AaronLurie Posted January 22, 2013 Share Posted January 22, 2013 I am not very good at making bodies and painting them But I guess i will continue on it. Krazy Train 2013: EDIT*** 12 Link to comment Share on other sites More sharing options...
NavySonicShell Posted January 22, 2013 Share Posted January 22, 2013 If I were you, I would darken the red, and change the metal texture to matte grey, like primer, looks great though! Link to comment Share on other sites More sharing options...
Roach Posted January 22, 2013 Share Posted January 22, 2013 oh sure, when i make a skybox everyone tells me 'OMG UR GUNNA LAG EVERYONE STOP THAT.' wheee politics Link to comment Share on other sites More sharing options...
mdemko Posted January 22, 2013 Share Posted January 22, 2013 Well... Bad Ivestment/Blown Income is finished minus the skin. 9 Link to comment Share on other sites More sharing options...
Bigfoot21 Posted January 22, 2013 Share Posted January 22, 2013 One of these days I'll get off my duff and finish my Derailed truck. Link to comment Share on other sites More sharing options...
Patriotic Canadian Posted January 23, 2013 Share Posted January 23, 2013 so for some reason i remember max-d's tail as being like this but according to Thirandu's photos, it looks like this am i remembering it wrong or have they changed the body? Edit: so it was like that guess i'll model both. spiky malarky first 3 Link to comment Share on other sites More sharing options...
Popular Post chevys10 Posted January 23, 2013 Popular Post Share Posted January 23, 2013 Ima Boss 21 Link to comment Share on other sites More sharing options...
Patriotic Canadian Posted January 23, 2013 Share Posted January 23, 2013 well since i already posted the above guff for no reason... PROGRESS. *scary music* no idea what the shading errors are about, but i'll sort that when i clean up the model before i mirror it oh and yes, headlights, tail lights and the tron strips on tom's ten year truck will be toggleable with the headlights key, actually glow, and if i have the patience for it, have realtime light emitted as well. i wanted to link tom's completely original lights to the throttle like the real thing, but sadly there's no material triggers to the _throttle animation command state, sorry 10 Link to comment Share on other sites More sharing options...
WSUBandit Posted January 23, 2013 Share Posted January 23, 2013 Ima Boss I want the truck man that looks awsome Link to comment Share on other sites More sharing options...
seanzarelli Posted January 23, 2013 Share Posted January 23, 2013 Taking my first stab at a track. It's similar to one I used to use on MTM2 from what I sort of remember, and, I don't think there are any tracks on this site that use the configuration. Link to comment Share on other sites More sharing options...
Lookey2000 Posted January 23, 2013 Share Posted January 23, 2013 (edited) I just failed putting a Team Hot Wheels body on Soza's CRD. lol EDIT: Dafuq it didn't make it a picture... oh well. Just click the link. Edited January 24, 2013 by SealedGecko Link to comment Share on other sites More sharing options...
Metallica530 Posted January 23, 2013 Share Posted January 23, 2013 I just failed putting a Team Hot Wheels body on Soza's CRD. lol http://i1207.photobucket.com/albums/bb474/Lookey2000/screenshot_1-2.jpg EDIT: Dafuq it didn't make it a picture... oh well. Just click the link. Can you say, body roll? And I thought Adam's old Taz truck had a high center of gravity. Link to comment Share on other sites More sharing options...
Outlawed Posted January 23, 2013 Share Posted January 23, 2013 you need to move the body down using the body location numbers in the truck file. Link to comment Share on other sites More sharing options...
Draco912 Posted January 23, 2013 Share Posted January 23, 2013 you need to move the body down using the body location numbers in the truck file. how would you go about doing that to make sure the body is lined up perfectly? lets say make bounty hunters body line up against gunslingers chassis with the roof of the cab not showing a gap between tubing and the body. Link to comment Share on other sites More sharing options...
Patriotic Canadian Posted January 23, 2013 Share Posted January 23, 2013 through excruciating amounts of the following steps 1. go to the ror wiki to remember which bloody number which can't be generated through a UI is up and bloody well down 2. change it 3. wait eons for ROR to load, select a track, open the truck 4. change the numbers some more 5. wait eons for ROR to load, select a track, open the truck 6. realize that it's now completly wrong now repeat steps 4-6 until it looks like it's actually attatched to the frame, if you're making a V4 truck, the latter part of that is optional, as long as it's pointed the right way and within the same plane of existence people will praise it regardless congratulations, you've now struggled through something that could EASILY be done in one thousandth of the time if ROR supported armature placings. or had a loveing UI for this poo. or had some reasonable amount of tools that every other engine in the known universe has had since 1996 seriously, beamNG better mend this stuff, because this is mad, worst part about ROR by far Taking my first stab at a track. It's similar to one I used to use on MTM2 from what I sort of remember, and, I don't think there are any tracks on this site that use the configuration SVS and RCD stadium 2, which was based on SVS if i remember right 2 Link to comment Share on other sites More sharing options...
Recommended Posts