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ShawnVallance

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Everything posted by ShawnVallance

  1. Those missing parts indicate that it is for use with .37 only, anything past that will make those said parts invisible. As for the missing sounds, your best bet is to search for the "Beau's 4X4 soundpack" via the downloads section.
  2. Goodness, this is a great improvement over that older one you made from two years back. Just like you said on the 52nd SYP thread, practicing over time does vastly improve your quality, and this truck shows just that! Keep up the fantastic job man!
  3. Yeah... needless to say, I'm a huge MSG fan here, and I've watched a lot of the series that have spun out from the main franchise. Currently I've been waiting patiently for the second episode of Gundam Build Fighters Try: Island Wars to come out, but until then, I can catch up on Iron-Blooded Orphans. Heck, I've even purchased a few model kits based from some of the mech's shown in the various series.
  4. Welp, here's a track that was not included in the 2016 compilation mix from Excision, but now it's out there. Also, in related news, Excision will be throwing a new album out this month, which will include tunes used in the shambhala 2016 set, as well as a few others. Cue the "X" hype train. EDIT: Found another...
  5. Well, this is a good attempt at the actual logo, but you may want to refer to this for some help: Hopefully that can help out.
  6. Yeah, the best method for doing requests is shown in this link: Hope that helps out when revising your first post to this thread.
  7. Blake, I think your custom truck needed some TLC, and what better way than having it in a HQ picture.
  8. I may as well revive this thread with something...
  9. Maybe if you were to look up at what I posted, that would not be an issue. Trust me, I was on the same boat, but after finding out what was crashing RoR, I grabbed what I needed and fixed it up. No problem. These sort of issues are rather easy to fix tbh.
  10. The "yellowDriveshaftcage.mesh" and corresponding texture and material file can be found in the "Power Forward" truck that was released, and there is also one other thing that needs to be added into your smv4 pack as well to make these work, and that is the "SUD2016SwayBar.mesh/SUD2016SwayBar2.mesh", as well as the corresponding textures and material files, which is found in "Rockgod's SUD 2016" zip. Just copy and paste into either the smv4 folder or in the actual truck's zip file, and you're good to go. Anyhows, these are rather nice, and it's great to actually see the 30th Anniversary scheme get the treatment it direly deserved. Keep up the fantastic work!
  11. Woah, that actually came out rather nice! I'm definitely digging the paint scheme, and the overall look of the truck is well-done! Keep up the great work on that one!
  12. Good news everyone... Things are about to get interesting.
  13. "The amount of grime in this tune is way too darn high!" Seriously though, holy crap, this one is crazy!
  14. This sort of question has been asked by a ton of people, but I'll let you know what's going on atm. First off, the reason why the servers are not updating is because the original ror site's master server for multiplayer died off, and the new developers moved to a new site. However, they are working on reviving the multiplayer servers for everyone to use. I'm not sure how long it will take, but it will be done when they have the time to. There is a workaround though, and that's by just inputting the server's name and the port number. There's a site that one of my friends created that shows a few servers, which I find to be helpful in these situations. Here is the link for that: https://xror.avrintech.net/xrorstatus/ Hope this helped out.
  15. This week actually, Excision posted a notice on facebook regarding it. I'll let you know on here when the time is announced. Most likely, it'll be livestreamed via youtube, then the mix's download will come out, along with some other info. OT: There's another one.
  16. Excision's 2016 shambhala mix is upon us... (Finally found the actual visuals that were used for the start of the executioner tour, which in this case, was for "Headbanga".)
  17. ShawnVallance

    Rage

    That means that it's not compatible with anything past .37. Trust me, I've had this issue a ton of times, so I know how that goes. Anyhows, this is a really neat replica of a truck that I've never even knew about fern, but judging by the pictures of it, it's pretty cool looking! Keep it up.
  18. Revamped this baby with some updated paint, logo's, and contingencies, but it has one issue that I need some serious help on. Basically, the n/b for this has a tendency to veer left or right after surpassing 150+ mph, and it's supposed to go straight and turn nicely, not flipping and crashing around, and if you're wondering, yes, I even have the thing set up to AWD, but it doesn't help. I'm not sure what I could do to fix it either, but if any of you may know a solution to fix that, it would be highly appreciated. P.S. Expect more of these to be showing up, since I have more ideas for these sorts of cars.
  19. Yeah, I double-checked to see if everything was there, and it seems like it is. It's just that the shock-shafts and the tie rods are not showing up in-game. XD
  20. I actually run .39.3, but I'll take your word of advice and see if I can hunt down the parts. I'll edit this post if I fixed it. EDIT: Huh, apparently everything is there, it's just that the meshes are not showing up on .39.3, which is strange as heck.
  21. This truck is rather unique, and the work put into it is awesome, but I did find one little issue that I would like to point out. The rest of the shocks seem to be missing.
  22. Maxdman, you never cease to amaze me with these unique track designs! I really like the amount of detail put into this, not to mention that it's really fps friendly. Keep up the great work! By the way, this track sorta functions as a two in one. Like, I can race around the actual track with other vehicles, and at the same time, I can use the inner portion for the monster trucks. All I'll say is that these sorts of tracks are underappreciated, and it's great to see full speedway types, let alone those who have features that make them compatible with any vehicle, not just monster trucks! Looking forward to seeing what you make next!
  23. That's exactly the inspiration that a friend I know on the new RoR forums used to create it (well, the episode "Pizza Delivery", that is.). I just made the textures to match a real rock. XD
  24. (This is a non-monster truck picture.) So I heard that "The Rock" was going to show up at the Rock Falls Raceway... Instead, this shown up...
  25. Dimmadang this track is wonderfully crafted! Yet another creative piece from you Edy. You never fail to amaze me with these amazing tracks! Keep it up!
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