to alternate week to week between the two.
  17. You got me. I have no idea what I'm doing. I'll get back in the garage. :/
  18. Truck is nearing completion. The whole fleet is ready to go. Last new thing, I promise. I've been having some troubles getting things in game lately, so these are just the projects that built up while I was getting that sorted out.
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