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Patriotic Canadian

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Everything posted by Patriotic Canadian

  1. well crap. on the flipside though, i got the rainmetre managarie that it was designed for/around, so i win.
  2. Technically you can make crappy tracks with anything from maya to autocad, but sketchup is just a catalyst for tripe
  3. semi related. Me and my friend playing SCP CB at 3AM
  4. BY THE POWER OF PRINTSCREEN I AM HE MAAAAAAAN En Guarde mister Taft
  5. i'll strafe stab, matador stab, stairstab and quickstab the hell out of you. Pyro may be the anti spy class, but you can shred pyros if you know what you're doing, and having a DR handy just makes it all the easier. i'm a bit out of practice because i've been doing other things for a while, but i'm getting back to it now
  6. i challenge you to a round on hightower my knife's only been server clearing for too long. i need to rank it up.
  7. http://www.youtube.com/watch?v=q6179CAyOk0 http://www.youtube.com/watch?v=j9WeXD3C7J4 http://www.youtube.com/watch?v=kgn8Eoh9aSY
  8. Well it really depends where you want the "center" of the track to be in terms of freestyle. if you want it to be the center, then the track would have to encorage coming back to the middle of the track and using the racing pyramids and catch ramps to fly off to another part of the track without loosing speed. as well as putting obsticles and berms in the outer fields that lead into other obsticles or berms that could in theory all bring you back to the middle again to have another go around, like a mobious strip of freestyle obsticles. if i were to suggest anything right now, it'd to put a few dual sided triangularly shaped ramps in the crux between the launch pyramids and the catch ramps next to them, so you could fly across the gap in the middle to the far catch ramp or fly over the closest pyramid and bank off to another part of the field, or just throw you into the big pit in the middle to hit something from the backside to get out again. mabye a few busses in the outfeild dirt patch between the turns with a ramp on each one (symetrically) pointing towards the conglomorate in the middle, again, forcing you nearer. other then that i can't conjure much else. sorry
  9. The thing is, that means you're using the words without using them for deliberate meaning, which is a dangerous and lazy approach to thinking
  10. Bloody hell, that looks fantastic. lots of room for some stuff outside the core ramps. lots of opportunity to play with flow, are you thinking of putting anything more out there?
  11. Everytime someone thinks they have to "defend" their sexuality like this i feel like murdering something
  12. On the flipside, at least they got rid of this thing
  13. Yeah, good way of cutting off the lanes during racing, albiet dangerous if you slam into it at speed. if you angle it like a DJ kicker it'd have a nice throw/catch relation with the tabletop, giving a good excuse for some bonzo style Kohler air nice track design, just remove all the single faced jumps and replace them with proper curves because single face jumps handle like cardboard
  14. Because obviously we need FIVE bloody orange bulls.
  15. Yeah, Euro bigfoot and swampy are the most advanced trucks over there, and they're both old PENDA frames.
  16. Files are still hosted on the TeGaming site, not sure how to get there anymore though. You could get current trucks to work, but first you'd have to unvitrify the flexbody cage in the nodebeam and replace all the body props using the flexbodies as ref nodes, but that's an adventure all on it's own
  17. if the flexbody was near a load and you weren't near it, it only lagged because the game thought that your truck now covered every square inch between you and the prop, "bumping" the physics sleep states, causing every object between you and your bed to be calculated in a direct tangent with about a six metre radius extending beside. But since new tracks only have one mesh this is now moot. And as for "not working online" it only looks weird up close. flexbodies do "work" online, and from a distance you really can't tell, especially with monster trucks, which are prodominatly static props. And i heard that they're going to be mending this problem anyway.
  18. And it's based on the wrong body, which means it should probably be redone. I had the same problem with a few of mine. what kind of thought is that? "I like how this simulator isn't as good as it can be" a simulator, by nature has to be spot on, the phrase "that'll do" is a sin.
  19. well that's how the real body works, they just mould the claws and ear things and literally staple it to the bog standard ford. and whoever did model it used the 2003 body as reference instead of the new one
  20. One thing wrong with that is that the the current wolverine's windows actually eschew the underbody's windows. you haven't been able to see them since 2003. in fact i think what you've gone and done is modeled the 2003 wolverine entirely, and not the 2012 wolverine. the shape you got there is the old angular and jagged one, where the new one is almost entirely smooth, with no true angles. Even the edging that fits to the underbody is smooth on the new one
  21. If you could get some orthogonal side on, front on, rear and topish shot, i'd make this truck in a heartbeat. top down would make everything magical, but that'd be pretty loveing impossible unless you had two skyjacks plus quantity makes quality in reference photos, anything and everything helps
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