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monsterjam16'

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Everything posted by monsterjam16'

  1. How do you put your trucks in game specifically? (such as extracting all files, individual zips. etc.) Procedures for fixing stuff can vary on how you put your trucks in
    missing alot of stuff as mentioned and some stuff shown in the screenshots aren't included
  2. So i thought something seemed off from what is in the pictures and what loads ingame. There are a few problems that shouldn't even be an issue, as its too simple. 1. There is missing body detail on the sides (dont know if im missing a png or something.) and 2. The logo on the side in the featured screenshot isn't even the right one compared to my screenshot. Here: these problems shouldn't be problems...
  3. Im loving those BKTs, and im putting them on every truck i own (that should have bkts). Great work, love those details!
  4. Overall great track and is a ton of fun to play on. I dont have the absolute BEST computer and i dont have the top of the line ones, so I got somewhere from 40-60 fps which is perfectly fine. Im not a blender wizard but what you guys were talking about above might help with Vegas... I know it might be a pain to "redo" racing or whatever but if it can be done somewhat easily and is not time consuming, it might be worth it to fix the "verts" im hearing about, for those with lesser computers. Also another thing ive found with this track is that the stadium (crowd, top of banners, etc. Although this does not include the floor of the "pits" in the back.) have that glue like property. Meaning, if you touch your truck anywhere on the side it will get stuck. I can try to mess around with the .odef file but its just a word of warning. Overall its a joy to play on, and i love to see your progress over time.
  5. The firestorms DEFINITELY look better but there are some minor things that should be fixed (especially on the Vegas one) . I can PM you pics if you want so you can get the best possible truck. Also it might just be me but on the “hydraulics” on ES body should be silver at the end, rather than just all black. Also ES use black limit straps, not yellow
  6. Its good to see im starting 2018 off well
  7. I use both .38 and .4 so I can see both sides here. I keep my truck and terrain files in their own zips s nothing overlaps. As for black texturing, ive never really had a problem with that as long as I have the -spec files. As far as i know, the only issue ive had recently is the Fuel and Power pump box being black (minor issue). For my opinion, Id stick with the .material files. Also if you ever need anything tested in .4 to make sure everything goes as (textured) id be happy to help.
  8. Awesome work man, I love how you create something or add something with every truck you make. This time being the qualifying lexan. Also thank you so much for the body updates! Great work and I would 10/10 recommend!!
  9. little bit better, new chassis coming soon
  10. If you make the vendor people selling the churros I’ll write you a poem
  11. Missing a texture in both trucks, RORSeriesReflection.png and RORSeries-spec.png
  12. Yes i know its the wrong chassis, and body, etc. but i figured I might try my hand at painting, still not done but any thoughts? Recommendations?
  13. Anyone happen to have a bulldozer and bad news logo like Blaise used?
  14. For me, the fiber glass seems somewhat untextured (its weird), in certain angles, the fiberglass is white but the opposite side of the body has textured fiberglass (changes when i turn the truck)
  15. Projects are looking nice! Might want to put some updated props on nitro. earth shaker has a small chrome bar connecting the black bar to the rest of the body, might want to include that. Just a heads up it would be nice to have a pic of the whole truck in case more changes needed to be made
  16. so is it recommended to clear the cache or does it have no effect to never clear or regen cache
  17. Just was wondering what exactly cache is. I see the the configurator that there is the "Regen Cache" and "Clear Cache" function. I didn't know if hitting either of these buttons would impact my games performance or just effect the amount of space the game takes up. Thanks
  18. I like to start my run with a big opening jump, from there its more calm and conservative. Towards the middle i like to try stoppie/moonwalk. If all goes my way ill pull out a nice over the hood save, although I dont like hack saves or totally unrealistic saves. If I roll it over early and i know i can hacksave ill leave it be as i like to make it as realistic a possible. Towards the end I'll throw in a backflip right into some big air. From then on I just hit the biggest and best jumps, all while trying to keep it realistic.
  19. Awesome detail with the bump stops and limiting straps! I've been waiting for those for a while and I think it adds the final "realistic " touch. Well done!
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