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Show Your Projects Chapter 25


Klayton

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Well I got bored so those of you interested in BeamNG, I figured out how to import the models into Torque3D (the engine BeamNG is using). It gives off real time shading as you can see. Don't mind the gun as it's part of the editor.

 

6383fe5b04.jpg

Tires look great, but how does the frame rate hold up? I get 50-70 offline on medium settings in ROR.

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Tires look great, but how does the frame rate hold up? I get 50-70 offline on medium settings in ROR.

This is just the Torque 3D world map editor. Me and Klayton and Danny were messing around in the Torque 3D engine. So you can get it and run it yourself if you please.

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