Mark Colineri Posted May 11, 2014 Share Posted May 11, 2014 I fell special! *picture* Why am I laughing so hard at that? Link to comment Share on other sites More sharing options...
JackMProductions Posted May 11, 2014 Share Posted May 11, 2014 Yeah, why are you? Link to comment Share on other sites More sharing options...
Hagan Moskau Posted May 11, 2014 Share Posted May 11, 2014 And she is done! Credit to Edy for making the 2013 World Racing Champion tattoo for me and updating the paint. This truck has been tested and has been given that is works. This truck will be released very soon! I hope you like it. 5 Link to comment Share on other sites More sharing options...
BoomBaby Posted May 11, 2014 Share Posted May 11, 2014 And she is done! Credit to Edy for making the 2013 World Racing Champion tattoo for me and updating the paint. This truck has been tested and has been given that is works. This truck will be released very soon! I hope you like it. The inside of the truck brings it down, Johan has a tutorial to have it look like fiberglass on the inside. Makes it look 10x better Link to comment Share on other sites More sharing options...
dd908 Posted May 11, 2014 Share Posted May 11, 2014 And she is done! Credit to Edy for making the 2013 World Racing Champion tattoo for me and updating the paint. This truck has been tested and has been given that is works. This truck will be released very soon! I hope you like it. As BoomBaby said, you can have a fiberglass texture on the inside with a spec map still applied to the body on the outside. I'll be making a tutorial about it soon. Link to comment Share on other sites More sharing options...
Mjamfan22 Posted May 12, 2014 Share Posted May 12, 2014 Just put this up for release waiting for it to be accepted! (sorry for bad quality) 2 Link to comment Share on other sites More sharing options...
Double.D ッ Posted May 12, 2014 Share Posted May 12, 2014 As BoomBaby said, you can have a fiberglass texture on the inside with a spec map still applied to the body on the outside. I'll be making a tutorial about it soon. Johan already has a tutorial... 1 Link to comment Share on other sites More sharing options...
dd908 Posted May 12, 2014 Share Posted May 12, 2014 Johan already has a tutorial... To do an inside face and still have a spec map without glitching faces... Link to comment Share on other sites More sharing options...
IceCreamMan13 Posted May 12, 2014 Share Posted May 12, 2014 I don't think he has one about a spec map AND a fiberglass texture together... Link to comment Share on other sites More sharing options...
Double.D ッ Posted May 12, 2014 Share Posted May 12, 2014 I used Johan's tutorial for Deja Vu II and it worked fine. Spec-map and all. Link to comment Share on other sites More sharing options...
Popular Post Tom P. Posted May 12, 2014 Popular Post Share Posted May 12, 2014 Just started this today 16 Link to comment Share on other sites More sharing options...
DDT Posted May 12, 2014 Share Posted May 12, 2014 which year is that? Link to comment Share on other sites More sharing options...
Wambo Posted May 12, 2014 Share Posted May 12, 2014 >stone crusher not doing a faceplant Link to comment Share on other sites More sharing options...
Edy Posted May 12, 2014 Share Posted May 12, 2014 One thing is the spec code that is used on the material file and other is the managed materials that are used on the .truck file people. By putting the spec code on the material file, it makes a 2 faced body automaticly using the same texture, when using managed materials it DOES NOT. And what Donelly says is correct, since Johan's tutorial is dedicated for users that use the "Managed Materials" (from what i can see) for their trucks,im not very sure and would not like to start a discussion about it, the spec code for that is used on material and causes it to have an inside face with the same paint as i already mentioned, was given by Chris Hamilton when he relased his updates (I think), few of his trucks had it, also i used it for some of my trucks, for example, Zombie. What's the diference between both? I don't really know, but they look pretty similar, but being honest the managed materials give a better look to the truck IN MY OPINION, also i think if DanDon wants to make a tutorial on how to use the material spec code and have a fiverglass face without glichting it's a good idea, but i recomend, IN MY OPINION, that people use managed materials since their way easier and better for a trucks body, i also request that someone please make a tutorial on how make spec maps for the managed materials beacause it would be very usefull for a lot of people. This is just what i know..... DO NOT START A DISCUSSION PLEASE, IT'S NOT REALLY WORTH Link to comment Share on other sites More sharing options...
Double.D ッ Posted May 12, 2014 Share Posted May 12, 2014 I mean, my spec-map is all material file. I used no managed materials at all of my own work. Link to comment Share on other sites More sharing options...
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