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IceCreamMan13

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Everything posted by IceCreamMan13

  1. BATTLE BEEEEEEAAAAAASSSSST!
  2. I think your problem here would be you using ROR 0.38.67, which no truck on the site is meant for- thats why the tires are not showing up. Also, on the 2nd matter, I think you would be using the OpenGL rendering system, which makes the game a bit laggier, and turns the trucks psychedelic. (from experience) Try using the DirectX rendering system. and using this version of ROR- .http://sim-monsters.com/index.php?/files/file/294-rigs-of-rods-037117/ Its much better for the trucks on this site. 150th post yes
  3. Chris put the OR4wsLower file in the El toro loco 2013 zip, b/c it isn't in v4. I searched inside Chris's Bad Habit 2013 zip, and found no OR4wsLower file. That maybe the problem. You may have to have El toro loco 2013 before you get Bad Habit 2013. idk
  4. painful fails.... ^^^^At least it wasnt the sign at Orlando 2009
  5. SO MUCH RED.... But the track is looking better and better every pic.
  6. File Name: Mad Money File Submitter: IceCreamRulz File Submitted: 30 Jun 2013 File Category: V4 Customs credits- original body model- SM v4 team editing the body, eye stocks and nose- me paint- me, logo from google, edited by me If I ever sign up for a league, this will be my truck. have fun using it Click here to download this file
  7. Version 1.0

    214 downloads

    credits- original body model- SM v4 team editing the body, eye stocks and nose- me paint- me, logo from google, edited by me If I ever sign up for a league, this will be my truck. have fun using it
  8. glad you've gone back to making trucks Edy. Its fantastic
  9. I'm sure alot of people would love to have that released, looks like a fun track
  10. Boredom at its most possibly greatest- I really feel that I need to put SIRS on it.
  11. 1. Monster Energy 2. MaxD 3. possibly Grinder, or Hotwheels firestorm
  12. I would say at least 2 of parts of the truck need to be separated (via blender) if you want it more realistic. I'm not trying to be a breakable body critic, but from experience, its just more realistic. It could add some lag, but its just more realistic. Exellent truck there John, lol Jim Jack joke
  13. But seriously, I wouldn't go around asking if requests are done.
  14. man that thing looks spotless! amazing job Chris. but it needs the hooks
  15. hey Edy, for future reference for breakable bodies, I'd suggest at least separating a few of the body pieces in blender and exporting them separately. It may take a little more time, and cause a tad bit more lag, but its more realistic by far.
  16. thanks, so is it impossible to upload any of them?
  17. track(s): numerous other RORMJ concrete tracks that are NOT from the season trackpack venue: n/a racing style: most probably chicago and st. louis style tracks. Maybe 1 socal style track most of the tracks are probably replicas, there could be some customs too. the tracks were most likely released on the RORMJ site from 2010-2011. unfortunately, there are no images I can provide, but here is a video with a lot of the tracks in this request- (Credit to the vid goes to Stephen Hopkins) http://www.youtube.com/watch?v=6UW-K_45-0U
  18. File Name: Blue Thunder WF11 Superduty File Submitter: IceCreamRulz File Submitted: 15 Jun 2013 File Category: V4 Replica Credits- chassis- V4 team body modeling- V4 team body part placing (and skin editing)- Me Flag texturing and placing- me For this truck, I placed teh Blue Thunder graphics on the toxic skin, then took the rear, and front cab thingies off the original Blue Thunder and placed them on the Toxic Body model. The Built Ford Tough flag textures are from Google. Click here to download this file
  19. I dont think Its the flags that prevent from doing that, I think its because the body is concrete solid.
  20. Just thought I'd show off these- I used Box5diesel's breakable beam settings, while separating the hood from the body in Blender,
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