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Chris B

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Everything posted by Chris B

  1. Chris B

    Show Your Projects Chapter 63

    Did you press “set smooth”? Because if not, that’s why your jumps are blocky.
  2. Chris B

    Grave Digger XIV

    Damn, an actually complete credit section. Haven’t even downloaded yet but instant 5 stars
  3. One of the best leagues I've ever seen on this website, awesome job @DannyMackey and crew! Fun to be a part of even though I sucked (for the most part, I did sneak that freestyle win in tho)
  4. Chris B

    Showtime

    Version 1.0.0

    342 downloads

    Showtime's finally done! My truck for NAMT, SMRA and whatever other custom leagues come around. Have fun, and don't forget to turn the lights down and try driving around... she glows real nice Credits: Me- assembly, material file, digital display, SUR emblem, some props, paint Fern and Andrew- a good majority of the props used Johan- tires Everything else- Sim Monsters community Please remember that this is my personal custom and you may not run this for any leagues! Besides, you'd look pretty silly running a truck with my name on it!
  5. Chris B

    Meents Jam

    Version 1.0.0

    1,662 downloads

    So Tom got really high one night and decided to put on a show in his backyard. Yeah.... so this happened Credits: Maxdman Me Klayton Probably a ton of other people I forgot Racing is supposed to be difficult (you'll see, the turns are cut differently than normal). Just practice on it. Should work on every version, but yeah... uhh idk lol.
  6. Chris B

    Show Your Projects Chapter 63

    Best thing I've ever made for this site
  7. Chris B

    STS Sign-Ups (Open 6/6/18 @ 9:00 P.M. EST)

    Uh let’s try this Chris Bialek Truck: Identity Theft Discord: u have it http://sim-monsters.com/files/file/1536-identity-theft/ Might tune the shocks a bit, legally of course
  8. Version 1.0.0

    1,249 downloads

    DISCLAIMER (If you can really call it that) This is a big file. You might experience some lag or not be able to run the track at all if you have your settings to the max. However, for your convenience, this upload includes an FPS version, which undoubtedly does not look as nice, but will get the job done for competitions as it aligns perfectly with the full version of the track. If you are running the FPS version, and for some reason you still are getting lower than about 40 frames, then I highly encourage you to upgrade to .4.6 or higher. When being tested, I found that your frame rate drastically improves on this version (even when running at the high quality). For example, when spawning two high quality trucks in, I was still getting 80 frames on .4. With that scenario on .38, the game would literally crash and I wouldn't be able to spawn in. This is why I highly recommend just using .4 to avoid all lag altogether. Finally, last thing I wanted to state was that I know there's a lot of "unnecessary" verts in the track. I would develop a new version of the track to try and get rid of some of these, but I have simply lost interest after working on this over the time of seven months (took two off for personal reasons). For this reason, I am open to sending any track makers or anyone at all the full .blend of the track. Then, if the lag-issue really is that great, it can be fixed by someone a bit more eager and willing. However, I'm 99% percent sure this won't be an issue, just wanted to clarify as other tracks of mine have been reported for immense lag that no one I talked to or tested with experienced. Thanks for reading this and enjoy the track! - Chris Bialek __________________________________________________________ It's finally here! Monster Jam World Finals 18 Racing is out and looking good! Tons of time went into this track to assure that you guys get the most realistic Monster Jam experience possible. Tons of details never before seen on Sim Monsters are included as well. Have fun driving and exploring! Credits: Chris B- All the modeling of jumps and a good majority of the detailing/texturing Klayton- Original Sam Boyd Model and cars Maxdman- Bulldozers, announcer stands, trophy, various props Chazzymp- Exterior posters, frame rate testing Nathan Smith, Levi Schones, Tom Deents- Frame rate testing Note: Freestyle will come out in a few months
  9. Chris B

    Show Your Project Chapter 62

    Still needs props, new tires and an engine.
  10. Chris B

    Show Your Project Chapter 62

    I'm extremely satisfied with the last couple of projects 👌 11/10
  11. Chris B

    Show Your Project Chapter 62

    Pirate Music Intensifies
  12. Chris B

    NAMT 2018 Individual Sign-Ups (CLOSED)

    Driver: Chris Bialek Truck: Showtime Discord: Chris B#5044 Hometown (Optional): Chicago Illinois Download- TBA (Really behind schedule with this one, gotta hustle now 😬) Truck Song- TBA
  13. Chris B

    Official Monster Truck 2K18 Thread

    Major upset alert, driver of the Thor truck overseas Peter Nyman gets his first Monster Jam win as he takes racing in Cardiff Wales!
  14. Chris B

    Show Your Project Chapter 62

    Thanks for the feedback! Anyhow, I was just using the body from Overkill Evo, which just incorporates the little piece into the paint/wrap. I like the whole idea of a racer back, and honestly I was having some troubles figuring out what to put in that area (the Monster logo ended up looking the best). I definitely am going to keep some sort of extension, but we’ll see if there’s a racer back out there I can slap on and expirement with. Good idea honestly tho
  15. Chris B

    Show Your Project Chapter 62

    NAMT ride coming together. I've always thought this was one of the most unrecognized yet coolest looking trucks from the 80s, so why not revamp it to something today? Really strayed away from the original paint, but the feel is still there. I'll be posting some updates as it comes along, as I plan on modeling some new parts for this truck. It's on a Straight Up Racing chassis too cuz why not. #BillPayne4Prez #WhyWontDallasJustFinishCrashTestDummyJeez #ImStealingHisChassisShhhhhh
  16. Chris B

    Sunday 4/1/18 New Orleans 2018 April Fools Bash

    Uh oh super late entry Chris Bialek Over Bored U have it
  17. Chris B

    World Finals XIX Discussion

    Yep we were sitting right there in that section, pretty scary
  18. Chris B

    Show Your Project Chapter 62

    You can't make water splash above ground the way ROR is coded. The water would have to flood the whole map, and the terrn would be above it (that's how tracks such as Fall Madness X and what not have it). That's why it's a simple png on WF18.
  19. Chris B

    WF19 Attendees?

    I'll be there
  20. Chris B

    Birmingham Triple Threat 2018

    Version 1.0.0

    1,065 downloads

    Now you have no excuse not to execute those perfect moonwalks 👌. Really like how this one came out, only took like 4 days to make, enjoy! Credits: Me- Pad, wall textures, other textures @RockCrwlr- Car textures @maxdman- Some texturees and models Idk who made the stadium model, can't find it
  21. Chris B

    World Finals XIX Discussion

    They could probably put a Digger driver or Max D driver in Mutt if they really wanted it. Great choices would be Randy or even Colton. Neither are going to win their tour, so this might be an option. Plus, MM is really popular, so in a way, it would also be beneficial toward FELD (more merchandise etc). However, you also have to look at Felds past, and then you see that most likely, there will be 4 (actually 5 cuz of Pablo) Diggers and 3 Max Ds (possibly 4 if Jared continues his charge against Justin). Really an argument between what should happens based on logic, and what should happen based on the past.
  22. Chris B

    Official Monster Truck 2K18 Thread

    Yeah Ryan seems to be the only one to actually try. For example, after a two wheel run, he explains what they were trying to do and after a freestyle he makes a few comments on it. Lots of genuine energy from him. The others seem to be really "by the book", as most of them probably had no idea what MJ was before getting hired. There's a few exceptions, like Taylor and Ken, but the rest are just bleh honestly. Same goes with a lot of the new drivers, they all seem so fake (like Bryce repeats the same speech about the fans and what not every show lol)
  23. Chris B

    The Plan for WF18

    Alright, I thought about this for a little while, and here's the solution I came up with to satisfy myself and everyone in this community toward WF18. So as you could probably guess, I'm getting a lot of people asking me about WF18, which is totally fine, I understand the excitement (Im not one to complain). Now, about a month ago I finished up racing, as you probably saw on SYP. I felt great it was done, even a bit of relief based on how long it took. However, I totally forgot to consider that I still had to make Freestyle! This put me back at square one, as I needed to put just as much effort back in to the freestyle version as I did for racing. With this, I started working on it, but as of now, it's not going as fast as I would've wanted. Between real life things and less and less passion for the project, I'm just not getting much done. Therefore, I've decided that I'm going to release the racing track separate from the freestyle track. This will both satisfy everyone eagerly awaiting the track, and put way less stress on me. Now, you're probably thinking, when's this stuff going to be released? Well, for the racing version, which the high quality version is 100% done for, I would expect 1-2 weeks. Now, notice how I said high quality. The racing version probably has the most meshes/shapes out of any track on this site. Therefore, if your computer is not the best, like mine, you might not be able to run it to your liking. I was testing it with my laptop I normally run ROR on, which is not even a gaming computer, and there were some trucks I couldn't spawn in as without the game crashing. However, for the trucks I could spawn, such as the 2017 Avengers, Mutant, V4s, etc, I got no additional lag and ran my normal frame rate. With this being said, over the next week or two, I'm going to develop two more versions: an FPS version and a super FPS version. This difference between them will be the regular FPS will still look nice, just be missing some of the fancy details, and the super FPS will just have the collidable stuff, with pretty much no pointless details. Then for freestyle, honestly, I'm going to predict a date after March. Currently, at the time of this post, I'm almost done with the far pad. Still need the other one and to texture it all. Again, this will have 3 versions. Hope you guys like this plan as much as I do and can't wait to see what you think of the track!
  24. Chris B

    The Plan for WF18

    Wow, only one person understands... shoutout to Rocco @Mr. Self Destruct lol. It's not that I'm feeling pressure from anyone else, I'm just doing this for my own benefit. I don't give a sh!t about what others think. This isn't your classic "oh so many people are rushing me and I need to get it out ahhh" situation. I'm just playing things differently for my personal state. Sorry if this comes off a bit mean Anyways, on a lighter note, I'll definitely be releasing the blend in the scrapyard so we can have some new custom World Finals!
  25. Chris B

    The Plan for WF18

    Just to clear something up. Currently, there are no problems of stress or "rushing" any part of the track from me. I'm simply doing this duel release thing so I don't feel I have to get it out as soon and those things in previously mentioned don't become a problem in the future. I don't want to put any stress on myself, so I'm taking procautionary efforts to assure I don't. Remember, I'm doing this for both you guys and myself. I really like making tracks for this site, and don't want it to be ruined by a silly project
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