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AaronLurie

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Everything posted by AaronLurie

  1. I don't really make trucks, but I've been working on my truck for SMRA Edit: Now with raised suspension because I don't know how to truck. This is why I don't make trucks, I can't get the name right even though it's based off the look of a pro 2, and I forgot that this thing is obviously not 2 wheel drive, Can't get the suspension right. Sorry if I made a complete fool of myself while trying to make this truck, it's a learning experience. But it looks good, eh?
  2. I'm working on that one for a possible MROR Season Opener.
  3. This is the rigs of rods section. This thread belongs in the real life section.
  4. AaronLurie

    Zombie

    It looks nice and all, but there are a few problems with it. It has the wrong tires (Should be SIR) and the body is also oversized and too far over to the side. The body is nice, but it would have been cool to have a little more detail where the brains are and it would have been better to put an inside to the body rather then look at the backwards paint. Don't take this the wrong way, but it is still a very nice truck.
  5. This is more of a work in progress for tracks, so, still not done yet. I've been working on the banners for 2014 tracks. You can use them if you want. Credit to Klayton for the original 2013 banners and the #MonsterJam
  6. Ride em cowboy!! In other news.... Backflip ramp in Indy
  7. Simple track in some spare time, Sacramento 2014.
  8. Don't bake at low samples, do something 16 or above. Low samples makes it look bad. That is all.
  9. What style racing is this? looks like chicago buy I'm confused.... San Diego BTW
  10. For starters, on the graphics tab on the config, change the screenshot format from jpg to png. However your game looks ingame is how the screenshot will look. So if you run the game at high settings, the screenshot will look better. Play around with the graphics settings and video mode under the render system tab until you get something that looks good ingame and in screenshots.
  11. Time to try again!

    1. Mjamfan22

      Mjamfan22

      Get on skype or unblock me

  12. Tacoma Anyone? credit to Edy for the stadium.
  13. Tacoma still has a few things to fix, but it's a good start!
  14. I'm sorry, but when your name gets dragged through the dirt multiple times, you get mad, and when you get mad, you dock points. And about abandoning you (incoming rage mode) I was getting completely sick of the people running the event all night. It bothers me when people who don't know what they are doing, end up running a major event on sim-monsters. After a terrible 2 hour racing bracket in which nothing got done considering rarely could anyone see each other, I debated not coming back for freestyle, and to be honest, I almost didn't until a fellow person persuaded me to return and help them as it was falling about. So after a few more freestyle problems and terrible scores, Tharindu's run comes up. As you read in his post, bad things happened with the scoring. After that, I was completely sick of this event, I said I could not take it anymore and I left the aim chat and the skype call. After being wrongly accused of coming in the server multiple times, and when i say accused, i don't mean "ohh, it might be Aaron", I mean, in the ingame chat, you could see them screaming "AARON ,GET OUT OF THE F**** SERVER". It really pissed me off which is what led to the consequences. Thank you guys for dragging my name through the dirt, and thanks for calling me class A Stupid Dylan! If this is inappropriate, just delete it. I just had to get that out.
  15. Do i still get to freestyle? If so, when will it continue?
  16. The high quality version got deleted, so here it is: http://www.mediafire.com/download/1qinjv9oq8y1j83/HolidayHavocII.zip
  17. File Name: Holiday Havoc II File Submitter: MJFanatic File Submitted: 26 Dec 2013 File Category: Tracks Well, the first Holiday Havoc ran back in December of 2012, and it is back for a 2nd year, except this time it is being ran by Dylan Bernier! The tricky racing style and huge obstacles are bound to throw even the more experienced drivers for a ride they aren't expecting. Credits: Stadium- Dylan Bernier Stadium Textures- Banners (Klayton) and everything else is from Sim-Monsters Tracks Track Modeling, Track textures and exporting- Me Vehicles and their textures- Klayton And here is how you run this tricky track! Enjoy! Click here to download this file
  18. Track! Regular: http://www.mediafire.com/download/1qinjv9oq8y1j83/HolidayHavocII.zip FPS: http://www.mediafire.com/download/untcphuueh9oaix/HolidayHavocIIFPS.zip
  19. Version V2

    532 downloads

    Well, the first Holiday Havoc ran back in December of 2012, and it is back for a 2nd year, except this time it is being ran by Dylan Bernier! The tricky racing style and huge obstacles are bound to throw even the more experienced drivers for a ride they aren't expecting. Credits: Stadium- Dylan Bernier Stadium Textures- Banners (Klayton) and everything else is from Sim-Monsters Tracks Track Modeling, Track textures and exporting- Me Vehicles and their textures- Klayton And here is how you run this tricky track! Enjoy!
  20. Ill tell ya what, after playing the tech demo for about 2 hours, this game doesn't need realism and it shouldn't even be comparable to beamng since it is obvious they weren't going for the same insane realism. But the destruction, speed and the fact that you can land big jumps is what makes this game really fun.
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