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iZonarYT

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iZonarYT last won the day on May 7

iZonarYT had the most liked content!

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About iZonarYT

  • Rank
    UglyGod
  • Birthday 02/28/1999

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    izonaryt1@aim.com

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  • Gender
    Male
  • Location
    Tallanasty
  • Interests
    Just the usual, video games, monster trucks, and most importantly cookies.

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  1. So this is something that I made a while ago and never got the chance to officially upload to the site, you've seen it on a few of my creations along with a few other creators trucks. I'd really like for the community to start using this template design for their mini files on their trucks, it was built to create a very consistent theme from all creators using it, thus, making our site look more professional as a whole. Feel free to download this .PSD template and add your own photos and logos. If you don't use Photoshop, download the .psd plugin for paint.net. The only downside to using that is you wont be able to directly edit the glow coming off of the edges of the boxes. Other than that, everything else is still completely editable. If you have any questions about how to use this template or need help putting the mini's in game, feel free to shoot me a message and I'll be glad to help. .PSD Plugin for Paint.net: https://www.psdplugin.com/ The template for Mini Photo's: http://www.mediafire.com/file/hsoxd9cn5l1pqhs/TruckMiniBase.psd/file Here is what the template will look like once opened up Here is a few finished Mini files as examples:
  2. bev·el /ˈbevəl/ verb 1. reduce (a square edge on an object) to a sloping edge. "a beveled mirror" https://www.wikihow.com/Bevel-an-Edge-in-Blender Think this will help a bit with the square ramp look
  3. Do you feel it now Mr.Krabs?
  4. I like the idea of the work your doing, but I think you need to take more time to work on your modeling skills, watch the series on how to make tracks to help smooth out your ramps. The texturing isn't bad, but modeling needs a lot of refinement. Study photos of the actual tracks and look at how they "slope" work to mimic those designs.
  5. hi its me monsterjam507yt

     

  6. Photo shoot time cause I'm proud of my baby :) @LordFrosting @MrGravedigger24 wya??????
  7. Silly me, how could I forget we humans can have opinions. Anyways as the competition manager (at least as your bio says.) and please correct me if I'm wrong, I'm only using google as a source for a job description here, in a basic sense, you help create and run the events? So it would behoove you to up-sell the idea and dispel the rumors? Especially in a public forum such as SM. Regardless of your actual opinion, because I don't care one bit about it. Anything you say here will be directly linked to the company you represent, so I shouldn't reasonably assume that anything you say here has corporate biased built into it even if it is a minute amount? Also, just for future reference, two L's in the name next time you want to type it out, looks kinda funky with one L.
  8. Sounds pretty biased as someone who gets paychecks from Feld but that's none of my business.
  9. Ya know, I did respond to your post about needing help putting spec's on stuff, did you just decide to ignore it? Or not read it? It's good you at least asked for help but to continue to ignore said help is just asking for people to rag on your work. If the answer I provided seems too confusing send me a pm and let me help you understand it better.
  10. Find the .material file of the chassis, in my example I'll be using Hotline Miami Night Life. So I'd find HotlineMiamiNightLife.material, once I have this file open your going to see a sort of "list" of .png's that are used within this part of the truck, for example. material SOLID/TEX/Chassis.003/SOLID/TEX/Crazyradiator.png/VertCol { { technique { pass { texture_unit { texture Crazyradiator.png } } } } This is just a radiator, looking at the name of the .png can help a lot. Once you find the .png that is being used for the color of the chassis you simply replace from the "{" to the very last "}" at the bottom of the section (see above where the red highlighted "{}" are for an example.) You'll replace it using these lines { technique { pass { scene_blend alpha_blend vertex_program_ref NiceMetal_VS { } fragment_program_ref SimpleMetal_PS { } texture_unit diffusetex { texture OverBoredChassis.png 2d tex_coord_set 0 } texture_unit speculartex { texture sm-shine.png 2d tex_coord_set 1 } } pass { scene_blend add vertex_program_ref NiceMetal_Reflect_VS { } fragment_program_ref NiceMetal_Reflect_nocolor_PS { } texture_unit reflectivetex { texture sm-spec.png 2d tex_coord_set 0 } texture_unit envmaptex { cubic_texture EnvironmentTexture combinedUVW tex_address_mode clamp tex_coord_set 1 } } } } The only thing you'll be changing in this section is the .png that is highlighted in red. You must change it to whatever .png is being used for the chassis, in my example if it didnt say OverBoredChassis.png, I'd need to change it to that other wise it wont show up. You could make your own Spec and Shine .png's but since your still new to this I'd just recommend using the SM-Shine and SM-Spec.png's Hope it helps.
  11. If you have to rip the truck I built, I'd appreciate if you did more to set it apart from my original work. Also, just a heads up, use different rims because those rims were done specifically to work with the older SIR model, so basically they wont fit anything else. Also, loose the headlights, even as a custom fluffy I don't think those headlights fit the design of fluffy as a whole.
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