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Outlawed

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Everything posted by Outlawed

  1. Outlawed

    BeamNG

    " Made by my buddy SealedGecko " Funny I do not recall you or your "buddy" Josh knowing Sealed...
  2. I think I recall your name on MTM2draggers, welcome to the site!
  3. There was a member that was working on the original Excalibur tuber with quarter elliptical leaf springs, dunno where it is now though.
  4. View File Outlawed Chassis Pack I suppose it time to add the disclaimer that these should be viewed as "Artistic Renditions" as they are not 100% accurate. When I started making these, the only form of reference material was photo/videos. Even as of today (2023) actual measurements are basically non existent, typically at most the wheelbase might be shared. With that said, most of the models are typically 6-8% oversized and the main rail width should be reduced from 0.470 to about 0.406 Leave a comment below if there is any glaringly obvious errors that I have missed or got wrong. As always everything I release is free and clear for usage, modifying or copying anywhere, cheers! Submitter Outlawed Submitted 02/09/2016 Category Truck Building Items  
  5. Check yourself before you wreck yourself m8 and no, Alex did not deserve the win in San Diego, anyone with working sight balls could clearly see that Titan hands down deserved the win. Cam McQueen is a beast
  6. There are some errors but nothing that would explain why the game is crashing when you have already spawned all the resources :/ -08:02:36: Error loading texture ExcaliberF.dds. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource ExcaliberF.dds in resource group VehicleFolders or any other group. in ResourceGroupManager::openResource at C:\data\codehg\dependencies\src\Ogre\ogre_src_v1-8-1\OgreMain\src\OgreResourceGroupManager.cpp (line 756) -08:02:36: Error loading texture Excaliber-spec.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Excaliber-spec.png in resource group VehicleFolders or any other group. in ResourceGroupManager::openResource at C:\data\codehg\dependencies\src\Ogre\ogre_src_v1-8-1\OgreMain\src\OgreResourceGroupManager.cpp (line 756) -08:02:36: Error loading texture Excaliber-spec.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Excaliber-spec.png in resource group VehicleFolders or any other group. in ResourceGroupManager::openResource at -08:02:19: Error loading texture leak.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource leak.png in resource group General-Reloaded-1 or any other group. in ResourceGroupManager::openResource at C:\data\codehg\dependencies\src\Ogre\ogre_src_v1-8-1\OgreMain\src\OgreResourceGroupManager.cpp (line 756) -08:02:18: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource WF16Freestyle-page-0-0.otc in resource group Autodetect or any other group. in ResourceGroupManager::openResource at C:\data\codehg\dependencies\src\Ogre\ogre_src_v1-8-1\OgreMain\src\OgreResourceGroupManager.cpp (line 756) -08:02:18: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource WF16Freestyle.otc in resource group Autodetect or any other group. in ResourceGroupManager::openResource at C:\data\codehg\dependencies\src\Ogre\ogre_src_v1-8-1\OgreMain\src\OgreResourceGroupManager.cpp (line 756) 08:02:18: OGRE EXCEPTION(5:ItemIdentityException): Cannot find section Scripts in ConfigFile::getSettingsIterator at C:\data\codehg\dependencies\src\Ogre\ogre_src_v1-8-1\OgreMain\src\OgreConfigFile.cpp (line 215)
  7. We are still here Other then more/better content being made/released the site has not changed much. ROR kind of hit a wall when the dev team moved onto Beam NG. However some members on the ROR site have picked it back up and have been updating it, 4.5 was released back in August of this year. There are a two leagues on the site that are spearheading the change over to the new version of ROR. Aim is still being used for race chats. Nice to see some old but familiar names pop up
  8. That sounds like it is an operating system error and not ROR itself. Google might be of some help but I cannot comment on how to fix this sadly.
  9. Dunno if it is because of the venue or they are moving the inflatable gates so drivers cannot hit or crash into them.
  10. Once they are finalized they will be given out.
  11. Radoni is coming out of semi retirement with Patriot for the next california show.
  12. Put the exe up on mediafire, updated the link.
  13. ROR is funny when there are too many soundscripts
  14. If you have a controller map already made for ROR .37, all you have to do is rename the map you want to use to input.map and drop it into the config folder for ROR 4.5
  15. Hello everyone and welcome to season 3 of SMRA! For those that are new or have never run SMRA, we are a realistically run, budget based ROR monster truck league. In this league you will drive a truck like in other leagues but in this one the twist is that you are required to keep track of your travel and damage costs! The original concept of this league was from a old monster truck madness 2 league as a way to provide motivation to drive in a realistic manner. Returning members already know how this league operates but even for them. Season 3 will be implementing some drastic changes! The first large change to announce is that we will be using ROR 0.4.5.1/2! Moving to an updated version of ROR has been a plan of mine since the end of season 2. My intent and hope was to have a brand new truck file to go along with the announcement but unfortunately it is not feasible with where that project currently sits. Here are a few things you will need to know or use for the move from 0.37. Download link for ROR 0.4.5.1 can be found here! http://www.mediafire.com/download/4c4tf9v0m2evstm/Rigs_of_Rods_v0.4.5.1.exe There are also a few things that you will need to do to make sure your truck will work correctly: -Due to the move and not using the base V4 pack as a base directory you will have to make your trucks standalone! This means that you will have to compile all of the necessary mesh and texture files into your zip. You will also need to add these files to your zip aswell. http://www.mediafire.com/download/6j9cj0lbx1hwz14/Flare+and+White+Wheel+Fix.zip -There will also be some minor truck file revisions that are going to be mandatory for you to run in the upcoming year. In order for you to be approved to run SMRA you will need to contact me on here and I will add the changes for you and you will be required to upload your truck on to the site with the revisions or you will not be running. And do not think you can circumvent the changes because if deemed you are running different settings to gain an advantage, you will be found out thanks to changing ROR versions Announcement number 2 is the schedule/booking system. This year we will be expanding on the system SMRA has in place but simplifying it. Before you picked a tour and the shows you wanted to run. This year you will be signing up between two tours, Stadium and Arena. However this year you will be placed into West/East Conference (similar to how Monster Jam is doing the Amsoil Arena series) by the SMRA staff. Between myself, Danny, Chad and Mark, we will ensure that all 4 lineups are as fair as humanly possible. And in doing so, removes the tedious manner in which the old system was done and also removes spot picking of tours. The actual schedule is being finalized and will be posted soon! Announcement number 3 is the points system being overhauled to be more competitive. Not that the system it replaces was bad but the disparity between the maximum and minimum point you could earn was 65. With the new system, it will cut the difference by nearly two thirds! The idea behind this is to make the point series closer and more competitive since one bad show will not hurt you as much. Announcement number 4 is that will be kicking off season 3 the following weekend after the Monster Jam World Finals, March 25-27! We will most more information as we get closer to our start date!
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