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Hot Shoe

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Everything posted by Hot Shoe

  1. Outlawed is currently developing a Bigfoot 19 rep. OT: believe it or not my mom is from Aruba. I have family there!
  2. My favorite guitarist Joe Satriani tears it up: http://www.youtube.com/watch?v=h7I73SIdIrY So you've seen Satch play his double neck guitar and think "I've seen that before" right? Well, have you ever seen an ambidextrous guitarist play two guitars at the same time? Play two different melodies at the same time? Turn the guitars upside down and lift them over his head while playing? All while mixing in his own original songs, along some other brilliant riffs and licks into the medley? Didn't think so...
  3. File Name: New Liberty Stadium 3 File Submitter: Hot Shoe File Submitted: 11 Nov 2012 File Category: Tracks New Liberty Stadium 3 by Hot Shoe Thank you for downloading New Liberty Stadium 3! Before you hit the track, please allow me to give you a (hopefully) brief history on this track: This track was part of a series of tracks made in MTM2 by Jason Lloyd, who was better known as “Mr. Destruction”. Jason and I helped each other out from time to time on our projects. I made a piece of artwork and textured a ramp for one of his tracks. He made me some artwork/logos for my projects. He also designed the Demolition Track Creations logo you see along with being my cohort in DTC. At one time I sent him a VHS of monster truck races that took place in his area that he missed seeing. During creation of NLS3, he approached me saying that this track was being neglected by other projects and things he had going on. Instead of dropping the track, and subsequently dropping the series, he gave me this track (which was mostly completed at the time) and the full rights to do what I wanted with the name and series from that point in time. Giving me rights to NLS was also his way of thanking and repaying me for the VHS I sent him. I then finished the track for Jason whilst adding my own unique touches to the track (such as placing the name of the stadium on the yellow divider in center track). This quickly became one of my best, popular, and favorite piece in MTM2. Now, this track has been reborn in RoR. Apart from minor differences like logos on the signs, replacing turning poles (which were one the original NLS3) with turning cars, and moving around a few obstacles for better flow and spacing of the freestyle track, this is a direct copy of its MTM2 counterpart. Additional notes: All the signs and poles on the track have been set with no-collide properties. The signs are for decoration. The poles are not necessarily meant for penalties. They are in place as a guide of where the racing course and direction is. For fun, the Truck Shop is in place for you to swap between your favorite trucks anytime you like. Credits: Stadium built by me. Dirt textures: Jason Lloyd/me. Ramp textures: Me. Crowd texture: Me. Floor/wall textures: Me. Press box roof texture: Me. Signs, poles, Advanced Auto Parts sign, checkered flag finish board (models and textures): Me. Yellow lane divider: Me. Tarp/Pressbox texture: Casey Graves. Cars, buses, vans (models and textures): Casey Graves, Liquid Fire, Mark Colineri, Klayton Halog (some edited by me). Flatbed trailer (model and texture): Klayton Halog. Connex trailer (model and texture): Me. Box van (model and texture): ARF (edited by me). NGK Spark Plugs logo: Liquid Fire. Thanks: Special thanks go out to my beta testers: Tom P. RockCrwler. Johan Cavallini. Click here to download this file
  4. 1,644 downloads

    New Liberty Stadium 3 by Hot Shoe Thank you for downloading New Liberty Stadium 3! Before you hit the track, please allow me to give you a (hopefully) brief history on this track: This track was part of a series of tracks made in MTM2 by Jason Lloyd, who was better known as “Mr. Destruction”. Jason and I helped each other out from time to time on our projects. I made a piece of artwork and textured a ramp for one of his tracks. He made me some artwork/logos for my projects. He also designed the Demolition Track Creations logo you see along with being my cohort in DTC. At one time I sent him a VHS of monster truck races that took place in his area that he missed seeing. During creation of NLS3, he approached me saying that this track was being neglected by other projects and things he had going on. Instead of dropping the track, and subsequently dropping the series, he gave me this track (which was mostly completed at the time) and the full rights to do what I wanted with the name and series from that point in time. Giving me rights to NLS was also his way of thanking and repaying me for the VHS I sent him. I then finished the track for Jason whilst adding my own unique touches to the track (such as placing the name of the stadium on the yellow divider in center track). This quickly became one of my best, popular, and favorite piece in MTM2. Now, this track has been reborn in RoR. Apart from minor differences like logos on the signs, replacing turning poles (which were one the original NLS3) with turning cars, and moving around a few obstacles for better flow and spacing of the freestyle track, this is a direct copy of its MTM2 counterpart. Additional notes: All the signs and poles on the track have been set with no-collide properties. The signs are for decoration. The poles are not necessarily meant for penalties. They are in place as a guide of where the racing course and direction is. For fun, the Truck Shop is in place for you to swap between your favorite trucks anytime you like. Credits: Stadium built by me. Dirt textures: Jason Lloyd/me. Ramp textures: Me. Crowd texture: Me. Floor/wall textures: Me. Press box roof texture: Me. Signs, poles, Advanced Auto Parts sign, checkered flag finish board (models and textures): Me. Yellow lane divider: Me. Tarp/Pressbox texture: Casey Graves. Cars, buses, vans (models and textures): Casey Graves, Liquid Fire, Mark Colineri, Klayton Halog (some edited by me). Flatbed trailer (model and texture): Klayton Halog. Connex trailer (model and texture): Me. Box van (model and texture): ARF (edited by me). NGK Spark Plugs logo: Liquid Fire. Thanks: Special thanks go out to my beta testers: Tom P. RockCrwler. Johan Cavallini.
  5. Looks great, crazy! All these leafer trucks start getting released, and I'm telling you: You'll see many a custom leafer track from me...
  6. Dear God, Klayton! Absolutely spectacular! I'm stunned!
  7. You're welcome, Klayton. That track looks absolutely brilliant! Looks like it'll be a lot of fun!
  8. You'll most likely see it when Season 3 takes off. Patience is a virtue, friend...
  9. Absolutely amazing track! I can't get enough of bombing trucks off these obstacles. All the stacks/ramps work perfectly. Very smooth and provide plenty of air. I'm having loads of fun on this one! Great work!
  10. No, it's not. Unless of course one wishes to use it for such events, I haven't an issue with that. Lol. I just named it after Allmonster.com. The site which many of my MTM2 friends founded/are apart of. Especially Robby Haught. Robby and I duked it out ever since starting league racing in MTM2 (we both started relatively the same time). Robby gave me much insight on track building in MTM2, beta'd nearly every track I made in MTM2, named a layout for one of my tracks, and ran the highly successful NTNT league in MTM2. He also founded Allmonster.com, and is responsible for the new replay timing system in Monster Jam. Some of my other MTM2 buddies are also involved with Allmonster: Chris Kaelin used to race for my MTM2 team IRT, Dustin Hart helped me with tracks, Kyle Carr, and our very own Josh Rhodes, just to name a few. I love those guys, and support Allmonster. I just wanted to attempt to do something different and perhaps special with this track.
  11. After a week and a day my newest stadium for my newest upcoming venue has been completed. Welcome to Allmonster.com Coliseum! Front entrance/exit: Rear: Track access/Starting line: Trucks will race down the chute, and into the coliseum. Inspiration for this idea comes from the X-Games Competitions held at The Home Depot Center in California. During the rally cross/FMX competitions, the participants had to enter the stadium via the chute, and was part of the course for rally cross: The idea/construction for this began in MTM2. Not long after I started development, I was unhappy with the track, and scrapped the project. Now with RoR/Blender, I'm finally able to fully realize the vision I had for this creation.
  12. Think a resemble John Petrucci at all? Yeah, me neither. http://4.bp.blogspot.com/_istvPqAp2k8/TSNxbl0VVsI/AAAAAAAAAP8/pUsMKJm4vYc/s1600/John+Petrucci.jpg
  13. Pensacola '08 looks amazing, monster jam fan!
  14. NLS3 nearing completion and in beta stage. This is just a small update as I've got the stadium built/textured, along with other updates: And a side by side comparison of NLS3 (MTM2) and NLS3 (RoR). Again: some obstacles have been moved/removed allowing for better flow of the track.
  15. Can't begin to tell you how good this track. I love freestyling on this getting huge air off the jumps, or doing a Paulken style rebound wheelie off the first bus stack, and launching over the second stack. This is a lot of fun to mess around on. No lag at all. Love this track!
  16. Hot Shoe

    Hi All !

    Welcome! I've been here since May 2011 myself, and only recently started making and releasing content. That truck looks fantastic. Hope you enjoy yourself here!
  17. After finally having some time to mess with my projects, this is my progress on the RoR version of one of my favorite and best tracks from MTM2, New Liberty Stadium 3: Some obstacles have been tweaked/re-positioned for better flow. Other than a few slight modifications, it's a direct copy from it's MTM2 counterpart.
  18. I'm still around. Taking a break to let some idea cultivate in my mind. I've also been distracted by Borderlands 2. I will also be distracted up Forza Horizon's release. However, for those interested in my work, I will be back to finish up my projects.

  19. Some people ask for constructive criticism saying they prefer honesty to what their work/projects look like. So when someone comes along just stating that some things could be touched up in an attempt to encourage the creator in the project that is being developed, that very person gets criticized/told to shut up?
  20. I had a similar problem with corrupt data when I first started playing. Mostly because I used a cheap PNY flash drive that I put my data on (before cloud storage) when I would game at a friends house. I don't think that flash drive liked my friends old xboxt and atleast three times my data corrupted before level 50. Now I'm almost level 100. I hope you all Get the issue sorted out. I enjoy playing tag (infection) with my friend. On my own I turn to the American Muscle drags. I've got a car I can't be beat in (unless I fumble up the start) that I hit 10.194 on the qm with. I also have a number of designs and liveries on my storefront. Just look for my gt IXI 2XTREME IXI.
  21. Did you remember to extract the FIRST zip file? This track is a zip file within a zip file. As stated: "Extract the main zipped file to access the course layout picture and Author's Notes text file for important information. The file also contains the actual zipped file for this track." Give this a try (if you haven't already) and see if the track shows up for you.
  22. Coleroni? Is that some sort of new italian pasta dish?
  23. Usually whenever I have a file that refuses to disappear after I try to delete it, I give my computer a restart. Also, I would locate the V3 files/right click on the file/select delete/click on delete while holding shift. That way you bypass the recycle bin and delete the file straight away. Don't know if it will help, but that's my suggestion.
  24. I don't think you people realize how sensitive a topic V5 truly is. How much so I can only imagine. V4 hasn't even been released yet, and we already have inquiries into a 5th incarnation? Jesus. Joking or not, as a creator, I can understand where it's unwanted. The V4 crew have put a lot of time, and effort into this. This pack was created on their schedules, on their off time. It brought frustration, and exhaustion. As it has been said by members of the V4 staff, they did this for their love of the game and love of the sport. Yet, what starts off as a fun hobby can turn into an annoying burden. They didn't have to embark on this gigantic endeavor. Yet, they did so anyway. They didn't have to do this for us. They don't get paid to do this, and often times in can feel thankless, and empty. Many of you may not know just how much work went into the creation of this pack. A lot of you haven't even attempted making content for this game. Some of you may just be getting your feet wet in the area. Right now, all the V4 staff want is to be able to finally get this thing out the door. To kick back, relax, and actually have some fun with these creations. That is why V5 is a touchy subject. So before ya'll start getting your feelings hurt over being asked not to discuss future truck packs, or for being reprimanded over the discussion of such a topic, think about all the work and effort that went into this, and show a little respect to the ones that created this pack for you in the first place. That being said: V4 staff. I thank you for this pack. I only know bits and pieces of the process that went into V4's creation. I can only imagine how much work, detail, time, and effort went into this. It blows me away to look at these trucks/tracks, and see how accurate, realistic, and detailed they are. I have no idea how you all have achieved this level of excellence and detail with all of these creations. You all have done yourself proud. Fantastic work to you all. Thanks for the content you have created that allows us to enjoy this game. Thank you, and job well done!
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