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Gabe2304

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Everything posted by Gabe2304

  1. I know there have been rips from DiRT and Monster Jam games. So, how does one "rip" from a game? I'm assuming it'd be easier to rip from a PC game rather than a console game?
  2. I just didn't know what LF or LOD means. I'm also curious as to how the trucks are "ripped" from the game, but I think i'll start a new thread for that.
  3. With the growing number of monsters using LED light bars I decided to model some. I plan on making bars from 6"-50". (3" cube and 12" bar pictured) Based off of the made-in-China light bars that are used under numerous names (including KC HiLiTES). I may attempt to do Rigid Industries lights in the summer or something.
  4. Please re-make it. I would like to have an updated model to use because the v4 one is ... well you know.
  5. Do you have the p3d of the FiberwerX body you were working on?
  6. My first time to model something from scratch.
  7. I might finish it idk. I see why Harlow hates this body.
  8. https://www.mediafire.com/?ts3s8wh9z3hova9 This should work.
  9. It may have to do the the "BoxDodgeCumminsBand". Monster trucks have "GraveDiggerBand". I don't know what it does, but I think that's your problem. I'll edit my SUD mud truck and send you the .truck file on MediaFire later.
  10. You need to delete the old tire meshes around lines 1076-1086. Example: flexbodies 67,73,154, 0.5, 0, 0, 0, 180, 0, GYJDTireL.mesh forset 67, 73, 131-154 42,48,182, 0.5, 0, 0, 0, 180, 0, GYJDTireL.mesh forset 42, 48, 179-202 62,72,159, 0.5, 0, 0, 0, 0, 0, GYJDTireL.mesh forset 62, 72, 155-178 37,47,205, 0.5, 0, 0, 0, 0, 0, GYJDTireL.mesh forset 37, 47, 203-226 Then go into the config and clear and regen the cache. That should get rid of the white shell.
  11. You might need to use the managed materials for the tire texture to show up. 1. Open up the .truck file in "Notepad" 2. Go to the sounds, should be line 44, and add this under the sounds. managedmaterials SOLID/TEX/[YourImage.png] mesh_standard [YourImage.png] Then save the file and it should show up. http://sim-monsters.com/index.php?/tutorials/article/35-using-managed-materials/
  12. Sponsor plates are a pain in the butt.
  13. I didn't feel like studying for a major test, so I made this instead. This thread got out of hand so fast.
  14. Neil's truck has chrome spikes. (Taken in Arlington Texas February 22 2014)
  15. Geez people, I never said that he couldn't make it. I just said that because I didn't know if he knew that Daniel was already making one. Heck, I even made one back in December, but it sucked because I had no idea what I was doing in Blender. And now back to your regularly scheduled program.
  16. Looks good, but DanDon is already making one.
  17. Gabe2304

    Saigon Shaker

    Nope, just Goodyears. When they are uncut they can look very similar to Ukraine tires.
  18. Checkered Flag Productions Summer Nationals in Ardmore Oklahoma. This show is special to me because I got super lucky and was able to work on my first (and favorite) monster truck, Bigfoot.
  19. The search button is your friend. Picture Credit goes to Edy Beltran. http://sim-monsters.com/index.php?/topic/6606-show-your-projects-chapter-32/page-2
  20. Tharindu Don is working on the Atlanta track, I know this because people wouldn't stop asking if he would add a truck spawn so people could add Monster Energy on the bus stack. http://sim-monsters.com/index.php?/topic/6396-show-your-projects-chapter-31/page-17 He used my TV screen pic from Arlington ^-^
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