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Show Your Projects Chapter 23!


Roach

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I have been very curious about this question for awhile. Has anyone though of making a freestyle track with keeping the obstacles freshly painted as if you are the first truck to attack it?

well dude unless its just a fs track that cant happened because when you race the track gets worn down too plus if you hadnt noticed when frestyle starts the ramps are push up for more air there for the paint vanishes in the dirt.
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And what happened to making the 'stages' of tracks like in MTM2?

 

did everyone just kind of forget all the good ideas that were in there?

 

Basically yes, a lot of those good ideas were kicked into the death-pit.

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wel long time ago that i posted somthing
but i picked up blender again and it kinda worked out good this time XD
i present Kermit (european monster truck)

kermitchassis_zpsa8eb95ec.png

chassis is not made by my but edited a bit by me

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It's been discussed before. It's preferred that the freestyle track is modeled off the track in its last state. This means after all of the obstacles have been placed, and the track is as it was when the last truck went out. With that, the track is worn down. This is the preferred way of painting tracks for the many track makers here on SM, and they have the final say on how they produce their tracks.

/end

 

The only jumps that are worn from racing are the racing ramps which aren't typically painted but the sides anyway. I am talking the big center jumps.

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