Block Posted September 3, 2015 Share Posted September 3, 2015 (edited) well 24 is just about finished just a few things to re texture and it should be good Edited September 3, 2015 by mrgravedigger23 9 Link to comment Share on other sites More sharing options...
Hagan Moskau Posted September 3, 2015 Share Posted September 3, 2015 well 24 is just about finished just a few things to re texture and it should be good Best Digger you made yet, Blake. Beautiful Job! 2 Link to comment Share on other sites More sharing options...
Edy Posted September 3, 2015 Share Posted September 3, 2015 well 24 is just about finished just a few things to re texture and it should be goodI totally agree with you Hagan! Keep up it Blake! 1 Link to comment Share on other sites More sharing options...
Block Posted September 3, 2015 Share Posted September 3, 2015 I totally agree with you Hagan! Keep up it Blake!thank you guys it really means alot Link to comment Share on other sites More sharing options...
maxdman Posted September 3, 2015 Share Posted September 3, 2015 (edited) Gettin' after it. Would show the textured blend but I haven't baked the ground so you can't see any of the ramps. But actually, everything is still collide-able because I just threw it in game to test the ramps and I got 4 fps through the over/under jump. There's like over 4 thousand verts between the announcers box, the 5 dumpsters and the ramps, lol Edited September 3, 2015 by maxdman 10 Link to comment Share on other sites More sharing options...
Hagan Moskau Posted September 3, 2015 Share Posted September 3, 2015 Gettin' after it. Would show the textured blend but I haven't baked the ground so you can't see any of the ramps. But actually, everything is still collide-able because I just threw it in game to test the ramps and I got 4 fps through the over/under jump. There's like over 4 thousand verts between the announcers box, the 5 dumpsters and the ramps, lol Awesome stuff! I just hope I don't lose a computer from that many verts. XD! Link to comment Share on other sites More sharing options...
Edy Posted September 4, 2015 Share Posted September 4, 2015 But actually, everything is still collide-able because I just threw it in game to test the ramps and I got 4 fps through the over/under jump. There's like over 4 thousand verts between the announcers box, the 5 dumpsters and the ramps, lol But noooooooooooooooo, the kid wanted RealismTM for his tracky trucko, great work. Also an advice you could make thing non-colidable so they don't lag In other news this is ingame: Cool screenshot: 14 Link to comment Share on other sites More sharing options...
rockgod88 Posted September 4, 2015 Share Posted September 4, 2015 (edited) Warning toxic waste Which shell looks better? V4? or Andrews (i think) (ripped off Barbarian) Took the plunge and cranked up ma ror settings! In 3D!! (Skell and letters) (ignore sponser plate) Plz dont hate! wat do ya think! Edited September 4, 2015 by rockgod88 Stupid imjur, dident upload pic 1 Link to comment Share on other sites More sharing options...
ZonR Posted September 4, 2015 Share Posted September 4, 2015 IT HAS BEGUN!!! 1 Link to comment Share on other sites More sharing options...
Th3cam Posted September 4, 2015 Share Posted September 4, 2015 IT HAS BEGUN!!! cant wait i almost made it to the event but stuff happend Link to comment Share on other sites More sharing options...
CMDeerfoot Posted September 4, 2015 Share Posted September 4, 2015 (edited) Warning toxic wasteWhich shell looks better?V4? or Andrews (i think) (ripped off Barbarian) Took the plunge and cranked up ma ror settings!In 3D!! (Skell and letters) (ignore sponser plate) Plz dont hate!wat do ya think!please use the one off of barbarian, it's the proper body; and yes, sheets made it. Edited September 4, 2015 by Mr. Beardman 2 Link to comment Share on other sites More sharing options...
Helen Weales Posted September 5, 2015 Share Posted September 5, 2015 I've been making more track layouts for my marble stadium and tweaking the electric truck appearances/performance. The last three are from a track that I just started (very unfinished -- no textures, signage etc) -- my first attempt at mud. I had the most bizarre problem getting it to work and almost gave up, but it finally works! It's a figure-8 track with a mud and dirt center, and concrete turns. A very tricky track with slow parts, some being reminiscent of 80s obstacle courses. I've also been using a variety of surfaces -- for instance the track in the first two photos have the layout prop set to "metal" and it's super slick, like racing on wet dirt. One slip and off the shipping containers you go! All of these only have one lane because I like to do single run races with all eight trucks, and because they vary so much performance-wise the results can be unpredictable, which is fun. 13 Link to comment Share on other sites More sharing options...
Edy Posted September 5, 2015 Share Posted September 5, 2015 From the guy who borugth you: Mesa Park 2000 Wolo Pack Dragon (Soon) Andrew Sheets bodies & paints The dessiere of making a leafer who represents his country, bootleg mexican trucks, religion, and jumping. Comming this October "Jumpin' For Arabian Jesus" 7 Link to comment Share on other sites More sharing options...
Popular Post Andrew Posted September 5, 2015 Popular Post Share Posted September 5, 2015 A wizard of war 20 Link to comment Share on other sites More sharing options...
CMDeerfoot Posted September 5, 2015 Share Posted September 5, 2015 um.Blame McCauley, he came up with the idea. 1 Link to comment Share on other sites More sharing options...
Recommended Posts