Jump to content
Sim Monsters

Downloads

Category:   All

Featured Downloads

  • Sim- Monsters V4 By liquidfire215

    • 29938
    • 87
    Well the wait is over, patch will come to fix remaining issues. Thanks to everyone who contributed, full list will be added to all who contributed. Added Gamefront link This pack was made for ROR version .37, you must download a .37 variation for the trucks to spawn in correctly!
  • Oakland 2013 By RockCrwlr

    • 3723
    • 6
    So yea here's Oakland. Went through hell to make the stadium. Racing is a bit hard since the turn cars are a bit close to the edges of the turn...you'll see what I mean. Anyays have fun! Credits: Me, Google, Liquidfire, Danny Mackey, Hot Shoe (Light bulb, crowd [edited by me]).
  • Overkill Evolution By dd07205

    • 4241
    • 26
    After about two months of very hard work, I can proudly say that Overkill Evolution is now released! This is probably my best work in Rigs of Rods to date, and I couldn't have done it without a great team of people behind me! Enough said, let's get to the credits so these people can get the recognition they deserve! Building Team: Daniel Donnelly (DanDon) Mark Colineri (Mark Colineri) Nicholas Kozak (Outlawed) John Dough (John Dough) Johan Seminario (acdcfan56) Matt Wilkinson (SealedGecko) Edy Beltran (Coconutmen) Credits: Body Model/Graphics - John Dough, acdcfan56 Chassis Model - Outlawed Chassis Construction - DanDon, Mark Colineri Chassis Texturing - Mark Colineri Engine Model/Textures - SealedGecko, RockCrwlr, Mark Colineri Transmission Model/Textures - acdcfan56 Transfer Case/Output Shafts Model/Texture - crazyman444 (modified by DanDon) Lexan/Diamond Plate Models - DanDon (textured by Mark Colineri) Pedals Model/Textures - acdcfan56 Shocks Model/Textures - Sim-Monsters V4 Pack Makers (modified by DanDon), Coconutmen Tire Model/Texture - RockCrwlr Rim Model/Texture - acdcfan56 (modified by Wambo, DanDon), Wambo 4-Link Bar, Steering Ram, Tie Rod, Driveshaft Model/Textures/Placement - DanDon Axle Housing Model/Texture - crazyman444 (about 80% modified by DanDon), DanDon Rear Steer Motor Model - DanDon Coil Model/Texture - Sim-Monsters V4 Pack Makers, Coconutmen Battery Model/Texture - Sim-Monsters V4 Pack Makers Shock Placement - DanDon, SealedGecko Suspension Set-Up - DanDon If I forgot anyone or anything, I do apologize and let me know through a private message and I will be sure to update the list of credits! Another big thanks to everyone involved and I hope everyone on the Sim-Monsters community enjoys this awesome truck!
  • Myrtle Beach Speedway - 1990 By Hot Shoe

    • 1628
    • 3
    In 1990 the monsters of the TNT Monster Truck Series came to do battle at the Myrtle Beach Speedway in Myrtle Beach SC. As was the case for many race tracks that the monsters raced at, the biggest concern was having little room on each side of truck as the drivers wrestled their machines down the alley in an attempt to avoid an altercation with the barriers. One such truck unfortunately had a meeting with more than just the barriers. At the end of his run, Steve Cain in “King Kong III” suffered breakage to a sway bar which shot him towards the left hand barrier of the track. Hopping over the barrier on two wheels, the truck smashed through and toppled the track's 76 sign, settled down on all fours for a few moments before veering to the left once more. At the climax of this already wild ride, Steve Cain and “King Kong III” rolled over, landing on top of and destroying two brand new county patrol cars, with the truck momentarily bursting into flames. Within moments of the truck coming to a stop, Steve Cain removed himself from the truck, and walked away from one of the most iconic spectacles in monster truck crashes. This is the site of that spectacular wreck. The RoR re-creation of Myrtle Beach Speedway, 1990. ***NOTES*** MIRROR 1 is the FULL DETAIL version of the track. MIRROR 2 is the LOW DETAIL version of the track. This track not only has the replicated, straight line event as seen on the TNN Trucks and Tractor Power Broadcast, but also a custom, “roundy-round” racing layout. The tracks have been titled as follows. Full detail versions: DAY-Myrtle Beach 1990-REPLICA DAY-Myrtle Beach 1990-CUSTOM NIGHT-Myrtle Beach 1990-REPLICA NIGHT-Myrtle Beach 1990-CUSTOM LOW LAG versions: DAY-Myrtle Beach 1990-REPLICA-LOWLAG DAY-Myrtle Beach 1990-CUSTOM-LOWLAG NIGHT-Myrtle Beach 1990-REPLICA-LOWLAG NIGHT-Myrtle Beach 1990-CUSTOM-LOWLAG To easily find these tracks in the Terrain Loader, simply type “MY”in the search bar. The on track props (signs, light poles, stands, barriers, 76 sign, fencing, poles, Christmas Trees, etc.) have been set with no-collide properties. On the LOW LAG version of the track, the fencing has been removed in order to reduce lag. For fun, the Truck Shop is in place for you to swap between your favorite trucks anytime you like. Credits: Track: Built by Me. Grass textures are by Me. Dirt Textures are by RockCrwlr. Track surface textures are from Google and edited by Me. White lines painted by Me. Fencing: Built by Me. Textures are from Google and edited by Me. Light poles: Built by Me. Textures are from Google and edited by Me. Light bulb textures are from Google and edited by me. Light flare texture is from RockCrwlr. Stands/press boxes: Built by Me. Crowd, stairs, press box siding and windows are from RockCrwlr. Press box Roof, concrete, and support textures are from Google and edited by Me. Cars: Slickster edited by Me. Ford Aerostar Van, Chevy Silverado, Ford Thunderbird: Built by me. Textures are from Google and edited by Me. Light bars: Me. Textures are from Gabester. Walls/barriers/armco: Built by Me. Textures are from Google and edited by Me. Wooden poles: Me. Textures are from Google and edited by Me. TNT Motorsports Logo: Supplied by Michael DesRoches and edited by Me. Renegades/Renegades The Taste a Pouch Can’t Tame/Redman/Motorola Radius/Winston Racing Series banners, and signs: Me. McDonalds/Budweiser/Plano/Bobcat/Carquest/Hooker Headers/Jegs/O'Reilly Auto Parts/K&N Filters/Chevrolet/The Heartbeat of America/Coca Cola/Nascar logos: Google edited by Me. Safety hold texture: Casey Graves edited by me. Christmas Tree: Built by Me. Light bulb textures are from Google and edited by me. Red and White Tires: Me. Textures: Gabester edited by Me. Tire sidewall is from Google edited by Me. Cones: Built by Me. Textures by Me. Beta testers: John Brown (DiggerFan) Chadwick Deerfoot (DirtyDawg) Daniel Donnelly (DanDon) Special thanks to John Brown (DiggerFan) for teaching me a method to add "collision boxes" to the armco barriers. Thank you, sir! Enjoy!
×