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Doomed User

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Everything posted by Doomed User

  1. Copy nodes 0-129 into the truck file that you're editing. You need to have a scrap truck file to export to. Import the nodes from the original truck file, export them to the scrap truck file, then copy the nodes from the scrap truck file and paste them into the original.
  2. When editing nodes in Blender, export and only copy the nodes 0-129. Don't use the beams.
  3. What exactly do you mean by glitch out?
  4. long time no see got 0 fps for this pic
  5. Mointaineer is still in competition under the ownership of the driver of XXX. Can't remember his name right now.
  6. Back to square one already? Just ignore him. Let him continue to post crap just like he was before. We gave you our advice and you come back with "it's not a replica" when it's not content errors as much as node/beam errors and outdated assets. WE'RE the ones who should be done.
  7. You honest to God just need to find a new chassis and recolor it. Ditch the rims for better color-fitted ones, darken the blue on the chassis to a dark teal, and PLEASE learn how to update that old paint.
  8. He shouldn't have to. If you took 10 seconds to look at the truck you're building, or any truck for that matter, you would see that most of your props are out of scale, proportion, or are in the wrong place.
  9. Bye man Just for this I will help the van stack off Didn't know you for all that long but you were awesome
  10. Perspective mode? Press 5 on NumPad if so.
  11. What's up with that low quality rip... You might wanna try painting or tracing the logo in an editor.
  12. For me seeing the new WF track paints was almost as good as seeing special WF bodies.
  13. Back in those days I still remember all of the ramps had some kind of cool pattern in them, like fire or lightning, or even spider webs if I recall correctly. That was definitely something that made the shows more enjoyable to watch.
  14. It's actually an edited Meents chassis. Willmans have different bottom-sections.
  15. All you have to do is take a light texture image and crop it to fit the shape of the light. Looks good so far, but the paint is a little dull and the fonts are a little bland. Try and add some more shades of green to make some stuff pop out more. Well considering Shafer's MP was originally a Chevy Silverado it's nice to see it getting a throwback.
  16. Well since I dun fukd up on the last version of PerpDestruct, restarting with a totally new everything.
  17. I had edited some nodes for my custom that I'm running in SMRA, and I noticed that the truck doesn't stop shaking. Someone had said it was due to not moving props via node/beam correctly, but I honestly have no idea. Am I gonna have to start over or is there a way to fix this?
  18. It would still be nice for him to take 10 seconds out of his day to edit a post and type "Sim Monsters - blah blah blah" into the credits.
  19. Either way, throughout all development stages there should be credit given to the people who gave their resources to make the mod possible. Just like on here, when there's a sh.t-ton of props that people use to make excessively detailed trucks, they at least put "Sim Monsters - Props" in the Credits section to denote that little things like switches, swaybars, and minor paints were made by the Sim Monsters community. If BeamNG chooses to take stuff from us, then they should at least credit us or get permission for them to use it. There is absolutely no excuse why someone who gave you a resource for your project should go uncredited. In other news, why in the blue Hell was this thread bumped lol
  20. The next World Finals is almost exactly 11 months away. Who knows what could happen.
  21. Looking from the side the chassis definitely looks PEI.
  22. So before I download, if you credited yourself for nothing, what is different about this truck over the original?
  23. This is all correct until the extraction part. You download the zip from the site and place just the zip into the terrains folder. Do not extract the files.
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