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Hot Shoe

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  1. File Name: International Dragging Series @ Clarkson International Autodrome File Submitter: Hot Shoe File Submitted: 04 Mar 2013 File Category: Tracks “Tonight! I drive a truck with big wheels on it. Richard has a problem with stairs, and James gets lost!” Clarkson International Autodrome is a track/venue created for Alex “runt9” Vester ‘s International Dragging Series league. After much evolution, and a name change from its original “working title”, this track came to be a commemorative piece in honor of the man responsible for Top Gear as we know and love it: Jeremy Clarkson. The track’s initial concept came about during talks with Alex for making tracks/venues for the IDS season. I had thought it would be cool to do a venue in the UK. Alex agreed. After much deliberation on areas, venues, and locations in the UK, many of which were quickly scrapped, Alex finally said “just make a stadium and slap a random name on it.” I answered by blurting out “Clarkson Stadium”. Alex’s reply: “Oh my God do it!” The result: Clarkson International Autodrome is set in the place of Clarkson’s birth: Doncaster, England. This track breaks the norm in that it is the first track I’ve made in RoR that ISN’T stemming from or being remade from a previous version in MTM2. This is all brand new, fresh work which incorporates ideas that have been done before in RoR, but not too much in tracks made in Sim-monsters: animations. From the scoreboard bearing images of Clarkson’s faces, to the “Stig Approved” digital banners, this track was the guinea pig for these, and many more concepts and ideas. Some of which haven’t been done since MTM2. This track is also the first that I’ve built using most of my own vehicle models (excluding the bus model and textures provided by Mark Colineri which then served as the bendy bus). This project, spanning over many months to complete is ambitious, and hopefully, not rubbish. One final note: It is said that the Top Gear Personalities are in attendance for this momentous occasion. Keep a sharp eye, and you may just be able to spot them! As that is not really a bombshell, it is time to end. Thank you very much for reading. Goodbye! Credits: Circular stadium idea/ racing course layout: JR Seasock created by me. Stadium: created by me. Exterior stadium texture: RockCrwler. Bendy bus: Mark Colineri edited/bent by me. IDS Banner: Alex Vester edited by me. DTC Banner: Jason Lloyd edited by me. NGK Spark Plugs Banner: Liquidfire. Pressbox texture. Casey Graves edited by RockCrwler and me. Crowd texture. Google edited by RockCrwler and me. Safety hold texture: Casey Graves edited by me. All other vehicles/textures: Google edited by me. Dirt textures: me. Special thanks: Alex Vester: for the great opportunity to create a ridiculous and special venue for IDS. Thanks for letting JR and I get creative, and take many liberties in bringing this track to life. As cliché or odd as it sounds, it truly came out to be better than MY wildest expectations. Thank you! JR Seasock: My right hand man and go to guy for creative and inventive ideas. Thank you so much for helping me out on these projects and coming up with the insane stuff that you do. This track would not be as incredible as it is if it wasn’t for your ideas/concepts. Thank you so much! Ryan McCauley: Thank you very much for your ideas, inspiration for the “special” bits of this track, and for the quote at the start of this read-me. Thank you! Beta Team: JR Seasock Alex Vester Robbie Milburn Danny Mackey Ryan McCauley Damian Bowers Nick Kozak …and, our “tame racing driver”. Click here to download this file
  2. 1,263 downloads

    “Tonight! I drive a truck with big wheels on it. Richard has a problem with stairs, and James gets lost!” Clarkson International Autodrome is a track/venue created for Alex “runt9” Vester ‘s International Dragging Series league. After much evolution, and a name change from its original “working title”, this track came to be a commemorative piece in honor of the man responsible for Top Gear as we know and love it: Jeremy Clarkson. The track’s initial concept came about during talks with Alex for making tracks/venues for the IDS season. I had thought it would be cool to do a venue in the UK. Alex agreed. After much deliberation on areas, venues, and locations in the UK, many of which were quickly scrapped, Alex finally said “just make a stadium and slap a random name on it.” I answered by blurting out “Clarkson Stadium”. Alex’s reply: “Oh my God do it!” The result: Clarkson International Autodrome is set in the place of Clarkson’s birth: Doncaster, England. This track breaks the norm in that it is the first track I’ve made in RoR that ISN’T stemming from or being remade from a previous version in MTM2. This is all brand new, fresh work which incorporates ideas that have been done before in RoR, but not too much in tracks made in Sim-monsters: animations. From the scoreboard bearing images of Clarkson’s faces, to the “Stig Approved” digital banners, this track was the guinea pig for these, and many more concepts and ideas. Some of which haven’t been done since MTM2. This track is also the first that I’ve built using most of my own vehicle models (excluding the bus model and textures provided by Mark Colineri which then served as the bendy bus). This project, spanning over many months to complete is ambitious, and hopefully, not rubbish. One final note: It is said that the Top Gear Personalities are in attendance for this momentous occasion. Keep a sharp eye, and you may just be able to spot them! As that is not really a bombshell, it is time to end. Thank you very much for reading. Goodbye! Credits: Circular stadium idea/ racing course layout: JR Seasock created by me. Stadium: created by me. Exterior stadium texture: RockCrwler. Bendy bus: Mark Colineri edited/bent by me. IDS Banner: Alex Vester edited by me. DTC Banner: Jason Lloyd edited by me. NGK Spark Plugs Banner: Liquidfire. Pressbox texture. Casey Graves edited by RockCrwler and me. Crowd texture. Google edited by RockCrwler and me. Safety hold texture: Casey Graves edited by me. All other vehicles/textures: Google edited by me. Dirt textures: me. Special thanks: Alex Vester: for the great opportunity to create a ridiculous and special venue for IDS. Thanks for letting JR and I get creative, and take many liberties in bringing this track to life. As cliché or odd as it sounds, it truly came out to be better than MY wildest expectations. Thank you! JR Seasock: My right hand man and go to guy for creative and inventive ideas. Thank you so much for helping me out on these projects and coming up with the insane stuff that you do. This track would not be as incredible as it is if it wasn’t for your ideas/concepts. Thank you so much! Ryan McCauley: Thank you very much for your ideas, inspiration for the “special” bits of this track, and for the quote at the start of this read-me. Thank you! Beta Team: JR Seasock Alex Vester Robbie Milburn Danny Mackey Ryan McCauley Damian Bowers Nick Kozak …and, our “tame racing driver”.
  3. I played electric guitar for 7 years. Then quit.
  4. Thank you for the comments/critiquing, Eric. I didn't even think about the angle of the lights before. Now I realize I should have done that before to make it easier for people to spot. I will also try to edit the glow effect of the lights to make it more noticeable. If anyone else has any notes/comments on anything that can be corrected, I'd like to hear them before I make a fixed version.
  5. This is what happened when some dumb asses at my job spilled/dumped marking chalk on the ground, and tried to "wash it away" in a drain near by where I park my car near our warehouse: Evidently I didn't notice this when I went to leave work Thursday. I must have driven right through what was left on the ground. After a 20 min drive down the interstate doing 80mph it had plenty of time to dry to the point that a normal washing wouldn't get it off. So from 3:30pm Thursday afternoon until 8:15 that night my brother and I scrubbed, and washed. The next day at work when I had nothing to do, I broke out a pressure washer. All in all... This is the result. Can't even tell what happened. It is all caked up and dried on the under carriage, but at least the exterior is back to looking like new, which is all I care about.
  6. Other than this? Painting cars in Forza, occasionally writing music, and video games. I used to play guitar. For any one interested enough to wanna hear a few crappy impromptu recordings...http://www.reverbnation.com/davidstewartmusic
  7. File Name: Leighey Field - 1980's Renegades/TNT File Submitter: Hot Shoe File Submitted: 02 Mar 2013 File Category: Tracks Leighey Field is the first 1980’s Renegades/TNT Monster Truck Challenge style track that I’ve ever created in RoR. This is an all new, fresh track straight from my mind to RoR and has no ties with any past works I’ve created in MTM2. This track was created with painstaking attention to detail in an attempt to get the look, function, and feel correct to that of a TNT event. Features include animated Christmas Trees and a Brian Carson style stunt jump in the middle. Recommendations for the stunt jump is my personal favorite set of cars, the Burnside Pack of cars. Track created using chevys10’s 1986 Taurus Monster Truck. Credits: Venue built by me. Cars: Mark Colineri, Casey Graves and Liquidfire edited by me. Crowd textures: Rock Crwler edited by me. Pressbox texture. Casey Graves edited by me. Dirt textures: Me. Concrete/cement textures: Google edited by me. TNT/Renegades/Redman/ESPN/Restore logos, banners, and signs: Me. Chevrolet Banner: Google edited by me. Brian Carson Ramp and Action Events logo/banner: Me. Redman Pouch and Renegades Tin: Me. Christmas Tree: Me. Light bulb textures are from Google and edited by me. Flags: Me. Thanks to Damian Bowers for beta testing this track! Thanks to Eric for testing out the angle/position of the Christmas Trees! Enjoy! Click here to download this file
  8. Version 1.5

    1,513 downloads

    Leighey Field is the first 1980’s Renegades/TNT Monster Truck Challenge style track that I’ve ever created in RoR. This is an all new, fresh track straight from my mind to RoR and has no ties with any past works I’ve created in MTM2. This track was created with painstaking attention to detail in an attempt to get the look, function, and feel correct to that of a TNT event. Features include animated Christmas Trees and a Brian Carson style stunt jump in the middle. Recommendations for the stunt jump is my personal favorite set of cars, the Burnside Pack of cars. Track created using chevys10’s 1986 Taurus Monster Truck. Credits: Venue built by me. Cars: Mark Colineri, Casey Graves and Liquidfire edited by me. Crowd textures: Rock Crwler edited by me. Pressbox texture. Casey Graves edited by me. Dirt textures: Me. Concrete/cement textures: Google edited by me. TNT/Renegades/Redman/ESPN/Restore logos, banners, and signs: Me. Chevrolet Banner: Google edited by me. Brian Carson Ramp and Action Events logo/banner: Me. Redman Pouch and Renegades Tin: Me. Christmas Tree: Me. Light bulb textures are from Google and edited by me. Flags: Me. Thanks to Damian Bowers for beta testing this track! Thanks to Eric for testing out the angle/position of the Christmas Trees! Enjoy!
  9. That Bigfoot paint is amazing, Roach! **Edit** Here are some more designs I've made: Since I play a lot of tag I usually have a number of cars tuned specifically for tag. This however is the best car I ever tuned, and since I'm from Florida, I had to do it! "FHP Cruiser". And yes, I made the seal/flags. One of my favorites: And one of my craziest paints. Does it look familiar in anyway?
  10. I thought it would be cool if all our Forza players here shared our custom designs/liveries for the Forza games. These have got to be paint designs YOU have made. Not paint schemes that you have bought or downloaded off the Storefronts. To start, this is my most popular design on my FM4 storefront at 989 downloads! The Knight Industries Two Thousand! In Horizon, these are two of my favorite, and regularly downloaded designs. The first: the orange clunker car. The Duke Boy's General Lee! And this Disney Classic auto: Herbie the Love Bug! I will post more designs gradually. Let's see yours!
  11. Well. I thought of two pronunciations. Pretty much what you wrote above, "Lay-he/Lay-hee", or "Lay-ee". I never put much thought in the name. "Lay-hee" is easier to say, so I think I'll go with that. Lol. It was just a random name I settled on. Sounded good. Sounded like a field from back in the 80's that would host an event like this. It just stuck.
  12. Thanks for the compliment Robbie. No disrespect taken, Nick. I'm no more an innovator than I am an incorporator/inspirerer I'd like to think (not meant to he smug). I look for stuff that hasn't been done/done often and try to incorporate that kinda stuff on my tracks. Adding animations to my tracks was inspired from Squishy's stadium that I first incorporated on Clarkson International Autodrome. I got tired of looking at static digital banners so I had to breathe life into them somehow! Lol. I agree with you on the controllable lights, Nick. Stage the trucks, trigger the lights. Would be amazing online. It reminds me of my buddy Alex Weber repainting Bigfoot in MTM2. He figured out how to make the truck/tailgate a working Christmas tree for online racing. Sadly, I don't remember us using it online. At all.
  13. Excuse me for asking but I'm just curious: what was the last project you made again, Roli? I mean with your statement there you come off as being a foremost authority in all things painting/texturing. Care to show the man the error of his ways? Anyway I've messed with this a bit this afternoon. It'll be for my custom TNT style track, and for any future TNT tracks I make. For my track "Leighey Field": And a more traditional TNT style "Christmas Tree": They light up on both sides.
  14. Basically drive the snot out of them during freestyle to make the truck look spectacular doing it's various moves. Correct me if I'm wrong but as an example wasn't it Dennis who said he'd have to drive Digger 12 hard in fs to make it look good?
  15. Lag isn't an issue really. I don't know how large the images are for these other tracks, but the images used for Clarkson International Autodrome are in the kb. Other than the track initially taking a few moments longer to load up, everything on track is smooth and lag free. Damian and I even tested Clarkson on cipfo the other night. We freestyled on track at the same time, and ended up having a near full server. The track didn't lag once.
  16. Good to see I'm not the only one incorporating animated bits on tracks...
  17. ...at which point I'll be buying an Xbox 720. Till then, nothing wrong with the old 360.
  18. "It's so hard not to look smug..." I figured I'd do something a bit different and post a video preview of the results of Clarkson International Autodrome. This was the only way to do this track any justice as there have been many changes/additions since you last saw it: This track is in it's final stages nearing completion. A "full length" preview will be coming shortly similar to what I did with ORL Figure 8 Shootout at Mankato Speedway. If you missed that video, go check out the Rigs of Rods video thread, click page 31. My video is the last one on that page.
  19. Building building building tracks...

  20. Definitely agree with Ryan on this. For the picture I currently have as my avatar, I just made a box with all the faces for floors, ceiling and walls face inward and textured it with a pure white 64x64 square. The lighting might throw some shots off if you did or didn't get rid of the specular and diffuse lines in the material file. Even so, try to find the best, most even lighting for your shot. It's not perfect, but after some filling in Paint.net, I got the shot I wanted for my avatar.
  21. I can't help with most of the questions you've listed. That is for the more experienced among us to answer. Concerning V4: V3 and V4 conflict with each other which could possibly be why V4's trucks have no tires. As far as adding more V4 trucks outside of the V4 pack, use Winrar. Open up the V4 folder and the seperate truck folder with Winrar. Select all the separate truck's files and pull them into the V4 pack. When that's done, go to rorconfig. Clear and regen cache for the new truck to work. As far as using an MTM2 mesh with RoR: If you have Binedit 228, open the .bin in Binedit. Then export the .bin as a WAVEFRONT. This should dump both an .obj file on your desktop along with the model's .raw file. Open Blender and Import the .obj. Doing this results in the model needing to have the meshes remapped to the texture. I've done this with a track object so I don't see why it wouldn't work with truck bodies.
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