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steiale

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Everything posted by steiale

  1. One suggestion I have is to work on lining up Sway Bar Arms. That's one thing that takes away from your trucks. Other than that, You've got some good looking pieces. Keep it up!
  2. Here's a tip for you two. Instead of spamming our content's comments with this question, figure it out for yourself. Creators don't necessarily have time to find every little file so that you kids can play this game problem free. Download the file, and run the game and find out if it is in fact stand alone. If it isn't, extract it into your V4 folder. It's not that hard to correct the issue. I'm sick and tired of seeing kids like you cluttering up our comments/review section with this silly question. Again, figure it out for yourself. The age restriction is 13 for a reason, so if you are underage please do a better job of acting like you are of age, and solve this simple problem by yourself.
  3. This file is back up in the Downloads section. Go get it!!!
  4. Any reason as to why this hasn't been reapproved? The only reason I changed it was to fix the screenshot so it was linked in instead of from my desktop...
  5. steiale

    Nvm

    This section is for one time fun runs, not leagues which is basically what you are starting. If you want a league, first you have to organize and execute a few successful Fun Runs. Once you've learned the ropes of event management, then you can message the admins about getting a sub-forum for your league.
  6. If anyone has good reference shots of any Destination Country Bigfoots, or knows where to find them, please let me know!
  7. *EDIT - CAN'T MAKE RESCHEDULED EVENT. DIGGER IS OPEN*
  8. Will drive that if someone makes it for RoR... Country Music & Monster Trucks finally blended together
  9. So I started this forever ago... Just started revising it. I literally slapped the textures on pre-exported models, so basically everything is a Placeholder. BTW, looking for someone to help export 32 Bodies, 32 Shocks & 32 Rims... Message me on AIM (alexsteinhaus@yahoo.com) if interested. Yes, I took these screenshots of each truck in or near their respective teams' location Full Album of all 32 Trucks can be found here: http://imgur.com/a/qk8jN/all
  10. View File Monster Mutt Rottweiler (Basl - Late 2016) This is Daron Basl's Rottweiler he currently is driving. All I did was swap the body on Blaise's King Krunch since David Smith gave Daron the King Krunch chassis most recently seen on the FS1 Tour. *CREDITS* Alex Steinhaus - Body Swap Blaise Zantige - Blender work, NB, Swaybar Editing+SB links, Truck Editing, Headers Klayton Halogg - BKT Tires & Rims Nick Kozak - Chassis Andrew Sheets - Body Edy Beltran - Body Paint Sim Monsters Community - Other Props Submitter steiale Submitted 06/13/2016 Category V4 Replica
  11. Now Pending Approval in the Downloads
  12. Version 1.0.0

    2,137 downloads

    This is Daron Basl's Rottweiler he currently is driving. All I did was swap the body on Blaise's King Krunch since David Smith gave Daron the King Krunch chassis most recently seen on the FS1 Tour. *CREDITS* Alex Steinhaus - Body Swap Blaise Zantige - Blender work, NB, Swaybar Editing+SB links, Truck Editing, Headers Klayton Halogg - BKT Tires & Rims Nick Kozak - Chassis Andrew Sheets - Body Edy Beltran - Body Paint Sim Monsters Community - Other Props
  13. There is already a thread devoted to the discussion of this topic posted in the Real World Racing section of this forum.
  14. Coast Guard has black rims and black headers
  15. Also curious as to what happened... It was updated and available for a short while, but then it disappeared before I had the chance to grab the updated zip...
  16. Because it has all of the files from the original Max-D pack to ensure that it is stand alone. Also, Alan, one thing that I noticed is that the body is way too far forward on the chassis. Don't know if you were planning on updating it or anything, but it was just something I noticed. I'd go fix it myself, but it's all one big mesh file, and I don't have blender, so I can't fix it.
  17. Folks, in the future please use PM's for stuff like that. We don't need to clutter up this file's page with comments
  18. One suggestion is that you maybe put in the telephone poles, tires, barriers, etc for some of those "wheelie hits". Otherwise this is a really cool track and an interesting concept
  19. I'm pretty sure Edy has a Strait Jacket logo in the Logo Thread...
  20. First and foremost, extract your V4 folder. If it's a folder, the game can pick out that flare file (and many others) for every truck. \ Second, it has to be a track with a truck shop spawner to have multiple trucks at the same time. Third, V4 trucks take up less memory than some of the trucks now a days with more details, so that's why you can spawn multiple V4 trucks. Fourth, Sounds aren't that important IMO, so that's why I don't have an answer for you on your sounds question because I've gotten used to having no motor sounds on my trucks. Hope this helps you out somewhat.
  21. Here are two Monster Jam logos with different shades of grey to replace the gold backing. These would be used for the sides of the truck bodies. https://drive.google.com/open?id=0B6Ig06AvBlcUQUlocnlvUWctWUU https://drive.google.com/open?id=0B6Ig06AvBlcURVMyQ0llWm1TZmc
  22. A note for Blaise (and anyone making a 2016 truck): I don't think any trucks used the Monster Jam logo with the gold outline. I've got one that has a dark gray and one with a lighter silver outline that I could send to anyone as well as put it in Edy's Logo Database
  23. Are those the most recent rim models? They look like the old model to me, but I might be wrong...
  24. I have those pieces painted, and sent off to a fellow creator who is still (I think, although I have heard or seen anything in a while Blaise...) working on the chassis and the other exporting.
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