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AaronLurie

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Posts posted by AaronLurie

  1. Royal Farms Arena 2020 Model


    Here it is. 
    Big thanks to @Edyfor a lot of the amazing textures on this track. 

    I left the modifiers unapplied to make it easier to re-texture the model. The arena was painted black in late 2018, so if you are making a replica from 2018 or prior, you will need to recolor the black concrete to make it more accurate.

    BEFORE YOU EXPORT, SELECT ALL OBJECTS FOR THE ARENA, HIT ALT+C AND SELECT MESH FROM CURVE/META/SURF/TEXT

    This will properly apply all modifiers for the export. 

     

    As always, I have included a very necessary collision mesh. Here is the details on how to use that.

     

    COLLISION MESH DETAILS:

    YOU WILL WANT TO USE A COLLISION MESH ON THIS STADIUM. I HAVE INCLUDED ONE IN THE 2ND LAYER OF THE BLEND FILE. EXPORT THE COLLISION MESH SEPARATE FROM THE ARENA AND MAKE SURE YOUR ODEF FILE LOOKS SIMILAR TO THIS:

    RoyalFarmsArena.mesh
    1, 1, 1

    beginmesh
    mesh RoyalFarmsArenaCollision.mesh
    stdfriction gravel
    endmesh

    end

    THE FIRST MESH NAME IS YOUR ARENA MESH AND THE 2ND MESH IS THE COLLISION MESH. 
    REMEMBER TO HIT SHIFT+C AND THEN CTRL+A AND APPLY LOCATION, ROTATION, AND SCALE BEFORE EXPORTING 


     

  2. Metlife Stadium Model 2020


    THIS FILE ONLY WORKS IN BLENDER 2.79

    Another stadium model for you all to make some amazing tracks in. 

    Credit goes to @maxdmanfor the lighting structure above the stadium as well as some textures

    This model also uses some textures from @RockCrwlr

    I have included a collision mesh on the second layer of this blend file, here are some instructions on how collision meshes work.

     

    COLLISION MESH DETAILS:

    YOU WILL WANT TO USE A COLLISION MESH ON THIS STADIUM. I HAVE INCLUDED ONE IN THE 3RD LAYER OF THE BLEND FILE. EXPORT THE COLLISION MESH SEPARATE FROM THE STADIUM AND MAKE SURE YOUR ODEF FILE LOOKS SIMILAR TO THIS:

    MetlifeStadium.mesh
    1, 1, 1

    beginmesh
    mesh MetlifeStadiumCollision.mesh
    stdfriction gravel
    endmesh

    end

    THE FIRST MESH NAME IS YOUR STADIUM MESH AND THE 2ND MESH IS THE COLLISION MESH. 
    REMEMBER TO HIT SHIFT+C AND THEN CTRL+A AND APPLY LOCATION, ROTATION, AND SCALE BEFORE EXPORTING 

     


     

  3. I have it and it's fantastic. It's so cool to see all these high quality shows that I watched on TV over a decade ago. From what I've heard from everyone that has the membership, it's all positive. With the new content that they add based on polls and comments, the membership is honestly one of the best things that Monster Jam has ever done. 

    • Like 1
  4. Name: Aaron Lurie

    Truck: Monster Energy Pro 4 2020

    Discord: Aaron Lurie#4836

    Download Link (Sim-Monsters Only): wait

    Truck Song (Optional): 

     

    Year Debuted (Driving): 2011

    Body Type: Ford Raptor Trophy Truck

    Hometown (OPTIONAL): Philadelphia, Pennsylvania 

    • Upvote 5
  5. Camping World Stadium Model


    LAYER 1 OF THE BLEND FILE IS THE WORLD FINALS VERSION
    LAYER 2 IS THE REGULAR VERSION WITH FULL CROWD
    LAYER 3 IS THE COLLISION MESH

    I went through and made all the materials, so this model is ready to go if you are using 2.79. I also included a legacy version for 2.49 that should have all of the textures already applied. 

    Credits: 
    Stadium model and various textures - @AaronLurie
    Various textures- @RockCrwlr
    Various textures - @DannyMackey
    Various textures and AC Unit Model - @maxdman

    If I missed anyone, let me know and I'll add you to the list.

    All of the materials are ready to go, and I look forward to seeing the cool tracks you all make inside this model.  
    Let me know if there are any problems with the model or the textures and I'll get it fixed. 

    COLLISION MESH DETAILS:

    YOU WILL WANT TO USE A COLLISION MESH ON THIS STADIUM. I HAVE INCLUDED ONE IN THE 3RD LAYER OF THE BLEND FILE. EXPORT THE COLLISION MESH SEPARATE FROM THE STADIUM AND MAKE SURE YOUR ODEF FILE LOOKS SIMILAR TO THIS:

    nBIUVCL.png

    THE FIRST MESH NAME IS YOUR STADIUM MESH AND THE 2ND MESH IS THE COLLISION MESH. 
    REMEMBER TO HIT SHIFT+C AND THEN CTRL+A AND APPLY LOCATION, ROTATION, AND SCALE BEFORE EXPORTING 


     

  6. Raymond James Stadium Model


    THIS FILE ONLY WORKS IN BLENDER 2.79

    Credits: 
    Stadium model and various textures - @AaronLurie
    Parts of the old model and various textures- @RockCrwlr
    Pirate ship and various textures - @Chris B
    Various textures - @maxdman
    Picnic Table - CGTrader (https://www.cgtrader.com/free-3d-models/furniture/table/picnic-table-7f69ab78-72e1-4fe2-a251-8dc475c6fabe)

    If I missed anyone, let me know and I'll add you to the list.

    All of the materials are ready to go, and I look forward to seeing the cool tracks you all make inside this model.  
    Let me know if there are any problems with the model or the textures and I'll get it fixed. 

    COLLISION MESH DETAILS:

    YOU WILL WANT TO USE A COLLISION MESH ON THIS STADIUM. I HAVE INCLUDED ONE IN THE 2ND LAYER OF THE BLEND FILE. EXPORT THE COLLISION MESH SEPARATE FROM THE STADIUM AND MAKE SURE YOUR ODEF FILE LOOKS SIMILAR TO THIS:

    BjkUvKH.png

    THE FIRST MESH NAME IS YOUR STADIUM MESH AND THE 2ND MESH IS THE COLLISION MESH. 
    REMEMBER TO HIT SHIFT+C AND THEN CTRL+A AND APPLY LOCATION, ROTATION, AND SCALE BEFORE EXPORTING 


     

  7. Qualifying is now open!
    Send a message in the Sim-Monsters Special Events discord to qualify!

    https://discordapp.com/invite/zjrgKEc
    You will send a message in the #qualifying-requests channel.  You will need a role to get access to the channel!

    Due to the massive influx of times being sent to the Rigs of Rods Race Page, we will require everyone to send a screenshot of their lap times to the person qualifying time.

    Either:
    - Press the ~ key to open the console
    or
    - Hover up to the in-game menu and go to Tools -> Show Console

    Screenshots are located in your Documents\My Games\Rigs of Rods\screenshots

    Send the screenshot to the person telling you to join the server.

     

    Results: https://docs.google.com/spreadsheets/d/1iOyQCurVi8dv1vH6ah9J0Y_fdiLX4h1fj-on31Q0MSI/edit#gid=1457496075

  8. 5 hours ago, maxdman said:

    Agree it looks better, but I think it could still be scaled down for less seats/people per section but maybe that's my preference as a modeler, you do you fam.

    I get where you're coming from, as it definitely looks like a ton of people, but I've been trying to model the stadium as accurately as possible. The stadium has the sections accurately laid out with the exact number of rows in each section. The number of seats in each row are decently accurate but not perfect though. When it's done, it will represent a crowd of around 50,000 people. 

    Compared to standard stadium models we've been using, it does look like an unnatural amount of people. 

    I also appreciate the offer. This project is a lot of work and I'll definitely let you know when I need some extra help.

  9. 19 minutes ago, maxdman said:

    Feel like your crowd texture is sized too small as in there are too many people per row, and each face of the crowd "row" is too short.  It just looks like there are a TON of people in each section

    I scaled it down slightly and it looks a little better. Each row is 4 feet tall.
    abf3508f41.png

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