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I'm struggling with making a custom truck


Vortex Chaos
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Hi to those reading this! I've been looking into making a custom truck, but the tutorials available on sim-monsters have not really helped me much because I'm not the brightest. I'm confused on how to even start, how to make it, how to paint it properly, and how to make setups for the truck, and although I've tried a few tutorials, I haven't had any luck because I'm still confused on how to even begin or where to go.

 

Are there any good tutorials on how to make trucks, make setups, and paint trucks? Is there anybody willing to teach me how to do these things? Thanks!

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On 7/28/2021 at 3:56 PM, Vortex Chaos said:

Hi to those reading this! I've been looking into making a custom truck, but the tutorials available on sim-monsters have not really helped me much because I'm not the brightest. I'm confused on how to even start, how to make it, how to paint it properly, and how to make setups for the truck, and although I've tried a few tutorials, I haven't had any luck because I'm still confused on how to even begin or where to go.

 

Are there any good tutorials on how to make trucks, make setups, and paint trucks? Is there anybody willing to teach me how to do these things? Thanks!

Im in the same boat.  I could opt to post a truck "request" that maybe nobody would be interested in doing....but like you, I want to learn...and it appears that the tutorial videos are a little outdated.  Ive realized these things take a lot of time and I for one do not want to bombard somebody with a ton of questions...but with the latest version of blender, it doesnt match what to do with the tutorial video on this site.  Hell Id be willing to pay...thats how bad I want to learn.

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I've wanted to make a tutorial video for awhile, but I struggle to find the time nowadays. There are a ton of different skills involved with creating a custom truck (one of the reasons why I enjoy it so much actually). My biggest suggestion would be to take things piece-by-piece and don't try to make an outlandish truck all at once. This isn't something that is going to happen in one day or your first truck. Take it slow, learn from what others have done and just have fun! For your first truck, here is my recommendation -

  1. Repaint a pre-built truck. For me, this was my (awful) Bounty Hunter Release.
    1. Start by simply exploring how RoR handles truck files and doing a simple repaint of someone elses truck.
    2. RoR can read folders as well as .zip files, so extract the .zip of the pre-made truck into a folder and put that folder into the folder you place your RoR mods.
    3. Find a paint program which works best for you (paint.net, photoshop, etc). Inside the pre-made trucks folder you'll see the a .png picture of its paint.
    4. Paint your custom skin! Just paint right over that sucker. Save when done with a different name.
    5. Find the .truck file in this folder. This is the file that tells RoR how to put every single file in this folder together. For now, just change the name at the top to the name of your re-painted truck.
    6. Apply your custom paint. This part might get confusing depending on the truck you've selected to repaint.
      1. Some authors use the "managedmaterials" line in the .truck file to direct RoR to the paint. If you see a ton of image files listed under managedmaterials, then find the name of the original trucks paint in the list and change it to the name of your new paint.
      2. Other authors use .material files. You'll have to figure out which .material file is for the truck body and open it up with notepad. Dig though it and find the image name and replace it with your new image file.
        1. Whats the difference?? Both have advantages and disadvantages. Material files apply different effects directly to an object and it has less bugs. However, using the managedmaterials section is much easier and cleaner. Furthermore, it lets the author change an objects paint from the truck file, which means less objects.
    7. Test it in RoR! Keep playing around with it until you like it. You can keep RoR open and just hit reload truck if you make changes.
  2. From here, you can start exploring the .truck file further. Lets just say you don't like the tires. Lets replace them with the BKT's off of another truck.
    1. For this example, lets take the tires off of Bearly Tame 2020 and put them onto your repainted truck.
    2. Lets open up the Bearly Tame 2020 zip file and find the files for "3rdGenBKT.mesh" you'll also need the paint for these so don't forget that!
    3. Copy the .mesh and .png into the folder for your new repaint truck and then open up the truck file.
    4. The tires are usually towards the bottom of the truck file. Replace the mesh name of the tire with the mesh name of the BKTs we just grabbed.
    5. Save and reload in RoR....
    6. Ah! They're white! Right, Lets tell RoR how to paint them. Near the top of the BearlyTame truck file, you'll see the managedmaerials section. Copy the 3rdGenBKT line from this truck file and put it into your repaint trucks file under the managedmaterials section. That should fix the problem. Save and reload the truck.
  3. Now you should have a simple repaint with new BKT tires on it.

Ok this is a pretty simple tutorial and nothing here is overly complicated. The goal of doing this is to learn the basics of the most important steps in building a truck: the .truck file and your paint editor. I wouldn't even start touching Blender until you have made a simple repaint truck and learned how to adjust different truck components. I can't really do step-by-step with blender, so i'll stop here. Message me on Discord if you have any questions!

 

1 hour ago, OldRook71 said:

Im in the same boat.  I could opt to post a truck "request" that maybe nobody would be interested in doing....but like you, I want to learn...and it appears that the tutorial videos are a little outdated.  Ive realized these things take a lot of time and I for one do not want to bombard somebody with a ton of questions...but with the latest version of blender, it doesnt match what to do with the tutorial video on this site.  Hell Id be willing to pay...thats how bad I want to learn.

I would still recommend using the older version of blender (2.79 specifically). As far as I know the OGRE exporter still doesn't work with the newest versions of Blender (I could be wrong, I haven't looked recently).

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2 hours ago, WorpeX said:

I've wanted to make a tutorial video for awhile, but I struggle to find the time nowadays. There are a ton of different skills involved with creating a custom truck (one of the reasons why I enjoy it so much actually). My biggest suggestion would be to take things piece-by-piece and don't try to make an outlandish truck all at once. This isn't something that is going to happen in one day or your first truck. Take it slow, learn from what others have done and just have fun! For your first truck, here is my recommendation -

  1. Repaint a pre-built truck. For me, this was my (awful) Bounty Hunter Release.
    1. Start by simply exploring how RoR handles truck files and doing a simple repaint of someone elses truck.
    2. RoR can read folders as well as .zip files, so extract the .zip of the pre-made truck into a folder and put that folder into the folder you place your RoR mods.
    3. Find a paint program which works best for you (paint.net, photoshop, etc). Inside the pre-made trucks folder you'll see the a .png picture of its paint.
    4. Paint your custom skin! Just paint right over that sucker. Save when done with a different name.
    5. Find the .truck file in this folder. This is the file that tells RoR how to put every single file in this folder together. For now, just change the name at the top to the name of your re-painted truck.
    6. Apply your custom paint. This part might get confusing depending on the truck you've selected to repaint.
      1. Some authors use the "managedmaterials" line in the .truck file to direct RoR to the paint. If you see a ton of image files listed under managedmaterials, then find the name of the original trucks paint in the list and change it to the name of your new paint.
      2. Other authors use .material files. You'll have to figure out which .material file is for the truck body and open it up with notepad. Dig though it and find the image name and replace it with your new image file.
        1. Whats the difference?? Both have advantages and disadvantages. Material files apply different effects directly to an object and it has less bugs. However, using the managedmaterials section is much easier and cleaner. Furthermore, it lets the author change an objects paint from the truck file, which means less objects.
    7. Test it in RoR! Keep playing around with it until you like it. You can keep RoR open and just hit reload truck if you make changes.
  2. From here, you can start exploring the .truck file further. Lets just say you don't like the tires. Lets replace them with the BKT's off of another truck.
    1. For this example, lets take the tires off of Bearly Tame 2020 and put them onto your repainted truck.
    2. Lets open up the Bearly Tame 2020 zip file and find the files for "3rdGenBKT.mesh" you'll also need the paint for these so don't forget that!
    3. Copy the .mesh and .png into the folder for your new repaint truck and then open up the truck file.
    4. The tires are usually towards the bottom of the truck file. Replace the mesh name of the tire with the mesh name of the BKTs we just grabbed.
    5. Save and reload in RoR....
    6. Ah! They're white! Right, Lets tell RoR how to paint them. Near the top of the BearlyTame truck file, you'll see the managedmaerials section. Copy the 3rdGenBKT line from this truck file and put it into your repaint trucks file under the managedmaterials section. That should fix the problem. Save and reload the truck.
  3. Now you should have a simple repaint with new BKT tires on it.

Ok this is a pretty simple tutorial and nothing here is overly complicated. The goal of doing this is to learn the basics of the most important steps in building a truck: the .truck file and your paint editor. I wouldn't even start touching Blender until you have made a simple repaint truck and learned how to adjust different truck components. I can't really do step-by-step with blender, so i'll stop here. Message me on Discord if you have any questions!

 

I would still recommend using the older version of blender (2.79 specifically). As far as I know the OGRE exporter still doesn't work with the newest versions of Blender (I could be wrong, I haven't looked recently).

Thanks a ton for responding.  Ill give it a shot!

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On 8/6/2021 at 4:38 PM, WorpeX said:

I've wanted to make a tutorial video for awhile, but I struggle to find the time nowadays. There are a ton of different skills involved with creating a custom truck (one of the reasons why I enjoy it so much actually). My biggest suggestion would be to take things piece-by-piece and don't try to make an outlandish truck all at once. This isn't something that is going to happen in one day or your first truck. Take it slow, learn from what others have done and just have fun! For your first truck, here is my recommendation -

  1. Repaint a pre-built truck. For me, this was my (awful) Bounty Hunter Release.
    1. Start by simply exploring how RoR handles truck files and doing a simple repaint of someone elses truck.
    2. RoR can read folders as well as .zip files, so extract the .zip of the pre-made truck into a folder and put that folder into the folder you place your RoR mods.
    3. Find a paint program which works best for you (paint.net, photoshop, etc). Inside the pre-made trucks folder you'll see the a .png picture of its paint.
    4. Paint your custom skin! Just paint right over that sucker. Save when done with a different name.
    5. Find the .truck file in this folder. This is the file that tells RoR how to put every single file in this folder together. For now, just change the name at the top to the name of your re-painted truck.
    6. Apply your custom paint. This part might get confusing depending on the truck you've selected to repaint.
      1. Some authors use the "managedmaterials" line in the .truck file to direct RoR to the paint. If you see a ton of image files listed under managedmaterials, then find the name of the original trucks paint in the list and change it to the name of your new paint.
      2. Other authors use .material files. You'll have to figure out which .material file is for the truck body and open it up with notepad. Dig though it and find the image name and replace it with your new image file.
        1. Whats the difference?? Both have advantages and disadvantages. Material files apply different effects directly to an object and it has less bugs. However, using the managedmaterials section is much easier and cleaner. Furthermore, it lets the author change an objects paint from the truck file, which means less objects.
    7. Test it in RoR! Keep playing around with it until you like it. You can keep RoR open and just hit reload truck if you make changes.
  2. From here, you can start exploring the .truck file further. Lets just say you don't like the tires. Lets replace them with the BKT's off of another truck.
    1. For this example, lets take the tires off of Bearly Tame 2020 and put them onto your repainted truck.
    2. Lets open up the Bearly Tame 2020 zip file and find the files for "3rdGenBKT.mesh" you'll also need the paint for these so don't forget that!
    3. Copy the .mesh and .png into the folder for your new repaint truck and then open up the truck file.
    4. The tires are usually towards the bottom of the truck file. Replace the mesh name of the tire with the mesh name of the BKTs we just grabbed.
    5. Save and reload in RoR....
    6. Ah! They're white! Right, Lets tell RoR how to paint them. Near the top of the BearlyTame truck file, you'll see the managedmaerials section. Copy the 3rdGenBKT line from this truck file and put it into your repaint trucks file under the managedmaterials section. That should fix the problem. Save and reload the truck.
  3. Now you should have a simple repaint with new BKT tires on it.

Ok this is a pretty simple tutorial and nothing here is overly complicated. The goal of doing this is to learn the basics of the most important steps in building a truck: the .truck file and your paint editor. I wouldn't even start touching Blender until you have made a simple repaint truck and learned how to adjust different truck components. I can't really do step-by-step with blender, so i'll stop here. Message me on Discord if you have any questions!

 

I would still recommend using the older version of blender (2.79 specifically). As far as I know the OGRE exporter still doesn't work with the newest versions of Blender (I could be wrong, I haven't looked recently).

Thanks so much!!!

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6 hours ago, Vortex Chaos said:

Thanks so much!!!

 

On 8/6/2021 at 7:43 PM, OldRook71 said:

Thanks a ton for responding.  Ill give it a shot!

 

I made a short(ish) video, hopefully this helps get you started! I did this completely off the cuff and only did some minor editing. Hopefully its coherent.

 

 

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14 hours ago, WorpeX said:

 

 

I made a short(ish) video, hopefully this helps get you started! I did this completely off the cuff and only did some minor editing. Hopefully its coherent.

 

 

you are AWESOME!! Thank you so very much!

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On 8/6/2021 at 5:38 PM, WorpeX said:

I've wanted to make a tutorial video for awhile, but I struggle to find the time nowadays. There are a ton of different skills involved with creating a custom truck (one of the reasons why I enjoy it so much actually). My biggest suggestion would be to take things piece-by-piece and don't try to make an outlandish truck all at once. This isn't something that is going to happen in one day or your first truck. Take it slow, learn from what others have done and just have fun! For your first truck, here is my recommendation -

  1. Repaint a pre-built truck. For me, this was my (awful) Bounty Hunter Release.
    1. Start by simply exploring how RoR handles truck files and doing a simple repaint of someone elses truck.
    2. RoR can read folders as well as .zip files, so extract the .zip of the pre-made truck into a folder and put that folder into the folder you place your RoR mods.
    3. Find a paint program which works best for you (paint.net, photoshop, etc). Inside the pre-made trucks folder you'll see the a .png picture of its paint.
    4. Paint your custom skin! Just paint right over that sucker. Save when done with a different name.
    5. Find the .truck file in this folder. This is the file that tells RoR how to put every single file in this folder together. For now, just change the name at the top to the name of your re-painted truck.
    6. Apply your custom paint. This part might get confusing depending on the truck you've selected to repaint.
      1. Some authors use the "managedmaterials" line in the .truck file to direct RoR to the paint. If you see a ton of image files listed under managedmaterials, then find the name of the original trucks paint in the list and change it to the name of your new paint.
      2. Other authors use .material files. You'll have to figure out which .material file is for the truck body and open it up with notepad. Dig though it and find the image name and replace it with your new image file.
        1. Whats the difference?? Both have advantages and disadvantages. Material files apply different effects directly to an object and it has less bugs. However, using the managedmaterials section is much easier and cleaner. Furthermore, it lets the author change an objects paint from the truck file, which means less objects.
    7. Test it in RoR! Keep playing around with it until you like it. You can keep RoR open and just hit reload truck if you make changes.
  2. From here, you can start exploring the .truck file further. Lets just say you don't like the tires. Lets replace them with the BKT's off of another truck.
    1. For this example, lets take the tires off of Bearly Tame 2020 and put them onto your repainted truck.
    2. Lets open up the Bearly Tame 2020 zip file and find the files for "3rdGenBKT.mesh" you'll also need the paint for these so don't forget that!
    3. Copy the .mesh and .png into the folder for your new repaint truck and then open up the truck file.
    4. The tires are usually towards the bottom of the truck file. Replace the mesh name of the tire with the mesh name of the BKTs we just grabbed.
    5. Save and reload in RoR....
    6. Ah! They're white! Right, Lets tell RoR how to paint them. Near the top of the BearlyTame truck file, you'll see the managedmaerials section. Copy the 3rdGenBKT line from this truck file and put it into your repaint trucks file under the managedmaterials section. That should fix the problem. Save and reload the truck.
  3. Now you should have a simple repaint with new BKT tires on it.

Ok this is a pretty simple tutorial and nothing here is overly complicated. The goal of doing this is to learn the basics of the most important steps in building a truck: the .truck file and your paint editor. I wouldn't even start touching Blender until you have made a simple repaint truck and learned how to adjust different truck components. I can't really do step-by-step with blender, so i'll stop here. Message me on Discord if you have any questions!

 

I would still recommend using the older version of blender (2.79 specifically). As far as I know the OGRE exporter still doesn't work with the newest versions of Blender (I could be wrong, I haven't looked recently).

I edited the texture and followed the steps, but the texture won't show. Can you please help me?

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