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Tracks for outdated versions of Rigs of Rods.  Tracks in this category are built using the outdated terrn file system and will not work in modern versions of Rigs of Rods unless stated otherwise.

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  1. Here is the first track they ever build in my hometown!

    The credits for the textures that are not mine and for the Blender Vehicles go to the makers of them!

    *Also made a new Crush Bus. If you want to use it please credit me.

    Enjoy this track!
    545 8
  2. “Tonight! I drive a truck with big wheels on it. Richard has a problem with stairs, and James gets lost!”

    Clarkson International Autodrome is a track/venue created for Alex “runt9” Vester ‘s International Dragging Series league. After much evolution, and a name change from its original “working title”, this track came to be a commemorative piece in honor of the man responsible for Top Gear as we know and love it: Jeremy Clarkson.

    The track’s initial concept came about during talks with Alex for making tracks/venues for the IDS season. I had thought it would be cool to do a venue in the UK. Alex agreed. After much deliberation on areas, venues, and locations in the UK, many of which were quickly scrapped, Alex finally said “just make a stadium and slap a random name on it.” I answered by blurting out “Clarkson Stadium”. Alex’s reply: “Oh my God do it!” The result: Clarkson International Autodrome is set in the place of Clarkson’s birth: Doncaster, England.

    This track breaks the norm in that it is the first track I’ve made in RoR that ISN’T stemming from or being remade from a previous version in MTM2. This is all brand new, fresh work which incorporates ideas that have been done before in RoR, but not too much in tracks made in Sim-monsters: animations. From the scoreboard bearing images of Clarkson’s faces, to the “Stig Approved” digital banners, this track was the guinea pig for these, and many more concepts and ideas. Some of which haven’t been done since MTM2.

    This track is also the first that I’ve built using most of my own vehicle models (excluding the bus model and textures provided by Mark Colineri which then served as the bendy bus).

    This project, spanning over many months to complete is ambitious, and hopefully, not rubbish.

    One final note: It is said that the Top Gear Personalities are in attendance for this momentous occasion. Keep a sharp eye, and you may just be able to spot them!

    As that is not really a bombshell, it is time to end. Thank you very much for reading. Goodbye!

    Credits:
    Circular stadium idea/ racing course layout: JR Seasock created by me.
    Stadium: created by me.
    Exterior stadium texture: RockCrwler.
    Bendy bus: Mark Colineri edited/bent by me.
    IDS Banner: Alex Vester edited by me.
    DTC Banner: Jason Lloyd edited by me.
    NGK Spark Plugs Banner: Liquidfire.
    Pressbox texture. Casey Graves edited by RockCrwler and me.
    Crowd texture. Google edited by RockCrwler and me.
    Safety hold texture: Casey Graves edited by me.

    All other vehicles/textures: Google edited by me.
    Dirt textures: me.

    Special thanks:

    Alex Vester: for the great opportunity to create a ridiculous and special venue for IDS. Thanks for letting JR and I get creative, and take many liberties in bringing this track to life. As cliché or odd as it sounds, it truly came out to be better than MY wildest expectations. Thank you!

    JR Seasock: My right hand man and go to guy for creative and inventive ideas. Thank you so much for helping me out on these projects and coming up with the insane stuff that you do. This track would not be as incredible as it is if it wasn’t for your ideas/concepts. Thank you so much!

    Ryan McCauley: Thank you very much for your ideas, inspiration for the “special” bits of this track, and for the quote at the start of this read-me. Thank you!

    Beta Team:
    JR Seasock
    Alex Vester
    Robbie Milburn
    Danny Mackey
    Ryan McCauley
    Damian Bowers
    Nick Kozak

    …and, our “tame racing driver”.
    1,263 7
  3. After a great event at Anaheim for Monsters of ROR, we travel to Rosemont for our next event.

    Credit:
    Dirt: Sim-monsters
    Cars and car textures: Mark Colineri
    Photos for scoreboard: Google
    Metal texture and Crowd: Rockcrwlr
    other textures: google and sim-monsters

    Enjoy the track and the little animations I included
    577 2
  4. Leighey Field is the first 1980’s Renegades/TNT Monster Truck Challenge style track that I’ve ever created in RoR. This is an all new, fresh track straight from my mind to RoR and has no ties with any past works I’ve created in MTM2.

    This track was created with painstaking attention to detail in an attempt to get the look, function, and feel correct to that of a TNT event.

    Features include animated Christmas Trees and a Brian Carson style stunt jump in the middle.

    Recommendations for the stunt jump is my personal favorite set of cars, the Burnside Pack of cars.

    Track created using chevys10’s 1986 Taurus Monster Truck.

    Credits:
    Venue built by me.
    Cars: Mark Colineri, Casey Graves and Liquidfire edited by me.
    Crowd textures: Rock Crwler edited by me.
    Pressbox texture. Casey Graves edited by me.
    Dirt textures: Me.
    Concrete/cement textures: Google edited by me.
    TNT/Renegades/Redman/ESPN/Restore logos, banners, and signs: Me.
    Chevrolet Banner: Google edited by me.
    Brian Carson Ramp and Action Events logo/banner: Me.
    Redman Pouch and Renegades Tin: Me.
    Christmas Tree: Me. Light bulb textures are from Google and edited by me.
    Flags: Me.

    Thanks to Damian Bowers for beta testing this track!
    Thanks to Eric for testing out the angle/position of the Christmas Trees!

    Enjoy!
    1,513 8
  5. This track isnt that amazing but isnt that bad so i hope you like it. This is gonna be used on Monster Of ROR

    Credits

    Coconutmen - Stadium model, track building and some tetxures

    Mark Colineri - Car, van, bus models and textures

    If i missied someone i apoligize
    1,573 7
  6. Well, one of my best tracks IMO. Hope you enjoy messing around on it, by the way its a Racing and Freestyle in one. Also i think Auz is using this for his league.
    If theres any issues IM me on AIM or PM me here on SM.

    Credits:
    Coconutmen - Track and some textures
    Zach - Boxvan
    Brian (Liquidfire) - Car and van textures
    Klayton - Metal Supports texture

    If i missed someone i apolagize
    648 1
  7. Hey guys, here is my first all freestyle track. Hopefully we use this on an episode of DJMRacing Showdown. I suck at painting track which is why the paint is so terrible.

    Credits:

    klayton: car model, car texture, dirt texture

    Devin Doss: DJMRacing Wallbanners

    Sim Monsters: Concrete texture, tarp texture, crowd texture

    If I forgot anyone, I apologize.
  8. Hey guys! This is my first track uploaded to sim-monsters. I have been waiting to release one to you guys. It is a small arena but im very proud of it! Hope too see more out of me coming soon.




    Credits:

    Rock: Cars, Red and Yellow cars, Dirt, Red Tarp

    Coconutmen: Red/yellow cars, Stadium (edited by me)

    Sm crew: Crowd texture

    Edit: Added Houston 2010.raw
  9. well, Here is the first stop for the Monster Jam portion of Monsters of ROR. This event will be ran on the 23rd, and you should check the show line-ups to see if you are going to be there!

    credits:

    cars, car textures, metal texture, crowd texture, and dirt- Rockcrwlr
    wall banners- sim-monsters
    other textures- google

    the rest is made by me. Sorry if I missed anyone

    Enjoy!
    635 0
  10. Here is a quick and easy track. Hope you guys enjoy.

    Credits:

    Klayton: car model, car texture, dirt texure
    RKM: Arena Model
    SM: crowd texture, wallbanner texture, tarp texture
    Aaron Lurie: modified half and half car texture


    If I forgot someone, I apologize.
  11. The wait is finally over!!!!! After a long time of working on this track, and getting the bugs worked out, the completed track is here for you guys to enjoy! I'd like to thank everyone for all the support for this track and all the suggestions to make it better. This has been my biggest project thus far, and I'm glad to be finished with this track. Huge thanks goes to my friends and beta testers for all the feedback I got to make this track as good as I can make it. Before anyone asks, no, there's not a Blacksmith in the dumpsters as it will add verts and won't even have the right paint scheme back when Pablo drove it in the actual event. Thank you again for everything and enjoy World Finals 2!!!!!!!!

    Credits-
    Cars/Obstacles- RockCrwlr
    Toolkit Placement- Blair Lockhart
    Texturing/Car Placement- Me
    Beta Testers- Josh Gajewski, Blair Lockhart, Aaron Lurie, Julio Vellon, Mason Watts, Devin Doss, Jack Merkle, thank you guys for the testing!
    2,165 8
  12. Another track that was made for S3. Enjoy.

    Mirror 1 - 1024
    Mirror 2 - 2048

    Credits: Me and Casey (wallbanners and bottom half of the pressbox)
    1,579 2
  13. Thank you to Rock for the cars
    Thank you to The original maker of the stadium (unsure, please tell me of you are reading this)
    Thanks to all my friends who helped along the way and anyone else I may have forgotten!
    287 0
  14. Thank you to Rock for the cars
    Thank you to The original maker of the stadium (unsure, please tell me of you are reading this)
    Thanks to all my friends who helped along the way and anyone else I may have forgotten!
    605 7
  15. Hi, my first track uploaded to SM, and probably the most randomest track.

    wall , all vehicle and smokestack textures by the one and only RockCrwlr
    red concrete pole, walmart entrance and logo from Google
    concrete texture from the SM team
    parking lot texture from Aaron Lurie
    tree texture from Edy

    @ Liquidfire, srry man, I couldnt find a better texture for the entrance.
    I got rid of half the trees i had in the pic in S.Y.P, and it really helped get rid of lag.
    780 5
  16. Here is another replica that i made. Hope you guys enjoy.

    Credit:

    Me: Track model and texturing
    Dylan Bierner: Stands model and texuring. Cali texture
    Klayton: Car model, car texture, dirt texture.
    Sim monsters: Crowd texture, banner texture, press box texture, concrete texture


    If i forgot to credit someone, please tell me.
  17. Well here is it, Chico 2012 this is a slippery track guys, soo be careful! Also Auz is usign this for CFMTS. So hope you like.
    If theres any issues please tell me and sure ill will fix it!

    Credits
    Car, van and bus- Mark Colineri
    Dirt texture- Rockcwrl, Coconutmen
    Other textures, other models- Coconutmen


    Advice: dont go to wild if your in freestyle lolz
    618 0
  18. Credits:
    Track: ARF
    Stadium: Casey Graves
    Spawn Point, Track Positioning: Danny Mackey
    1,173 3
  19. Credits:
    Track: ARF
    Stadium: Casey Graves
    Spawn Point, Track Positioning: Danny Mackey
    1,108 5
  20. Credits:
    Track: Casey Graves
    Stadium: Casey Graves
    Textures: ARF
    Spawn Point, Track Positioning: Danny Mackey
    1,268 2
  21. I would like to present San Diego 2013 as the first major stadium to be released and my first attempt at a replica track. I would like to say big thanks to Aaron and Blair for spending hours with me to make this track to the best of my abilities. Hope you guys enjoy it.

    Credit:

    Klayton: Car model, car textures

    Sim Monsters: stadium model, concrete texture, wall banners, crowd texture



    Once again, hope you guys enjoy the track.
  22. Well here is a track i made with a unique center piece. Mason gave me the idea of making a stadium length long table top. So i made that into this track. Hope you guys enjoy it.

    Credit:

    Klayton: car models, car textures, dirt textures

    Ethan Dean: crowd textures

    Sim-Monsters.com: wall banner textures


    If I got someone for credit, please tell me.
  23. here it is my 2nd track for sm and my very 1st replica track it isn't the best just for the warning i'm still working with Blender so it is laggy with the jumps but it is actually an ok track i think!
    Credits:
    Stadium-Mark's stadium used for the 2012 version

    Textures- Rock for the cars and track floor and stadium textures and i will give him some credit but i edited the middle jump cars to make the colors by copying and pasting so a little credit goes to me, the lines on the track are mine also.

    Cars: Like i said before the cars are also rock's

    I hope you like it and let me know if i should keep it up with the replica's after all not many arenas on here but sadly still nowhere near mark and rock's tracks!
    375 6
  24. Well here's something 10 months in the making (literally). This track was not only held in early March of 2012, but was built from mid-March to early April in Blender. After waiting nearly a year, it's finally being ran as Week 4 of ORL. Since this is an old track, I only made a 1024 version.

    Credits:
    Models:
    Danny Mackey: Track, Entrance Banner, Dumpsters.
    Mark Colineri: Stadium.
    Sim-Monsters: Vehicle Models.

    Textures:
    Danny Mackey: Vehicle Colors, Dirt Floor (Chalk Lines), Crowd,Wall Banners (Remade).
    Johan Seminario: Dirt Floor (Design).
    Mark Colineri: Roof Metal, LED Banner.
    Sim-Monsters: Dirt, Vehicle Textures, Original Banners, Plastic, Crowd, Dumbsters, Concrete
    872 2
  25. Time to start releasing some more tracks.

    Mirror 1 - 2048
    Mirror 2 - 1024

    Credits:

    Me, Google, Liquid/Casey, and K.Cmods (original scoreboard textures)
    1,365 12



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