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DiggerFan

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Everything posted by DiggerFan

  1. Here's another project I've been messing around with for a little while now...
  2. Looking for any good chassis reference shots of Jack Koberna's "Cyborg," pre-2003. Thanks in advance.
  3. More Grave Digger.... 1987: 1988: 1989: I hadn't originally planned on it, but I might give it a try.
  4. I decided to dig up another project I started a while ago...
  5. Here's a preview of something else I've been working on, in conjunction with USA-1. This is a custom TNT Motorsports-style drag track in the Superdome, using crushable cars.
  6. It's been a while since I've posted here, but I've been working on a new leaf sprung nodebeam: I've also been getting back to work on a certain white Chevrolet...
  7. More experimentation with the weight balance on the pulling sleds... and since some people were asking about wheelstands after the last video, I've included a few wheelstands
  8. I haven't posted here in a while, so here's a project I've been working on lately. It's not exactly a monster truck, but it's indirectly related to monster trucks, so I think it still fits:
  9. Some more updates to the different versions of Awesome Kong. 1988: 1989: 1990:
  10. Here are some more updates on Awesome Kong. I've updated the tires to the "mis-match" of tires that were run on the actual truck in 1989 & 1990, with a worn-down Firestone tire on the left-front, and differently-worn Goodyear tires on the other three corners: I've also updated the engine bay in the rear of the truck:
  11. Structurally, the .load files are pretty much the same as a truck file, just with a few sections removed (no engine, soundsources, commands/hydros, etc). One problem I've discovered, though, is that creating each junk car as an individual .load, and placing them next to each other to form a row of cars, can crash the game when you try to drive over them. That's why my tracks have .load files for a row of cars, since the game seems to handle it better when cars placed that close together are part of the same .load. I don't know if this has been fixed in newer versions, however, as I haven't done much testing to that extent since Rigs of Rods 0.4.5. As far as placement on the track, I pretty much use trial-and-error. I'll set them up with an assumed set of coordinates in the .tobj file, load the track in-game & see where they ended up, then adjust the coordinates accordingly. In older versions of Rigs of Rods, when you tried to spawn .load files on a mesh terrain, they would sink through the mesh, to the "ground" underneath, but the collision detection with mesh terrains seems to have been fixed in the newer versions. I just ran a quick test on HotShoe's TNT Mankato Speedway track in RoR 0.4.7, and I was able to spawn a set of junk cars on the high-banked curve of the speedway, without the cars sinking through the mesh.
  12. If you're looking for the blue & yellow crushable cars, they're from my St. Louis 1999 replica. The car sets are .load files, so if you have the track installed in your game, you should be able to spawn the cars on any track you'd like (similarly to spawning a truck).
  13. Dusting off an old project I haven't worked on in a while...
  14. I thought I'd have a bit of fun with the video editing on this one, and create a video to look like an old VHS recording, as an homage to "Motor Madness"
  15. Version 1.1

    1,699 downloads

    This is a replica of the original Excaliber monster truck, as driven by Mike Nickell, Dave Marquart, and Charlie Pauken in the 1980s & early 1990s. This pack contains 9 versions of the truck: -1985 -1986 (version 1, grey rims) -1986 (version 2, red rims) -1987 (version 1, GMC grille & black/red planetary hubs) -1987 (version 2, Chevy grille & gold planetary hubs) -1988 -1989 -1990 (CAMEL Mud & Monster Series display version) -1990 Notes: -This is a standalone add-on. It does not need to be extracted into the V4 pack to work. -This vehicle has been tested to work with Rigs of Rods versions 0.4+, as well as 0.39 (& earlier). -This vehicle has several additional features, as listed below Features: Hazard Lights - Press "CTRL+1" to turn the lights on or off. Headlights - Press "N" to turn the lights on or off. Pulling Hitch - Use the mouse to drag the pulling sled chain to the hitch. Press "L" to lock the chain to the hitch. Press "L" again to unlock the hitch. Credits: Body - DiggerFan Frame - DiggerFan Tires - RockCrwlr, modified by DiggerFan Rims - DiggerFan Axles - DiggerFan Engine - DiggerFan Carburetors/Air Filters - DiggerFan Transfer Case/Transmission - DiggerFan Shocks - DiggerFan Rollbar - DiggerFan Bumpers - DiggerFan Driveshafts - DiggerFan Gas/Brake Pedals - DiggerFan Steering Wheel - DiggerFan Gauges - RKM Seats - DiggerFan Fuel Tank - DiggerFan Steering Knuckles - DiggerFan Leaf Springs - DiggerFan Engine Sounds - Beau4x4 Node-beam - DiggerFan Also, thanks to Mark Iron, Blizzard, Josh Rhodes, and CIDRA Racer for testing this truck. If I forgot anyone, please notify me as soon as possible.
  16. Testing the new node-beam for Excaliber, and in true Excaliber fashion, hitting the cars wide-open...
  17. View File Blizzard Dome 1985 (Rigs of Rods 0.3 Version) This is a custom mid-1980s USHRA track, based on a custom track that was made by Blizzard for Monster Truck Madness 2. The zip contains two versions of the track: one version with crushable junk cars, and a version with solid junk car props for online play. Credits: Stadium Model - DiggerFan Crushable Junk Cars - DiggerFan Solid Junk Cars - Slickster (converted from MTM2) Construction Vehicle Props - Malibu350 & TRI (converted from MTM2) "Parked" Vehicles - Hot Shoe Sponsor Banners - DiggerFan Metal Gates - DiggerFan Orange Cones - DiggerFan Texture Credits: Pulling Track Dirt Texture - RockCrwlr "Rough" Dirt Textures - Casey Graves Crowd Textures - RockCrwlr Press Box Textures - RockCrwlr Sponsor Banner "Ripple" Overlay - RockCrwlr Stadium Wall Textures - DiggerFan ("Rough Concrete" Overlay by Casey Graves) Other Stadium Textures - DiggerFan Also, thanks to Blizzard, CIDRA Racer, Helen Weales, and Mark Iron for testing this track. If I forgot anyone, please notify me as soon as possible. Notes: -If you are having issues with the junk cars acting non-collidable in-game, make sure you don't have "Disable inter-vehicle collisions" selected on the Advanced tab in the RoR config. Submitter DiggerFan Submitted 11/06/2016 Category Tracks
  18. Version 1.0.0

    1,282 downloads

    This is a custom mid-1980s USHRA track, based on a custom track that was made by Blizzard for Monster Truck Madness 2. The zip contains two versions of the track: one version with crushable junk cars, and a version with solid junk car props for online play. Credits: Stadium Model - DiggerFan Crushable Junk Cars - DiggerFan Solid Junk Cars - Slickster (converted from MTM2) Construction Vehicle Props - Malibu350 & TRI (converted from MTM2) "Parked" Vehicles - Hot Shoe Sponsor Banners - DiggerFan Metal Gates - DiggerFan Orange Cones - DiggerFan Texture Credits: Dirt Textures - RockCrwlr, bump mapping added by DiggerFan Crowd Textures - RockCrwlr Press Box Textures - RockCrwlr Sponsor Banner "Ripple" Overlay - RockCrwlr Stadium Wall Textures - DiggerFan ("Rough Concrete" Overlay by Casey Graves) Other Stadium Textures - DiggerFan Also, thanks to Blizzard, CIDRA Racer, Helen Weales, and Mark Iron for testing this track. If I forgot anyone, please notify me as soon as possible. Notes: -If you are having issues with the junk cars acting non-collidable in-game, make sure you don't have "Disable inter-vehicle collisions" selected on the Advanced tab in the RoR config. -If the track surface appears too dark in-game, turn off shadows in the RoR config. This issue can be caused by the stadium model casting a shadow over the track.
  19. Version 1.0.0

    551 downloads

    This is a custom mid-1980s USHRA track, based on a custom track that was made by Blizzard for Monster Truck Madness 2. The zip contains two versions of the track: one version with crushable junk cars, and a version with solid junk car props for online play. Credits: Stadium Model - DiggerFan Crushable Junk Cars - DiggerFan Solid Junk Cars - Slickster (converted from MTM2) Construction Vehicle Props - Malibu350 & TRI (converted from MTM2) "Parked" Vehicles - Hot Shoe Sponsor Banners - DiggerFan Metal Gates - DiggerFan Orange Cones - DiggerFan Texture Credits: Pulling Track Dirt Texture - RockCrwlr "Rough" Dirt Textures - Casey Graves Crowd Textures - RockCrwlr Press Box Textures - RockCrwlr Sponsor Banner "Ripple" Overlay - RockCrwlr Stadium Wall Textures - DiggerFan ("Rough Concrete" Overlay by Casey Graves) Other Stadium Textures - DiggerFan Also, thanks to Blizzard, CIDRA Racer, Helen Weales, and Mark Iron for testing this track. If I forgot anyone, please notify me as soon as possible. Notes: -If you are having issues with the junk cars acting non-collidable in-game, make sure you don't have "Disable inter-vehicle collisions" selected on the Advanced tab in the RoR config.
  20. The track surface was created in Blender, then exported/converted to a .RAW terrain heightmap.
  21. Taking Bear Foot out for some testing on the Arrowhead Stadium 1990 track...
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