Double.D ッ Posted April 25, 2015 Share Posted April 25, 2015 Not done but I likey That looks great! 1 Link to comment Share on other sites More sharing options...
CMDeerfoot Posted April 25, 2015 Share Posted April 25, 2015 I echo Devin's thoughts on Showstopper, simple, clean, and looks professional; just a nice design all around. And what can be said about Brassy that hasn't been said already? It truly is a beast in every sense of the word. 1 Link to comment Share on other sites More sharing options...
SealedGecko Posted April 25, 2015 Share Posted April 25, 2015 Hey look what i found I don't see why everyone is complaining about lag, it looks really low detail, very few rounded edges and most cylinders are under 12 verts each. Most of the detail work seems to be in the textures and shading... Something we seem to be missing here... It looks nice. Link to comment Share on other sites More sharing options...
Nascarfan98 Posted April 25, 2015 Share Posted April 25, 2015 Plus he used an engine not many people use to render images. That sweet looking truck would probably look half asses with the half assed RoR graphics. Link to comment Share on other sites More sharing options...
Patriotic Canadian Posted April 26, 2015 Share Posted April 26, 2015 I don't see why everyone is complaining about lag, it looks really low detail, very few rounded edges and most cylinders are under 12 verts each. Most of the detail work seems to be in the textures and shading... Something we seem to be missing here... It looks nice. it's how actual game models are made these days, make an uber highpoly mesh and bake it down to an uber lowpoly mesh, with normal maps doing all the work. Only put geo in where it affects the silluette, normal maps work incredibly well if you're not at an angle to see that the object is actually flat. I didn't even have the normal maps applied properly in those images and it still looked pretty good. Don't even have to split edges, since the normals dictate all of it, which felt weird at first. PBR makes life so easy here's the high next to the low, all fully rigged and poo. High is about five million faces, low is about 80k. then i got individual Zbrush sculpts for the mechanics and cage that are about 20 million each, but those don't really count 3 Link to comment Share on other sites More sharing options...
Roach Posted April 26, 2015 Share Posted April 26, 2015 >release date 2115 1 Link to comment Share on other sites More sharing options...
Nascarfan98 Posted April 26, 2015 Share Posted April 26, 2015 Never* Link to comment Share on other sites More sharing options...
Nitro Psycho Posted April 27, 2015 Share Posted April 27, 2015 More work done on this stadium 5 Link to comment Share on other sites More sharing options...
maxdman Posted April 27, 2015 Share Posted April 27, 2015 More work done on this stadium You've come along way that looks really good. Only thing I would suggest is use a new crowd texture, and bake bake bake. Use it on the support beams under the stadium and also for the stairs on the main concourse. You'll get good looking shadows and it will make it look 10X better than one solid texture. 2 Link to comment Share on other sites More sharing options...
Taurus Racer 13 Posted April 27, 2015 Share Posted April 27, 2015 Team Spider Wire Black Widow & the Widow Maker 7 Link to comment Share on other sites More sharing options...
rockgod88 Posted April 28, 2015 Share Posted April 28, 2015 Swaaeet! Link to comment Share on other sites More sharing options...
Nick Migues Posted April 28, 2015 Share Posted April 28, 2015 mach 1 mustang <3 Link to comment Share on other sites More sharing options...
Wambo Posted April 29, 2015 Share Posted April 29, 2015 9 Link to comment Share on other sites More sharing options...
rockgod88 Posted April 29, 2015 Share Posted April 29, 2015 SSSAAAMMSSOONN! Link to comment Share on other sites More sharing options...
Outlawed Posted April 30, 2015 Share Posted April 30, 2015 chassis codename M4na7e3 is complete 5 Link to comment Share on other sites More sharing options...
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