Patriotic Canadian Posted November 3, 2013 Share Posted November 3, 2013 Digger's been updated to have accurate seams 'n stuff, as well as a shiny new texture. Yes i know the graphics on the tail don't quite line up and the roof graphic is crap. Currently clonestamping the hell out of it and vectoring a new one to fix each respectively. But hey, the text on the gravestones is the correct way around on the other side! take that society! 30th body to come soon i guess 7 Link to comment Share on other sites More sharing options...
Klayton Posted November 3, 2013 Share Posted November 3, 2013 (edited) That seam is not accurate, And your UV seams are very noticeable in areas. Also this. It needs to be more of a gradual curve into the windshield, as yours is way too defined which has been bugging me since the first post you showed. Edited November 3, 2013 by RockCrwlr 2 Link to comment Share on other sites More sharing options...
DDT Posted November 3, 2013 Share Posted November 3, 2013 me likey digger Link to comment Share on other sites More sharing options...
Patriotic Canadian Posted November 3, 2013 Share Posted November 3, 2013 That seam is not accurate, And your UV seams are very noticeable in areas. Also this. It needs to be more of a gradual curve into the windshield, as yours is way too defined which has been bugging me since the first post you showed. Everything but the UV seams is fixed now. Can't be bothered to rebake this late, but i'll do it later. The roof seams will also need some squaring off on the final export. I just don't like having six different versions of one model floating about in a blend, gets messy real quick Problem with the seams is that i painted digger at 4092, to scale down to 2048, as details are better if you do it that way. I just forgot to up the margin in the bake to compensate. Oops Link to comment Share on other sites More sharing options...
MonsterJam2008 Posted November 3, 2013 Share Posted November 3, 2013 Also i'm glad everyone's taking to P3D, makes everything so much nicer Now if only I could get the orge export plugins to work EDIT: Please ignore the wire frame, P3D adds verts for some reason, I did remove all unnecessary faces and verts. Made a few changes to the layout as well. Need to build a stadium and texture it. Link to comment Share on other sites More sharing options...
Patriotic Canadian Posted November 3, 2013 Share Posted November 3, 2013 Ok now you've just made it worse Link to comment Share on other sites More sharing options...
MonsterJam2008 Posted November 3, 2013 Share Posted November 3, 2013 Ok now you've just made it worse The wire frame in blender has half of the verts shown on the p3d model. what am i doing wrong? Link to comment Share on other sites More sharing options...
Patriotic Canadian Posted November 3, 2013 Share Posted November 3, 2013 well shaving down the verts that's what. Before you had a moderately clean wire with enough faces per ramp to make them decently shaped, and now you've just gone back, gone "Right, screw that" and turned it all into triangle sharp edge hell. it's going to handle like a brick and look about as good now. put some depth into those surfaces, ramps aren't just flat metal planes made of nothing. they've got surface and depth to them. Give them some personality also your normals for the containers are backwards, that'll play hell with your physics Also, accurate digger door!* yay! *digger the legend 6 Link to comment Share on other sites More sharing options...
MonsterJam2008 Posted November 3, 2013 Share Posted November 3, 2013 Redid the table top, I think I got it right this time. I included the basic shape and the beveled/smoothed one for a comparison. 2 Link to comment Share on other sites More sharing options...
Patriotic Canadian Posted November 3, 2013 Share Posted November 3, 2013 There you go. still a few flat ramps like the upside of the mini jump in the middle. other than that, good way to go Link to comment Share on other sites More sharing options...
Edy Posted November 3, 2013 Share Posted November 3, 2013 Well hello there! Im back at track making By the way this one is a remake from MTM2 10 Link to comment Share on other sites More sharing options...
Nascarfan98 Posted November 4, 2013 Share Posted November 4, 2013 My only suggestion is to bevel all the dirt but you probably already knew to do that Link to comment Share on other sites More sharing options...
Outlawed Posted November 4, 2013 Share Posted November 4, 2013 yay more Vancouver tracks 1 Link to comment Share on other sites More sharing options...
Patriotic Canadian Posted November 4, 2013 Share Posted November 4, 2013 it's a thing! And if all goes to plan, should have normal maps for the name embossing/blood around it as well as the cracks and fabric folds on the skull. However, since i'm such an incompetent git, i tried and failed to do the sculpting; and good guy ethan is helping me out there. So go give him a hug, because he is fantastic And to the el toro below me, beatcha to it with mine ages ago. Just waiting on paint for release at this point 13 Link to comment Share on other sites More sharing options...
Nitro Psycho Posted November 4, 2013 Share Posted November 4, 2013 Just thought id show this 1 Link to comment Share on other sites More sharing options...
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