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Helen Weales

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Everything posted by Helen Weales

  1. Podium celebration with Ettore Sottsass-inspired trophies. ッ
  2. Unfortunately that did not work. however, I managed to figure this out. For anyone else having this problem, see my edited original posting for details.
  3. Does anyone know how to permanently change the default export OgreXmlConverter.exe location in the portable version of Blender 2.49b? Every time I reopen Blender the location of the converter reverts back to "d:\ror 800\Tools\OgreCommandLineTools\OgreXmlConverter.exe", which does not exist on my machine. It's not a huge issue to change it every time, but is somewhat annoying. Edit: I have managed to find what keeps linking the OGRE exporter to the default (incorrect) address. It's very simple -- it is the file "OgrePackage.cfg" which is located in Blender\Data\settings\.blender\scripts\bpydata\config. Open it with a text editor and insert the correct location for OgreXmlConverter.exe!
  4. Awesome! Would love to know how to modify the nodes to do this. Every time I attempted this in Blender it was a complete disaster.
  5. Why? I use Sketchup for models, and I smooth and texture them in Blender with excellent and clean results. I probably do 98% of my work in Sketchup. I've found it cuts time in more than half. I've also found it's best to export to a .3DS file in Sketchup to import it into Blender. You can also use Collada but I've ran into problems with it and .3DS works best for me.
  6. I can't speak for .39, but I've never come across anything that wasn't compatible with .38. I've never understood why users claim the downloads here are made for .37 only. Most errors are due to laziness of creators not including all of the necessary props in archives.
  7. I'm not trying to knock anyone's work here, but something this community desperately needs is all new 80-96 Ford F-Series bodies (7, 8 & 9th gen), particularly for BIGFOOT trucks because none of the existing ones are even remotely accurate. If I have enough free time soon I'm going to at least make an 87-91 body to upload to the scrapyard, maybe the other generations too. I've been thinking about making BIGFOOT 8 & 9 for the past year, but I haven't been able to figure out how to alter the nodes for functional cantilevers. If anyone could give me some pointers, I'd be grateful.
  8. Thanks, it's just a table in my workshop. It's lit by LEDs.
  9. burger noun bur·ger \ˈbər-gər\ : a food that is like a hamburger but that is not made from beef
  10. Salmon burger on wheat with feta and jack cheese, spinach, kale, green onion, tomato and a habanero pepper.
  11. Some of you might remember my Praxis and Ford electric concept monsters -- I'm almost finished with another. This one is called the Straker Omega/4. I wanted this body to be a bit unusual and alien-like, kind of ugly but also strangely attractive, like a hot girl with a weird nose. I put more detail into the LED-laser lights this time rather than just painting them on. I decided to use two older (updated) liveries that I've always liked, Awesome Kong (based on II) and AM/PM Boss; and one fictional livery called GROWLER. I've been trying to resist going overboard with detail in the models because I do drive these and I want the sim to run smoothly, so a lot of things are kind of abstract and minimal, but smooth and clean. I could easily add every little wire, switch and bolt, but really, what is the point if it's not drivable because of lag? I still need to fine-tune all of the props and other small details.
  12. I hope you don't mind some constructive criticism. The front wheel wells could use some re-shaping -- they need to be larger to have the distinctive shape that BIGFOOT used, especially for BF 11 (11 had slightly larger openings than the others at the time). Also for any BIGFOOT truck, ZF axles are a must -- it really gave/gives their trucks a unique, clean look that non-ZF trucks do not have as the components are facing inwards rather than outwards. Made their trucks looks very svelt. The front bumper also needs to be taller, and the fastback could use some re-shaping as well. But otherwise nice work, and it's nice to see someone making historic BIGFOOT trucks (doesn't seem to be a lot of BF love here)!
  13. Personally, I prefer the chassis to be un-merged for easy editing.
  14. I don't see them. Has it been updated to include them within the past year?
  15. Would someone mind uploading, or directing me to where I can find the models and textures for the King coilover shocks that are commonly used? Every truck I have found on this site that uses them are missing parts... Any help would be much appreciated!
  16. It sounds like the material file isn't linked to your new textures, and is still trying to find the old ones. I think if it weren't linked to the mesh itself, the game would crash. When I started editing I had all kind of problems with managedmaterials and gave up on it. The easiest way I have found is to skip managedmaterials in the .truck file altogether, and keep everything in .material files. I am not sure why people use it -- unless I'm missing something, managedmaterials doesn't do anything differently than a simple material file. I keep a template text file handy with all of the data for transparency, reflections, etc; so I can easily find & replace file names, then copy paste to the new material file.
  17. Electric BIGFOOT 2020 F-150 concept progress:
  18. Interesting. Any idea why?
  19. I mostly use CorelDraw, and Photoshop for any tricky details that I can't achieve in CorelDraw. For quick basic editing I still use Paint Shop Pro 7, which funnily enough I used for MTM2 editing 15 years ago!
  20. Very nice -- incredible amount of detail in the models. Runs perfectly fine on my computer (which is nothing special). As someone said before, the wheels do break easily but you have to do it in a specific way and it's not so much of an issue to me. The thing I noticed is how slow they are (55 MPH max) -- is there a reason for this? And are real MT brakes really that powerful? Edit: I just saw the .38 warning. I am using .38 -- is this why they are so slow? Otherwise they seem to handle normally.
  21. Really good looking stuff, DiggerFan. Did Awesome Kong actually have "Sponsor" on the truck at one point? I remember it ran a flag that said something along the lines of "sponsor wanted" during an event. Hard to believe Chevrolet never approached the team...
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