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Fall Madness 3


crazyman444

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the only practicing we have been doing is to make sure the track is to where we want it and will put on the best show possible. It has exceed our expectations and we cant wait to share it with all of yous but this isnt an event that we just throw something together and say its done. it has to be perfect because this is fall madness.

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Nobody has posted anything about their trucks yet? Well let's fix that.

 

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Working Class started as a way for me to pay tribute to the business that my family has run since 1946. Continuing with that, it was also a tribute to the first shop truck that my late Grandfather John Colineri Sr. purchased for the business. Even though to many, this trucks name and appearance was a bit unusual, but to me, it symbolized a lot more than just the looks of the truck. It had deep rooted history within my family, and brought back great memories of my Grandfather from the pictures I have seen of him standing with the 1963 Mack shop truck.

 

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Working Class I(right), was the third competition truck that I had built and piloted myself. This truck brought me huge success in the first season it was ran, with wins in such places as Outlaws Racing League Season 2, All Monsters Eve 3, and many other venues throughout the year. After it's debut, the truck became synonymous with racing, winning most of the racing events that it competed in. After 1 long season, much welding, re-painting, blood, sweat, and tears, I have decided to officially retire Working Class I from competition.

 

But the story doesn't end there, oh no.

 

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I am glad to present to you, the newly finished, Working Class II(left)! This machine is fresh out of the shop, and doesn't even have more than 10 hours of driving under it's "belt". No doubt about it, this is a purebred racing machine, but don't let the looks fool you, because she ain't afraid to lay it on the line and scratch the paint in freestyle. I have high hopes for this new piece, everything just seems to work perfectly with this new machine, and I can't wait to officially debut it for all of the Working Class fans, right here at Fall Madness III! 

Edited by Mark Colineri
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I don't know if I'm just missing something here or what, but I haven't seen anything in the rules specifically stating who I'm supposed to contact about qualifying, and I would assume we'd all be given the qualifying track in the AI?M chat.  Anybody mind filling me in if I am in fact blind as a bat and missed something with the rules?

 

EDIT:  Well that answers my question about the track.

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If anyone is having lag issues due to the trees on the track, you can remove them by doing the following to the FM3q.terrn file:

Fall Madness III Qualifying
f4afUID-flat_map_full32xa.cfg
0.93, 0.86, 0.76
2555.73999023, 0.10000000149, 2081.86010742, 0.0, 0.10000000149, 0.0, 2553.0, 0.10000000149, 2071.5

landuse-config f4afUID-flat_map_full32xa-landuse.cfg


// 5000 = official terrains
//fileinfo -1, 5000, 1

//MonsterTruckTrack
2451.010010,          0.2,  2206.570068,    90.000000,     0.000000,     0.000000, FM3q
2451.010010,          0.2,  2206.570068,    90.000000,     0.000000,     0.000000, FM3qNoCollide
end

Remove all of the lines so you only have this left.  Hope it helps!

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