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Stephen Hopkins

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Everything posted by Stephen Hopkins

  1. Oggy....... Man I wish non members of Iracing could see the poo he stirs up.......... Hes a piece of work...... For those that dont know him be thankful, very thankful. TBH that article is one of the few decent articles he wrote before going insane....... You know its bad when Iracing basically perma bans you........
  2. New video posted to Youtube. Tried some new settings and features that I hope to integrate into all videos from this point forward. Watch in one of the hd 60fps settings!
  3. There seems to be a limit of a 2 gb zip file in the packs folder or else it will not load in RoR(at least for me). Has anyone discovered any work around to this? Or is it something I'll just have to live with?
  4. That may be the worst song I've heard for a monster truck...... ever.....
  5. I've tried to tell you all.......... nobody listens.......... Its a RC Driven by JDR, Myself, and a few other notable rc monster truck racers. Kids these days.....
  6. *****Not mine saved from the old site.***** Admins edit as necessary. No clue who wrote this.... found this with the other "notes" Step 1: Create different textures of the same idea, except slightly change them (ex. Create a banner with logos, and without to create a blinking effect as seen below) *Banner with Logos** **Plain Banner no logos** Step 2: Texture the spot you want to be animated in blender, use the first animated texture (for example, mine would be the banner with the monster jam logos) Step 3: Export your track, and open the material file in notepad Step 4: In the material file, the section with your animated texture should look like this material (nameoftexture).jpg { receive_shadows off technique { pass { depth_write on cull_hardware none cull_software none scene_blend alpha_blend alpha_rejection greater_equal 160 texture_unit { anim_texture (texture1).jpg (texture2).jpg (texture3).jpg 15.0 rotate_anim 0.0 tex_address_mode clamp } } } } Replace the (texture1,2,3 ect) with your textures names, and replace the jpg with the ending of your texture (ex. png, bmp, ect) The number at the end of the textures, in this case 15, is the number of seconds the texture will last for, before changing to the next one in line (ex. texture1 will stay for 15 seconds before going to texture 2) If you have done that all correctly, you should see your texture change ingame, giving it an animated type look. I will include a notepad file of the material file code, just edit it, and paste it into the correct spot in your material file! I hope this helps!
  7. *****Not mine saved from the old site.***** Admins edit as necessary Posted by crazyman444 on Jan 13 2013 09:58 PM Well just to make things easier with the occasional faces being flipped using this can cut down on sometime. Also save on material files being needed. Now this will work with chassis's and other normal parts as well as bodies, you still need to make the inside mesh though, or it will just mirror the texture on the backside. Going to use the titan truck as a example, this can go right below the grave digger sounds The mesh_standard can be changed to mesh_transparent as well. soundsources 98, GraveDiggerEngine 98, GraveDiggerStarter managedmaterials set_managedmaterials_options 1 <------------------------------------------------- this line is set to one, makes the mesh have 2 sides, if it is 0 it has one side TitanPEI mesh_standard Chassis_Colors.png - <------------------- order Material name, mesh_standard, Name of texture, name of spec map(if none use "-") TitanEngine mesh_standard bakedmotor.png - TitanSeat mesh_standard ISPSeat.png - set_managedmaterials_options 0 <---------------------------------- if you do that the materials below it only will have one side. TitanExtras mesh_standard Chassis_Colors.png - CoanTrans mesh_standard CoanTransmission.png - TitanTcase mesh_standard SCStransfercase.png -
  8. props 28,25,9, 2, 4, 1.15, 0, -90, 0, Bagburbancrd.mesh Dont mess with 28,25,9, forward backward 2, side to side 4, up an down 1.15, Tilts front up or down, like a diagonal line, I would say never use this. 0, Rotation -90, 0, Bagburbancrd.mesh Note: some meshes will not use these same axis.
  9. That El Toro truck looks like it teleported from 2008 to today........ Pei chassis..... Sir tires..... standard orange body....
  10. its taboo to do this but........ I really want those tracks. Seriously, I cant wait to see them uploaded one day!
  11. I did it on Rockstar Energizer. Ogio should be almost identical on each side minus a few things.
  12. The Assassin! Started as a project for something else.......figured why not. Still a lot to do. Each side is different, no panel is a repeat of any other.
  13. Who says old dogs cant learn new tricks........
  14. Nothing better than Pablo in that blacksmith ride. Put in some wild freestyles, even for that time LOL. Was a ton of fun for sure. Todays kids will never know how big of a deal it was to make the trucks have independent rear steering LOL ..... Dont believe me.... read the comments. https://www.youtube.com/watch?v=8mziQx4M3yM
  15. I know a few of you might like seeing this. Its amazing how high quality some of the work you guys create. Some of your work can now be seen on real life trucks........ though not the real life trucks you were likely hoping for I think it speaks volumes to just how high quality of a product that you put out. As someone who has seen RoR monster trucks from the very very beginning I am super proud to be running one of these bodies that is directly from your RoR creations. I think this alone speaks volumes to how far this community has come that the artwork you are producing is a now a viable option for RC wraps(being sold at the cost of vinyl so no profit)
  16. Fairly positive I did not. Pretty sure he was racing in the races directly after me.
  17. Killer event. Over 200 entires, 125 alone in the clod class! Thanks to Axial, Proline, Bari, Eric, Jamie, and of course the Patrick family for making this event a blast to attend! How would I describe the weekend? Friday we were chasing tents; Saturday we were chasing setups, and Sunday we were chasing Russ. Full album available here: https://flic.kr/s/aHskjGSQ9s Little taste of whats in the 700+ photos New ZRP assassin chassis coming soon. And another new body for me
  18. Killer event. Over 200 entires, 125 alone in the clod class! Thanks to Axial, Proline, Bari, Eric, Jamie, and of course the Patrick family for making this event a blast to attend! How would I describe the weekend? Friday we were chasing tents; Saturday we were chasing setups, and Sunday we were chasing Russ. Full album available here: https://flic.kr/s/aHskjGSQ9s Little taste of whats in the 700+ photos
  19. With the 4 Link nationals coming up Thunder Tech Racing recently announced the new Tremor Pro....... Well I decided I should bring some old school thunder to the event with my now older version.... my Chevy Thunder Tremor
  20. of all the pictures of Monster Jam at eldora with digger 29 you choose to use a piss poor screen cap? Explains a lot.... Here I'll help with some quality pictures from Monster Jams website that took me all of 10 seconds to find.....So much for your "its darker" theory....
  21. Huge shout out to EZ Customs​ for these awesome bodys! Cant wait to run these bad boys at the 2015 HVMTC.IL-High Voltage Monster Truck Challege​ Four Link Nationals in only a few weeks time at the world famous Samson Monster Truck shop! Always grew up loving the Inferno monster truck. The Kasey Kahne themed truck runs on Cube chassis #5, thus why the scheme had to be based around a #5 Really stoked on how these all turned out!
  22. Very sad to see this news this morning. Was a rising talent for sure. Honored to be able to see him drive earlier this year.
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