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SimMonsters.com and Allmonster.com Present: Allmonsters Eve 3!


JoshDIGRhodes

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beastie probably won't be anywhere close 'done' for the weekend but i'll try. there's a hell of a lot of texturing to do, but i think the main pratfall will be the ungodly amount of props i have to place, since a lot of the placement numbers in the truck file i'm using are pretty strange. as far as i can tell the obj data for metal mulitia isn't how i model stuff. doesn't help that i modeled it around a smaller nodebeam with proportions traced from a real truck, whereas the original box5 seemed to just be ad libbed, so for example, none of the joints on the knuckles and tie rods line up right. who knows, i'll try, but i'm not even that good at racing anymore anyway, so whatever, we'll see

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Well, here it is; Bad Dawg is finished and ready to go.
RoR2012-12-2509-21-23-97_zpse303d073.png

I took it out on the Crazy J Hook track to put it through it's paces, and it took everything in stride.
RoR2012-12-2509-57-37-58_zps8093dd1c.png
RoR2012-12-2509-58-16-43_zps41e1c4e1.png

Had to make a few minor adjustments, but other than that I'm really happy with it; can't wait to turn this big ol' Ford loose on AME3.

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