Jump to content

Danny Werewolf

Members
  • Posts

    185
  • Joined

  • Last visited

  • Days Won

    11

Everything posted by Danny Werewolf

    Really happy the track works with WNB. The first 2 do aswell, just so you know. Feels awesome though, very challenging even if the crossover is impossible with WNB, and nearly impossible with regular V4.
  1. It should've been fixed and by 8/25. Redownload it, there shouldn't be a reason for it to not work.
  2. This is what some people on planet earth call "epic" Can't wait!
  3. Thanks Eric! And no, there won't be a master file. I'd expect that to be a pain to do, let alone keep up to date and take a year to download.
  4. The google sheet you're sent to explains how to download the trucks.
  5. There is no smoke effect besides the obvious ones aswell as my own addition with Stabilizer. If you're referring to one of the thumbnails, that was edited to be awesome. It's probably fixed itself by now, but for anyone else, if you're having the issue, you might have to log into your google account. I don't think they limit as much people with accounts. I didn't even know Google did that.
  6. Version 1.2 - 1/31/24

    29,179 downloads

    It's finally here! After just over a year of work from mostly me, CLNGames, and many others, starting all the way back in May 2021, Werewolf N/B (Nodebeam) goes public. The most fun V4 breakables on the site! These trucks aren’t meant to be 100% new or totally accurate, although sometimes I end up going a little overboard. Trying to keep WNB creation low-stress is surprisingly difficult, hence why the server was private for a while. From now on, truck-making may be a little slower, but we’ll still be here once motivation to continue making more trucks come. The download page will have an update shown, but if you want first-screenshots and more detailed updates, join the discord server to post your WNB screenshots and maybe play with others. Discord Link: https://discord.gg/TkmEfpUDv7 Here’s the breakdown on everything WNB has added, ignoring the truck-specific additions: Tweakable Swaybars Bendable 4links (Nodebeam Only) Tie-Rod Breakage (Nodebeam Only) Steering Ram Breakage Stronger Flag Node w/ Easy Releases Bendable Champagnes (Difficult) Deflatable Tires (Can Still Deform With Enough Pressure) Shock Overcompression Breakage (Nitrogen Release) Collidable Cradle & Tires Working Bumpstops Stronger Bodies Which Deform Full Axle Housing Detatchment Driveshaft Breakage/Hanging Working Axleshaft Breakage (Shows Like Planetary Breakage Online) There may be some more in-depth parts that need a button to be pressed or held down, like the Anderson Team’s door or Avenger II’s Shock Adjusters. These will always be on one of the ‘function’ keys. If you need help, just press CTRL+T and the controls will be shown. If you want to see these parts in action, I made a video following the last year of trucks that have been made for WNB. Werewolf N/B - Official Promo Video Credits: .On the WNB sheet, there is a “Global Credits” section, where most of the more general credits will go. .On every truck’s row, there’s an ‘OG Uploader’ section with the uploader of the original truck (or major parts used for said truck) on Sim-Monsters. .There are also credits for whoever made/edited each WNB truck. The first name is always whoever first started the project. Pancakeman - Creating the Breakable Beta Pack back in 2013, which aided in making the bendable 4links and swaybars. SealedGecko - Planting the seeds for this idea all the way back in November 2019, talking about a project I found of a similar caliber back in 2014: SealedGecko's 2014 Poppable Tires Test Hydro: Experimenting with me on the original 2014 deflatable tires .truck in May 2021. CLNGames: Creating/starting many of the big-name trucks like GD20, Avenger II, Monster Energy, along with beginning the Wilman/Meents, Racesource and CRC Chassis/Nodebeams. Sean Ryan - Making the Werewolf N/B Logo. And massive thanks to everyone else that’s helped along the way, from my testers and friends to the people I trusted, for enjoying WerewolfN/B. I sincerely hope you have fun.
    Love the unique tracks being made, including Naples. Racing is stupid fun too, with the ruts.
  7. Name: Danny Werewolf Truck: Rage Discord: Danny Werewolf#9179
  8. Here, another update on the working name "WerewolfN/B" cause I'm bad with names. WNB works. Point is, I got back to working on this after the Dennis Anderson's wild show gave me some motivation. Technically I haven't added much, but I did fix the tire randomly flying off (somehow, idfk how) Fixed the body shaking alot on spawn (Alot of reinforcing nodes) Made the Tierod brake a little more seperately than the steering ram (Takes more force to brake the tierod than the steering ram) Tweaked the reasons the flag node broke off Accidentally found out how to make the body deform for longer instead of just breaking off quickly Made it much more difficult for the tire to fold in on itself like it usually did (Though not impossible to do so) A ton of tweaking beam strengths and the such. (Unlisted Video) Here's some of the screenshots I've taken along the way. It's been a while, but it's gonna be difficult to find a point to stop and think "I am content with this now" since ideas just happen. Thanks Autism. The plan on how to translate this to other trucks has been on my mind alot recently, but I'm probably going to start slow; putting the n/b on other bulls first before trying another CRD, probably going to be Blue Thunder 2015 or something like it. I certainly do think PEI's are going to be a very nice transition. I'm just happy to have a project I can actually be a little proud of.
    This track looks amazing! And the paint from Jack is top-notch too. I absolutely can't wait for this event!
  9. Version 1.0.0

    534 downloads

    **Pontiac 2006 Qualifying Vietnam Flashbacks** Here it is, about time. The War Wizard and Spellcaster I was working on more than a few months ago uploaded for everyone to have fun with. Broken_Machine92 began this truck at the start, finishing up most of the general details and propping, and I finished it up for him with alot of finishing touches, including adding in Spellcaster. I am really happy ChazzyMP made the willman custom a while ago, because this looks great and feels fun to drive. I was never going to do the special 4-link suspension the truck uses, as that's a Wambo project and not a Danny project. I also made the setup for the truck, which was certainly interesting to make. I'd say it's very fun, and sometimes can be just as unwieldy as the real one must have been.
  10. That's the 2006 skin I made for The Long Game. I simply forgot to take it out the file before upload since that truck was used as a starting point. I've been planning on releasing both the 2006 and 2008 one for a bit, but I've been too busy with other stuff to get the trucks ready.
  11. First post on the sim site about this, but here is my latest main project, what I'm calling right now, the WerewolfNB (WNB for short), a V4-based breakable made with many set_beam_defaults and detacher_group edits. As a fun fact, I have not had to move a single node this whole project, it's all been work in the .truck file...painful. There is also no visible deformation, as this is all being done with the nodebeam only currently. Way too much work to make more stuff deform visibly. It also handles very well currently, landing nicely. Flag will still break off and make the rear end stiff, but it shouldn't be so easy. Just make sure you don't land on the throttle like Jimmy Creten! Here is my most recent test video below showing off some of the breakages. Yes, this works online. Off the top of my head, compared to the original breakables having breaking 4links, bodies, tires and swaybars, this adds in: Tweaking Swaybars (Front And Rear) Deformable 4links (Front And Rear) Deflatable Tires (Front And Rear) Stronger Flag (Falls Off On Forceful Contact) Steering Ram/Tierod Breakability (Front And Rear) Axle Coming Off Entirely (Front And Rear) Shocks Overcompressing To Break (Front And Rear) Just wanna thank Marcelo, Terron, Hydro, Danny Mackey, The Gov, and general feedback from friends on getting this idea to where it is now, as I'm figuring most of this stuff out on the spot. Just really happy with how this is turning out. Now, just to figure out how to make this easy to replicate... (And before you ask "Why Yellow ETL?". It's a truck I wouldn't accidentally run in a tour if the original idea (Deflating tires) didn't work)
  12. Name (First and last): Daniel Walker Truck: Trail Of The Long Knives Discord: Danny Werewolf#9179 Theme song: Truck link:
  13. Version 1.0.0

    696 downloads

    New Superman New, with a new setup, new paint, and new existence. I don't know what to say, but Superman is a very cool truck. Thanks to Gov and Bryant helping with the truck. Point is, Chad Fortune cool. (If credits are wrong, dm me here or on Discord to tell me who made what: Danny Werewolf#9179
  14. Version 1.0.0

    147 downloads

    Want a quick fix to spending 20 minutes painstakingly cutting out a truck? If you're actually good at keying, you'll love this mod. (This isn't supposed to look good, just possibly useful) Green/Blue/Redscreen meshes - me. Litterally everything else - More or less the V4 Pack creators.
  15. Version 1.0.0

    878 downloads

    Here. Some trucks created for TLG a while ago, Prowler and Pouncer. The face paints were done by me and Gov ( @DiggerFan13) while the rest of the truck and body was done by @LordFrostingand/or @xyrose. Obviously, massive credit to LordFrosting for making the original truck, the Predator Pack, what these trucks are based on. Sim-Monsters ...There really isn't much to this, aside from some awesome sounds by @JackMProductions called "ZoomCat" because yes. Ireallyhavenothingtosay.
  16. Version 1.0.0

    400 downloads

    A V1 Pack truck has come back from the grave, as Bob & Tom...of all trucks. Unironically, this is one of my favorite trucks that was in the V1 pack for some reason, and due to @DiggerFan13 (The Gov) realizing that Toxic's body was close, he painted the truck for me. Honestly, this truck was made it maybe 8 hours tops and I just love how it looks, aswell as handling great. The truck's based on my Team Suzuki 2008 (Probably will release soon aswell) and it's overall not too different. The setup is more or less based on when Paul Cohen drove it. This time, I'm pretty sure on the credits, but as usual, if you know anyone else that needs to be credited, DM me here or on Discord; Danny Werewolf#9179
  17. Version 1.0.0

    477 downloads

    First Wild Hair, now two trucks that I bet only a two dozen people care about. Jokes aside, I love this truck. It was originally started on for TLG Season 3 (Like alot of my trucks now that I realize), but got dropped because of issues with body mods. Thankfully, @DiggerFan13(The Gov) came along and helped with that, removing the racerback, sunvisor and the making the paint. Wave also made the Screamin' Demon logo. My part in all this is basically the setup n/b work and some other stuff. This truck is not easy to drive, because it's fun to drive. Gov also made a breakable version because why not.....And yes, it's 3 gears on purpose. The truck's more of a general representation of the truck, so that's why there's no racerback. Leaning more towards the one that ran late 00's, early 2010's anyway. I know the body was an edit of the 2008 Blue Thunder body used in RockGod's PEI Pack, Racerback and Visor removed by Gov, but I'm not sure who modelled it, someone said it was Andrew though. If you know anymore credits, or I made any mistakes in the main 3 credits, just dm me here or on Discord at Danny Werewolf#9179.
  18. Version 1.0.1

    1,230 downloads

    Hello again. Here's three trucks I made some months ago, Madusa more recent. I did the setups on all them, so blame me if you find them not CRD enough. And another thanks for Chris Hamilton and Bryant Steggall for doing 106.7 The Fox and Madusa 2009 respectively. Very happy with how this came out. I'm not sure who made what besides the biggest parts thanks to Marcelo's help with credits, but I know that all the props are found in Rockgod's PEI Pack. And I believe the shocks were in Rockgod's GD14 aswell. Please dm me here or on Discord at Danny Werewolf#9179 if you know who made what. Thank you! Link 1 - Madusa 2009 Link 2 - 106.7 The Fox (2007 Pastrana) Link 3 - Jetix 2007
  19. I really liked Travis's idea of retired trucks aswell, so here are most of my retired trucks....I was trying to do freecam with 7FPS. Technically, this isn't even all the trucks I've ever driven, but I forget what they were anyway. (Left To Right) MTRA S1/Shane's Fun Tour S2 - War Wizard MTRA S2 - Chillin' Villain MTRA S3 (1st half) - Son Uva Digger MTRA S3 (2nd half) - Heavy Hitter Shane's Fun Tour S3 - Hooligan The Long Game S1 - The Executioner The Long Game S2 - Grave Digger 14 FRA S1 - Samson
  20. Version 1.0.0

    543 downloads

    Hello, another mod from your least favorite fur on the site. This time, I swapped the NAMT Jurassic Attack and Maniac that Edy released almost a month ago, and put them onto the V4 node cause I generally like the V4 n/b better aswell as because I'm planning on using both of these in a tour I'm in. I hope this is fine because I did put a good amount of effort into it...mostly because the only meshes and textures used on both trucks were originally in the NAMT version. Here's everything I did that I can list off the top of my head, incase you're doubtful/curious. - Body versions - Made new setups for both (Jurassic Attack can power-wheelie just as easily) - Both trucks are pretty good at racing - Extended/shortened 4-link and sway bar lengths for new node - Kept RII Lights Working (Says in vehicle description) - Made Tires Collidible (See epic night screenshot above) - Moved shock shaft holder to be closer to placement on Maniac - Heavily edited/tweaked PEi Pack n/b to be closer to each chassis - Repainted tie-rods to be closer to pictures I found - Collidible wheelie bar! (Because why wouldn't you have one) -A ton of moving the parts inside the .truck because I like doing that. All the credits in the sidebar are the same as Edy's upload because basically nothing has changed with the truck aside from the nodebeam and the setup. Just wanna say, thank you a ton Edy for making the truck in the first place. An accurate Jurassic Attack and Maniac is something people have wanted for so long, and it's wonderful to finally have them. This was a pretty fun litterally 4-day project to work on. And yes, I got Edy's permission. -Danny Werewolf,
  21. Don Frankish Going Brr in V4. Fun fact, all I did for both of these trucks is extend, shorten or edit some models like the 4links, axles or swaybar-links. Makes me extra happy cause I won't have to ask every ror vet who made this 7 year old rod. Every single mesh is originally in Edy's NAMT version.
×
×
  • Create New...