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ABgamerX

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Everything posted by ABgamerX

  1. This is an add-on to the previous tutorial. This tutorial goes over how to clone a truck when you're forced to use managed materials in the .truck files instead of material files:
  2. Name: Adam BoyneTruck: Avenger 2017Link: Discord Name: ABgamerX (Adam B ) ✓ᵛᵉʳᶦᶠᶦᵉᵈ#4455 Also, what time is the event taking place?
  3. What happened to the videos?
  4. What else is missing? All of the sounds should be in there, they're from xunlex's zoomies sounds pack and they worked for me perfectly :/
  5. Version 1.1.1

    390 downloads

    Here's a new truck that is based on one of my favorite songs of all time, Rise by Skillet. This should be standalone and should work for.3 and .4 and you can use/modify this for leagues or whatever, idc, lol! Credits: Me - paint Garrett - chassis Kozak - nb Andrew - body Everything else - sm community
  6. This is just a tutorial on how to clone a monster truck properly. I mainly did this because it was highly requested from people in my discord server. I know what you're thinking, and yes there is already a cloning tutorial on here, but I'm going a bit more in depth with it, in a way. This tutorial not only shows you how to clone props, but it will also show you how to make a new .truck file for the truck instead of overwriting other .truck files. If you guys have any questions, then let me know (either in this thread or the YT comments) and I'll try to help. I hope you guys enjoy the tutorial video! Also, this is the truck I'm cloning in the video if you guys wanna follow along more "effectively" or "efficiently" I guess, lol:
  7. This is a custom truck I've been working on, it's a reference to the song/album Rise by Skillet. And if you guys actually care, I'll try and put this truck into beamng as well when I find the time
  8. I wish I could help, my only suggestion would be to re-install/re-download Blender 2.49 and/or python again. The python link on SM is taken down (idk why), but I made a new link for it: http://www.mediafire.com/file/tyzgrvo4mvef727/python-2.6.2.zip Sorry if this isn't much help, this the only thing I can think of :/
  9. Version 1.0.0

    507 downloads

    I had this sitting on my computer for about a month or 2, so I decided to release it. I was too lazy to make both a racing and freestyle track, so I combined them into 1 track, lol. It's Chicago Style racing, and please don't give me sh!t if one or 2 of the ramps are too steep, I did that so you can avoid hitting the scoreboard, lol. This track has been tested and will work for both .3 and .4 versions of ROR! IF YOU HAD THE EARLY ACCESS VERSION OF THIS TRACK, THEN DELETE IT AND DOWNLOAD THIS VERSION SINCE I FIXED A MINOR ISSUE TO IT FOR .4 USERS!!! Credits: Arena Model: Edy Track Construction: Me Track Paint: Me RV, Cars, Vans, and Buses: RockCrwlr Tires on the Racing Lanes: maxdman
  10. Jared runs collector headers in 2018, you need to import the chassis into Blender to fix that, or build a new one. Just PLEASE don't put 2 chassis on top of each other like you did with Scooby Doo. And as for the name "Jared Eichelberger," maybe this is just me, but I'm not sure if that's the right font :/
  11. I think they're supposed to be Ukraines, Firestones usually have the Firestone logo on the sides of the tires
  12. I'm just getting into Node/Beam editing, and I'm following Outlawed's tutorial on how to do it. When I load the truck in-game, the truck nodes/beams don't change (I'm just changing them so that I don't get shoved back by every backflip ramp ). I know how to switch truck nodes/beams with each other, but that screws up the front swaybars on this particular truck. Here are some screenshots in-game and in Blender of what the node beams are supposed to look like, any help would be appreciated (And yes I did regen the cache -.-) Blender (What the nodes are supposed to look like): ROR (What the nodes end up coming out as, which is the original nodes/beams):
  13. This is another one that was uploaded with the encore and el toro loco on the backflip ramp version, that's broken too:
  14. I don't have to work on Thursday, I have school until 5, and can make it at 6, no problem
  15. Name: Adam Boyne Truck: Time Flys 2016 Link: Discord: you have it
  16. I understand mostly of how the track works, and how the joker works by taking that path only once every race, but where is the finish line and how many laps is it?
  17. I understand that, and I'm sorry if I sounded like a d!ck. I'm just trying to say that you need to take your time with your projects. If you think you're done, then you should post it here so we can give constructive criticism so you can try and fix it. If you think you've got everything fixed, you can post here or in help and support. If people like the way it is after that, then you can probably go ahead and release it. Just don't rush to get things released, especially when they're not at 100%
  18. Next time, PLEASE post here so we can give input before uploading immediately, because these look even worse than before. You never took out any of the original chassis, never got rid of any of the original shocks (as a matter of fact, you did not remove any of the old props from the trucks), and none of the trucks don't even closely look like any of the current Rottweiler and Scooby Doo.
  19. Name: Adam Boyne Truck: Northern Nightmare 2017 Link: Discord: ABgamerX (Adam B ) ✓ᵛᵉʳᶦᶠᶦᵉᵈ#4455
  20. All.4 files have been removed by the users (idk why) But this means that the files need to be re-converted and re-uploaded
  21. Name: Adam BoyneTruck: Northern Nightmare 2017Truck Link: http://sim-monsters.com/files/file/2728-northern-nightmare-2017/Discord Name: ABgamerX (Adam B ) ✓ᵛᵉʳᶦᶠᶦᵉᵈ#4455
  22. I got bored, so I decided to make a custom Reno track : I'm too lazy to make both a racing and freestyle version, so I'll just keep it like this
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