nks1996 Posted February 8, 2015 Share Posted February 8, 2015 one question do ruts help you in racing/freestyle or do they hurt your racing/freestyle performance not saying anything bad iv just never know how they affect you when you encounter them on a track Link to comment Share on other sites More sharing options...
Outlawed Posted February 8, 2015 Share Posted February 8, 2015 Liquidfire actually was telling me a few nights ago that he recalled Tdev saying something about terrain deformation being possible in the 4.xxxx build of ROR, not entirely sure if the people that took over it will be able to implement it but I will have to ask him again about it. Link to comment Share on other sites More sharing options...
Tylinater Posted February 8, 2015 Share Posted February 8, 2015 one question do ruts help you in racing/freestyle or do they hurt your racing/freestyle performance not saying anything bad iv just never know how they affect you when you encounter them on a track Maybe, maybe not. Depends. Link to comment Share on other sites More sharing options...
Mark Colineri Posted February 8, 2015 Share Posted February 8, 2015 As long as the ruts are a realistic size all the way around, and if they can make racing that much more challenging, add them wherever warrants them! Link to comment Share on other sites More sharing options...
liquidfire215 Posted February 8, 2015 Share Posted February 8, 2015 http://www.rigsofrods.com/threads/118137-(Discussion)-about-mud-ways-to-improve-it-and-or-fix-it?p=1368953&viewfull=1#post1368953 2 Link to comment Share on other sites More sharing options...
Klayton Posted February 8, 2015 Share Posted February 8, 2015 http://www.rigsofrods.com/threads/118137-(Discussion)-about-mud-ways-to-improve-it-and-or-fix-it?p=1368953&viewfull=1#post1368953 Yes please. Link to comment Share on other sites More sharing options...
Tom P. Posted February 8, 2015 Share Posted February 8, 2015 Liquidfire actually was telling me a few nights ago that he recalled Tdev saying something about terrain deformation being possible in the 4.xxxx build of ROR, not entirely sure if the people that took over it will be able to implement it but I will have to ask him again about it. Matt was just telling me yesterday he saw that it was possible. Im not sure how it would work online, but if terrain deformation could work in these new versions, deformable cars could probably be done the same way. 1 Link to comment Share on other sites More sharing options...
Sergeant Politeness Posted February 8, 2015 Share Posted February 8, 2015 1000th Post Time. Miami 2015 Work in Progress as you can tell by the 2014 Ribbon Board. And SMRA Houston still somewhat a work in progress but mostly done. Just a small update for me. That Houston track looks stellar! I just hope that triple jump won't launch you sky high in the air straight up. Miami looks wicked too as usual! Link to comment Share on other sites More sharing options...
Edy Posted February 8, 2015 Share Posted February 8, 2015 Hi Keeping it classic 13 Link to comment Share on other sites More sharing options...
Sergeant Politeness Posted February 8, 2015 Share Posted February 8, 2015 Hi Keeping it classic Oh that poor pool is gonna get decimated lol, looks wicked my man! Link to comment Share on other sites More sharing options...
liquidfire215 Posted February 8, 2015 Share Posted February 8, 2015 Matt was just telling me yesterday he saw that it was possible. Im not sure how it would work online, but if terrain deformation could work in these new versions, deformable cars could probably be done the same way. Not at all, vehicles are an entirely different being from a terrain. These two things are not linked at all. http://www.gamasutra.com/blogs/PavelZagrebelnyy/20130613/194247/Rendering_and_simulation_in_offroad_driving_game.php That post gives you an Idea of how mud works in a game. The closest thing I have gotten to making ruts/tracks in the terrain was using 2 meshes, one having a standard texture the other having a damage map so when it came in contact in the area it produced a new type of look. 1 Link to comment Share on other sites More sharing options...
Popular Post acdcfan56 Posted February 8, 2015 Popular Post Share Posted February 8, 2015 ITS HAPEDING 18 Link to comment Share on other sites More sharing options...
JackMProductions Posted February 8, 2015 Share Posted February 8, 2015 These SMRA tracks are looking awesome so far. Definitely my kinds of tracks Link to comment Share on other sites More sharing options...
Popular Post Edy Posted February 8, 2015 Popular Post Share Posted February 8, 2015 "It doesn't look bad" - Aaron Lurie 17 Link to comment Share on other sites More sharing options...
nks1996 Posted February 8, 2015 Share Posted February 8, 2015 "It doesn't look bad" - Aaron Lurie gotta say these are my favorite types of tracks custom with a still real life feel just wish smra could go to the absolute extreme and go insane with some of there obstacles Link to comment Share on other sites More sharing options...
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