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monsterjam16'

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Everything posted by monsterjam16'

  1. Why not just make the first version .4 compatible in the first place...
  2. Are they FULLY breakable like Blaises' ? Body and all?
  3. I sent him the files so it should be updated and .4 compatible soon
  4. Not sure when he will, I sent it for him to update this file
  5. Please post something in the track request section, also please follow the format or guide so you get all of the things you want
  6. Awesome track, see through trees dont bother me too much, but anyway good work. Its good to see a collidable font flip ramp as well. Attention to detail is all there, great work!
  7. scroll down a little but .4.5.1 should be there: https://github.com/RigsOfRods/rigs-of-rods/releases
  8. Oh boy, 30 pages already? Time to start a new one
  9. Go to the truck file of the max d truck, and scroll down all the way until you see the "flexbodies" section. Once you get there, delete the old goodyear tire mesh and copy and paste this where it used to be: 67,73,154, 0.5, 0, 0, 0, 180, 0, 2016_BKTtire.mesh forset 67, 73, 131-154 42,48,182, 0.5, 0, 0, 0, 180, 0, 2016_BKTtire.mesh forset 42, 48, 179-202 62,72,159, 0.5, 0, 0, 0, 0, 0, 2016_BKTtire.mesh forset 62, 72, 155-178 37,47,205, 0.5, 0, 0, 0, 0, 0, 2016_BKTtire.mesh forset 37, 47, 203-226 from there, save the truck file as the exact name as it was before and make sure it ends with .truck save this to your desktop and copy and REPLACE it in the place where you keep you max d files. Also put in these files: 2016_BKTtire material, png, and mesh files 2016_BKTtireS png file these can be found in the 2016 max D file hope this helps
  10. So recently, i've been making a chassis and I need some help with importing already made meshes into blender. (Ex. BlazeDriveshaft.mesh.xml). I have installed the importer than can be found on this website and installed python and whatnot. When i go to file-import-OGRE meshes-(select a mesh) then hit open, I get an error saying this: Microsoft Visual C++ Runtime Library Runtime Error! Program C:/Use... R6034 An application has made an attempt to load the C runtime library incorrectly. Please contact the application's support team for more information. Once I hit OK it tells me too check "console" The last few lines are: Traceback (most recent call last): File "C:/Users/Brent/Documents/blender-2.49b-win64-python26/.blender/scripts/ogre_import_new.py", line 445, in fileselection_callback File "C:/Python26/Lib/xml/sax/__init__.py", line 93, in make_parser raise SAXReaderNotAvailable("No parsers found", None) xml.sax._exceptions.SAXReaderNotAvailable: No parsers found Please help! thanks
  11. Isn't swamp thang supposed to look like an alligator? That's what the real truck was
  12. its already converted, I can use it
  13. Definitely add a new body and chassis to team hotwheels, that's what I did
  14. drag the zip out of the "terrain" folder the hit save an play. Then exit and put the zip back in the "terrain" folder. then re open ror and try that
  15. you can solve this by going into the .tobj file and deleting the "Skydome" line. This will remove the "night sky" but will remove the weird coloring of the trucks. once u deleted the line, re save it to your desktop then copying and REPLACING it in the zip
  16. Awesome v2 truck! Many good improvements from the first one
  17. He said he won't be taking any requests
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