DDT Posted May 8, 2016 Share Posted May 8, 2016 Crushable cars would be great on any track but older ones where you actually come in contact with the cars often would be a lot of fun. 1 Link to comment Share on other sites More sharing options...
Dylan Pereiraa Posted May 9, 2016 Share Posted May 9, 2016 Looks awesome with the crush able cars! Link to comment Share on other sites More sharing options...
Jon Cannon Posted May 9, 2016 Share Posted May 9, 2016 2 hours ago, DiggerFan said: It's been a while since I showed anything from this project, but I've been thinking about possibly adding a second version of the St. Louis 1999 freestyle, with the crushable cars I've been working on. Sweet. You said before that the cars don't work online, correct? Link to comment Share on other sites More sharing options...
DiggerFan Posted May 9, 2016 Share Posted May 9, 2016 1 hour ago, Jon Cannon said: Sweet. You said before that the cars don't work online, correct? Unfortunately, yes, they'll only be able to be used offline. They're placed on the track as .load files, which (as I've heard) won't spawn when playing online. Link to comment Share on other sites More sharing options...
Helen Weales Posted May 9, 2016 Share Posted May 9, 2016 Wow DiggerFan, everything looks incredible! Link to comment Share on other sites More sharing options...
Edy Posted May 9, 2016 Share Posted May 9, 2016 5 Link to comment Share on other sites More sharing options...
maxdman Posted May 9, 2016 Share Posted May 9, 2016 10 hours ago, Edy said: PM or AIM me about that crowd... I've got something that will look better and a few questions Link to comment Share on other sites More sharing options...
Nick Migues Posted May 9, 2016 Share Posted May 9, 2016 Aftershock is a 08-2013 model year Chevy body @whoever was making it, forgot to quote and saw spotty years on it Link to comment Share on other sites More sharing options...
Popular Post fernBurn Posted May 10, 2016 Popular Post Share Posted May 10, 2016 Hopefully at this point, just a couple things to touch up. Cab lexan being the first. Also, i am trying to get that "reflective" look on the lexan. I see that you have to do it through ManagedMaterials, but whenever i do it, it shows up just like it would if you made it transparent through the material file. Am i doing something wrong? 18 Link to comment Share on other sites More sharing options...
Mark Colineri Posted May 10, 2016 Share Posted May 10, 2016 I think the base blue on the truck is a bit too dark. 1 Link to comment Share on other sites More sharing options...
steiale Posted May 10, 2016 Share Posted May 10, 2016 You might have found a bad picture, but Mark is right. The blue is much brighter, almost the same shade of blue as the cars and tarps. Link to comment Share on other sites More sharing options...
Edy Posted May 10, 2016 Share Posted May 10, 2016 As well, i think, the ligthing are too white, the should have a little blue on them, also the reflection is on the blue and on chrome Link to comment Share on other sites More sharing options...
fernBurn Posted May 10, 2016 Share Posted May 10, 2016 1 hour ago, Mark Colineri said: I think the base blue on the truck is a bit too dark. 1 hour ago, steiale said: You might have found a bad picture, but Mark is right. The blue is much brighter, almost the same shade of blue as the cars and tarps. 36 minutes ago, Edy said: As well, i think, the ligthing are too white, the should have a little blue on them, also the reflection is on the blue and on chrome idk if you're going off the front end of this pic, but if you look in the bottom circle, its a hella deep blue. i got this pic from straight from Tyler (pre-vegas or any current arenas) not sure if sky type had anything to do with it, regular sky shows the same deep blue as the pic Alex provided me with. Also, idk if there is a way to counter my claim, but i dont think i can get the exact same metallic affect as the real thing. so the lighter shade blue SHINE png doesnt cover as much of the darker contrast of blue when it comes into contact with shine. Also, if i try to make the spec lighter to increase the reflectivenessnessness, it changes the whole body color into a teal type color. I think DiggerFan may have done it with his VG, but not too sure. I do agree with Edy on the letters being more reflective, but about more blue on the lightning, when you use the truck in game, you see a lot more blue than white, but ill revise it just in case. 1 Link to comment Share on other sites More sharing options...
Dylan Pereiraa Posted May 10, 2016 Share Posted May 10, 2016 (edited) On 5/10/2016 at 9:41 PM, fernBurn said: Hopefully at this point, just a couple things to touch up. Cab lexan being the first. Also, i am trying to get that "reflective" look on the lexan. I see that you have to do it through ManagedMaterials, but whenever i do it, it shows up just like it would if you made it transparent through the material file. Am i doing something wrong? That looks real flashy man! Like it a lot!!! Edited May 16, 2016 by Jon Cannon Don't quote images. Link to comment Share on other sites More sharing options...
Mark Colineri Posted May 10, 2016 Share Posted May 10, 2016 The picture of the truck pre-Vegas is on a cloudy day with what looks like no sunlight shining through, so of course it will look dark. Inside any of the arenas where the lighting is fairly normal, the shade of blue lightens up due to it's metallic properties. I think the hue of the blue needs to be changed just slightly to lighten it up. Link to comment Share on other sites More sharing options...
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