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Chris B

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Everything posted by Chris B

  1. I made another! Done for now I'll be adjusting a few ramps before release, just really pleased how this one visually came out. Be on the lookout for the ChrisB WRA Track Pack, coming early in the new year!
  2. WRA Birmingham = done WRA Gaithersburg = done These will be released once I can get the time to convert 8 terrain files yes that's right I still use .39 for all my single player messing around cuz all my sh!ts on it I should still be making one more, and that is either gonna be _ _ _ _ _ _ _ _ _ _ _ or somewhere else if I can't fix this one little issue I'm having with it.
  3. swoosh I think I've lost my mind... realism's boring anyways
  4. Don't worry, I'm still dead. This is just something I made over summer that I forgot about until earlier today, should be for WRA in a few months
  5. Did you press “set smooth”? Because if not, that’s why your jumps are blocky.
    Damn, an actually complete credit section. Haven’t even downloaded yet but instant 5 stars
  6. One of the best leagues I've ever seen on this website, awesome job @DannyMackey and crew! Fun to be a part of even though I sucked (for the most part, I did sneak that freestyle win in tho)
  7. Version 2.5.1

    1,392 downloads

    UPDATED APRIL 8, 2020. Showtime 2019 never got released, as it never ran in a league. Welp now it's running in a league and I thought might as well release it. The 1st Showtime is now driven by Levi Schones. And nope this is not the NAMT truck, that's coming later. Please remember that these are mine and Levi's personal customs. You may not run this for any leagues or modify without permission! Besides, you'd look pretty goofy running a truck with my name on it! Showtime's finally done! My truck for NAMT, SMRA and whatever other custom leagues come around. Have fun, and don't forget to turn the lights down and try driving around... she glows real nice Credits: Me- assembly, material file, digital display, SUR emblem, some props, paint Fernburn and Andrew Sheets- a good majority of the props used (such as shocks, axels, engine, and rims) Johan- tires Blaise- new tires (Max D ones) and some props Outlawed- original chassis RKM- gauges Stimson- Original node beam John Dough- FiberwerX Body PLEASE LET ME KNOW IF I USED ANYONE'S PARTS WITHOUT CREDITING THEM, I WILL UPDATE CREDITS IF SO!
  8. Best thing I've ever made for this site
  9. Uh let’s try this Chris Bialek Truck: Identity Theft Discord: u have it http://sim-monsters.com/files/file/1536-identity-theft/ Might tune the shocks a bit, legally of course
  10. Still needs props, new tires and an engine.
  11. I'm extremely satisfied with the last couple of projects 👌 11/10
  12. Driver: Chris Bialek Truck: Showtime Discord: Chris B#5044 Hometown (Optional): Chicago Illinois Download- TBA (Really behind schedule with this one, gotta hustle now 😬) Truck Song- TBA
  13. Major upset alert, driver of the Thor truck overseas Peter Nyman gets his first Monster Jam win as he takes racing in Cardiff Wales!
  14. Thanks for the feedback! Anyhow, I was just using the body from Overkill Evo, which just incorporates the little piece into the paint/wrap. I like the whole idea of a racer back, and honestly I was having some troubles figuring out what to put in that area (the Monster logo ended up looking the best). I definitely am going to keep some sort of extension, but we’ll see if there’s a racer back out there I can slap on and expirement with. Good idea honestly tho
  15. NAMT ride coming together. I've always thought this was one of the most unrecognized yet coolest looking trucks from the 80s, so why not revamp it to something today? Really strayed away from the original paint, but the feel is still there. I'll be posting some updates as it comes along, as I plan on modeling some new parts for this truck. It's on a Straight Up Racing chassis too cuz why not. #BillPayne4Prez #WhyWontDallasJustFinishCrashTestDummyJeez #ImStealingHisChassisShhhhhh
  16. Uh oh super late entry Chris Bialek Over Bored U have it
  17. Yep we were sitting right there in that section, pretty scary
  18. You can't make water splash above ground the way ROR is coded. The water would have to flood the whole map, and the terrn would be above it (that's how tracks such as Fall Madness X and what not have it). That's why it's a simple png on WF18.
  19. Version 2

    4,734 downloads

    DISCLAIMER (If you can really call it that) This is a big file. You might experience some lag or not be able to run the track at all if you have your settings to the max. However, for your convenience, this upload includes an FPS version, which undoubtedly does not look as nice, but will get the job done for competitions as it aligns perfectly with the full version of the track. If you are running the FPS version, and for some reason you still are getting lower than about 40 frames, then I highly encourage you to upgrade to .4.6 or higher. When being tested, I found that your frame rate drastically improves on this version (even when running at the high quality). For example, when spawning two high quality trucks in, I was still getting 80 frames on .4. With that scenario on .38, the game would literally crash and I wouldn't be able to spawn in. This is why I highly recommend just using .4 to avoid all lag altogether. Finally, last thing I wanted to state was that I know there's a lot of "unnecessary" verts in the track. I would develop a new version of the track to try and get rid of some of these, but I have simply lost interest after working on this over the time of seven months (took two off for personal reasons). For this reason, I am open to sending any track makers or anyone at all the full .blend of the track. Then, if the lag-issue really is that great, it can be fixed by someone a bit more eager and willing. However, I'm 99% percent sure this won't be an issue, just wanted to clarify as other tracks of mine have been reported for immense lag that no one I talked to or tested with experienced. Thanks for reading this and enjoy the track! - Chris Bialek __________________________________________________________ It's finally here! Monster Jam World Finals 18 Racing is out and looking good! Tons of time went into this track to assure that you guys get the most realistic Monster Jam experience possible. Tons of details never before seen on Sim Monsters are included as well. Have fun driving and exploring! Credits: Chris B- All the modeling of jumps and a good majority of the detailing/texturing Klayton- Original Sam Boyd Model and cars Maxdman- Bulldozers, announcer stands, trophy, various props Chazzymp- Exterior posters, frame rate testing Nathan Smith, Levi Schones, Tom Deents- Frame rate testing Note: Freestyle will come out in a few months The timer only works with older versions, ROR 2020 will have some bugs with it.
  20. They could probably put a Digger driver or Max D driver in Mutt if they really wanted it. Great choices would be Randy or even Colton. Neither are going to win their tour, so this might be an option. Plus, MM is really popular, so in a way, it would also be beneficial toward FELD (more merchandise etc). However, you also have to look at Felds past, and then you see that most likely, there will be 4 (actually 5 cuz of Pablo) Diggers and 3 Max Ds (possibly 4 if Jared continues his charge against Justin). Really an argument between what should happens based on logic, and what should happen based on the past.
  21. Yeah Ryan seems to be the only one to actually try. For example, after a two wheel run, he explains what they were trying to do and after a freestyle he makes a few comments on it. Lots of genuine energy from him. The others seem to be really "by the book", as most of them probably had no idea what MJ was before getting hired. There's a few exceptions, like Taylor and Ken, but the rest are just bleh honestly. Same goes with a lot of the new drivers, they all seem so fake (like Bryce repeats the same speech about the fans and what not every show lol)
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