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Tracks for outdated versions of Rigs of Rods.  Tracks in this category are built using the outdated terrn file system and will not work in modern versions of Rigs of Rods unless stated otherwise.

492 files

  1. Well had this track laying around, kinda forgot about it, was made for season 3, but Now for your playing pleasure here is Birmingham 2012.

    Credits

    Ground texture - Me
    Meshes - Me

    And to those that made the arena, crowd and car textures, I am horrible at remembering who.
    997 6
  2. Well here's Week 2 of Outlaws Racing League, Minneapolis, Minnesota. This is a custom track with a Chicago Style freestyle layout, but a right turn, St. Louis Style on the outside for racing. Freestyle also has an additional camper stack, and short bus stack. Something new that I recently made is an entrance banner. It is entirely non-collidable, so I made sure you guys aren't locked out of the entrance.

    Mirror 1 is the 1024. Mirror 2 is 2048.

    Credits:
    Models:
    Danny Mackey: Vehicles, Obstacles, Entrance Banner.
    Mark Colineri: Stadium.

    Textures:
    Danny Mackey: Dirt Floor, ORL Entrance Banner, Vehicle Textures (Recoloring/Ware Version)
    Mark Colineri: Stadium Crowd, Outlaws Racing League 2013 LED Banner.
    Klayton Halog: Original Dirt Texture.
    Sim-Monsters: Wall Banners, Crowd, Plastic, Metal Beams.

    Hope you guys enjoy.
    805 3
  3. Well, my first ever piece of content uploaded here. I know its not perfect, but I hope to get better being that this is my first completed track. I know I didnt put the starting or finishing lines on the track, still trying to figure that one out. Hope you guys like it.
  4. A track I made for season 2 of Monsters of ROR.

    credits:
    cars: Mark Colineri (edited textures by me)
    roof: Coconutmen
    dirt: Sim-monsters
    Crowd: Rockcrwlr
    others: google and Sim-Monsters

    Enjoy the track and many more tracks to come for season 3 of Monsters of ROR
    414 0
  5. Well this was a little project i was working on. Its a pretty fun track to drive on, hopeyou enjoy playing on it! I also wanted to do something diferent with the "mini" so tryed to make it a little bit MTM2 style but with ROR. Oh and also its is Racing and Freestyle in 1

    Credits:

    Some textures, stadium model, track building, mini - Me
    Stands texture - Rockcwrl
    Car, Van textures - Brian (Liquidfire)

    If i missed someone my apologies
    937 5
  6. This is Minneapolis 2011 that I had made for season 3. Enjoy!
     
    Credits:
    Track: ARF
    Stadium: Casey Graves
    Spawn Point, Track Positioning: Danny Mackey
    888 2
  7. This is my latest track. It is being released for the ORL season opener.

    Track model: Me
    Track Texture: Me
    Skybox model and texture: Steve Harlow
    Cars: Casey/Brian

    Enjoy
    780 5
  8. Well here's AME 3. Here you will find yet another all new race layout, featuring a car pad and a long straigt line to the finish. Enjoy the special new stuff thrown in for freestyle. First Mirror is the 1024, the second is the 2048.

    Credits:
    Danny Mackey:
    Models: Racing Stacks, Car Models, Stadium, Short Bus
    Textures: Dirt floor, Crowd, Sim-Monsters.com Logo

    Mark Colineri:
    Models: Freestyle Obstacles, Car Models, Train, Plane
    Textures: Tires, ORL Logo

    Klayton Halog:
    Models: Car Models
    Textures: Car Textures, Dirt Texture

    Sim-Monsters:
    Textures: Crowd, Banners, Cars, League Logos

    And if you want to have it, and haven't gotten it yet, just for poopy and giggles here's the link to the qualifying version of the track: Click Here
    1,285 4
  9. Well here's AME 3 Qualfiying. Here you will find yet another all new race layout, featuring a car pad and a long straigt line to the finish. Expect to see a final version sometime today or early tomorrow.

    Credits:
    Danny Mackey:
    Models: Racing Stacks, Car Models, Stadium.
    Textures: Dirt floor, Crowd, Sim-Monsters.com Logo

    Mark Colineri:
    Models: Freestyle Obstacles, Car Models
    Textures: Tires, ORL Logo

    Klayton Halog:
    Models: Car Models
    Textures: Car Textures, Dirt Texture

    Sim-Monsters:
    Textures: Crowd, Banners, Cars, League Logos
    442 3
  10. ***IMPORTANT INFORMATION***
    One of my beta testers seemed to be plagued by lag on this track. After removal of the chain-link fencing, the track ran much smoother.
    Therefore, I made two versions. Mirror 1 is the more detailed track. Mirror 2 is the LOW LAG version with the chain-link fencing removed.

    Remington County Fairgrounds is another track that I first created in MTM2. The inspiration from this track came from the brilliant MTM2 track made by Dustin Hart called Laurance County Fair. One of my all-time favorites. I wanted to make a fairgrounds style track, and I wanted it to be big, crazy, and fun. This second incarnation in the Remington Fairgrounds series fulfilled this goal of mine, as did it’s previous incarnation.
    Now it is back and better than ever in RoR!

    Additional notes: All the signs on the track have been set with no-collide properties. The fencing is also set with no-collide properties.
    For fun, the Truck Shop is in place for you to swap between your favorite trucks anytime you like.

    Credits:
    Stands, and field: Me.
    Stands/Crowd/Concrete Textures: Google edited by me. Crowd edited by Rock Crwler.
    Signs/poles: Me.
    Dirt Textures: Slickster edited by Me.
    Grass Textures: Me.
    Fencing: Constructed by Me. Textures from the RoR Repository. Fence code provided by Mitch Bumpass.
    Connex trailers: Me.
    Flatbed trailer: RockCrwler edited by Me.
    Cars: Casey Graves and Liquid Fire, Rock Crwler, Mark Colineri.
    Vans: Casey Graves and Liquid Fire.
    Breadvan: Rock Crwler.
    Box van: ARF edited by Me.
    Garabage Truck: Rock Crwler.
    NGK Spark Plugs logo: Liquid Fire.

    Thanks: Special thanks go out to my beta test team:
    JR Seasock
    Robbie Milburn:
    Runt9
    And to everyone who has made this track possible. Thank you!
    794 3
  11. Thank you for downloading San Marco Arena 1st Stop (2005). This is the first version of the San Marco series of tracks, and was my last best track that I released in MTM2.
    The racing course for both the monster trucks and offroad trucks is a classic St. Louis Style, twin oval layout. The freestyle is off the hook. Complete with wild and crazy obstacles/hits with plenty of opportunity for crossthread, slap wheelies, sky wheelies, and just about anything else you dare to pull off. Play it smart. This is not a track that is meant to be “Meents’d” over.
    Additional notes: All the signs and poles on the track have been set with no-collide properties. The signs are for decoration. The poles are not necessarily meant for penalties. They are in place as a guide of where the racing course and direction is.
    For fun, the Truck Shop is in place for you to swap between your favorite trucks anytime you like.

    Credits:

    Stadium built by me.
    Dirt textures: Me.
    Ramp textures: Me.
    Crowd texture: Me. Edited by RockCrwler.
    Floor/wall textures: Me.
    Exterior and Interior dome texture: Casey Graves.
    Tarp texture: Casey Graves. Recolored by Me.
    Signs, poles: Me.
    Cars, busses, vans (models and textures): RockCrwler, Mark Colineri.
    Box van/bread van (model and texture): ARF, Mark Colineri (edited by me)
    NGK Spark Plugs logo: Liquid Fire.

    Thanks: Special thanks go out to my many beta testers. Thank you for all your testing, and support!
    Thanks also go out to the many kind people who have donated/supplied me with wonderful models/art/resources in which I build my tracks with. Thank you all!
    Enjoy!
    812 4
  12. Here it is ladies and gentleman, Mayhem in Christmas Village! Tonight is sure going to be a good one, with a few surprises if you dare to try the track. Race course is a simple J-Drag, line up between the trees, go down the straight, and make the turn to come over the trailers. I worked really hard on this to get it done for today, so please do your best to enjoy it.

    Credits:

    Cars/Vans/Camper/Boxvan: Me
    Bus/Semi Trailer: Klayton
    Misc. Obstacles/Objects: Me

    Another thank you to Crazy for helping me test and Josh for giving me the opportunity to make this track.

    If I missed anyone, I apologize.
    734 9
  13. This is a just Freestyle event (if you didnt know). It was a pretty cool track to make, had to re-made it like 2 times but finally finished it!
    Hope you enjoy palying around on it! Specially Roach lol

    Credits:
    Vehicles textures- Mark Colineri
    Trees - North-Western frontier track makers
    Dumpster- Rockcrwl
    Floor, crowd, barrier textures - Me
    554 6
  14. The wait is over folks. This was the best replica track I had ever made until moving on to new textures. Enjoy!

    Mirror 1 - 1024

    Credits: Me, Brian, Casey
    1,841 8
  15. Another season 3 track of mine.

    Mirror 1 - 1024

    Credits:

    Casey, Brian, Me
    1,515 5
  16. Well here is the J Hook track that I have been working on. There maybe some updates in the future.
    901 6
  17. Go Wild.

    Mirror 1: Mediafire
    Mirror 2: Gamefront
    550 2
  18. Really clean track layout and alot of fun to race on .

    Mirror 1 - 2048
    Mirror 2 - 1024

    Credits:

    Casey, Brian, Me
    1,730 7
  19. This was my 1st track that I made for what was Season 3. More tracks to come. Enjoy.

    1st - 2048
    2nd - 1024

    Credits:

    Casey, Brian, Me
    1,254 7
  20. Thought there wasn't going to be a Fall Madness this year? WRONG. Here in this zip file is Fall Madness II, a track design like no other. Racing will hold a test to those capable of maneuvering through all forms of racing; tight U-Turns, long squared sections, and chicanes, together with table tops, car stacks, and a huge cross-over, will create the ultimate challenge for even the best of drivers. Freestyle will be a free-for-all on a course large enough for two Sam Boyd Stadiums. With giant step up doubles, plateaus, and bus jumps to even the simplest of pyramid stacks, wheelie cars, and sea container jumps; cross-threads, big air, and insane combos alike will become a common spectacle on this track.

    And what would a well made track be without proper credits to those who made it:
    Track Design:
    Danny Mackey

    Models:
    Danny Mackey (Track, Vehicles, Turn Poles, Banners)
    Mark Colineri (Stadium)

    Textures Made for Track:
    Danny Mackey: (Floor Dirt Textures, Crowd Textures)

    Textures:
    Danny Mackey: (Various Sponsor Banners, Turn Poles)
    Mark Colineri: (Bread Truck, Roof, Fall Madness II Logo, ORL Logo)
    Klayton Halog: (Club Box, Dirt Textures)
    Hot Shoe: (Banners)
    Travis Sewilo: (MLSM Logo)
    Sim-Monsters (Wall Banners, Crowd, LED Ad, Protective Plastic, Concrete)
    MTM2 (Vehicles)
    Rigs of Rods Repository (Sea Container)

    I think this pretty much sums everything up, want to thank everyone who helped out to make this a great track for a great event. Also thanks to everyone who choose this track to be home of Fall Madness II. It feels great to have someone use one of my tracks in an event, and Fall Madness of all of them. Enjoy and have fun everyone.
    2,287 6
  21. My first completed track!!!! Have never made a track before this one, and I'm glad you guys love it, so I'm sharing it with you guys!!!! I have no idea how long this track took, but once I got it in game, it was great to see that I'm not just a truck maker, but hopefully make more tracks in the future!!! There's a lot of people who helped me with this, I really thank you guys for that. Happy Thanksgiving, and I'll see you on the track!!!!

    Credits-
    Track- Me
    Cars- Rockcrwlr
    Stadium- Mark Colineri
    Exporting Help/Getting it in-game- Coconut Men

    I also would like to say thank you guys for all the positive feedback you guys gave for me to improve this track!!!!!
    1,067 4
  22. Happy Thanksgiving guys. I wish I could have released my recent projects earlier, but midterms were more important. This is a revamped version of my old RCD stadium from last year with better obstacles and an overall better track to play on. Hope you guys enjoy!

    Credits:

    Hot Shoe - Letting me edit his crowd texture
    Ethan Dean - Letting me use his racing idea he used for one of his old tracks

    *NOTE* - You may use any of my textures as long as credits are given.
    6,968 23
  23. Thank you all for 200 upvotes!
    Track includes a small wooden ramp for roll overs and side surfing, also has 3 jumps with a landing ramp, plus
    THE LOOP!
    credit:
    most textures: me and sketchup
    sim-monsters for the rest
    thanks again everyone
    1,239 7
  24. Here is the Baltimore 2012 POD map. Now, i am going to say this once.

    I DID NOT MAKE THE TRACK OR STADIUM.

    Track- All credit goes to Wolo, nice job buddy!

    Stadium- Casey Graves and all other makers, thanks for this amazing venue!

    I'm releasing this track because:
    It is a very nice track that I wanted the masses to enjoy.
    Me and Tom P will be using this for an event we'll be doing in the coming weeks in the wait for S3: We're reviving the Sunday Smashdown!

    Enjoy, and don't forget to sign up for the fun-run when the sign-ups come up, have fun and enjoy! Also, have a good Veterans Day everyone!
    1,454 3
  25. Here is my hometown track Arnhem 2012!

    The credits for the textures that are not mine and for the Blender Vehicles go to the makers of them!
    Thanks to Luke Wierenga for helping me out with the Team Destruction and Team Marvel banners.

    Hope you all enjoy this track!
    1,167 6



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