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SM V5 v1.2.0-beta

   (20 reviews)

37 Screenshots

About This File

DO NOT UNZIP THIS PACK. THIS ZIP CONTAINS SUBFOLDERS THAT HELP KEEP FILES ORGANIZED.
IF YOU UNZIP THIS PACK, IT WILL NOT WORK.



Since 2010, Sim-Monsters.com has been working towards creating the best monster trucks for Rigs of Rods. The community has seen 4 major versions of our trucks, with the last version released in 2012. 10 years later and our community has taken V4 and pushed it to its limits, making some of the best looking content available. However, it is time to take a big step forward, it is time for V5.

Development of V5 has started at the beginning of 2021 and has seen that time spent modeling, texturing, tuning, and testing to create the latest and greatest in monster truck simulation for Rigs of Rods.

The first issue we wanted to correct was making V5 accurately scaled, all previous versions have used models that overscale the truck by about 1.1x and were not proportionally accurate.  Our models were made as close to 1:1 as possible to real life and allow the underlying node/beam and settings to behave better as well. We used 3D scans from an iPhone as well as physically measured assembled trucks and body parts to ensure the trucks stance and measurements are as accurate as possible.

Shown is a V4 CRD truck side-by-side with a V5 CRD truck:

Spoiler

HTX08Gc.jpg

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6rzEhBp.jpg

 

Our texture work has seen great improvements from the use of Substance Painter which allows us to import our 3D models and apply advanced texturing methods, offering a far greater level of detail than we have been able to create previously.  Now textures can have detailed scratches, wear, and materials applied to them in Substance Painter that are specific to the type of metal, plastic or other material we want to make.

Spoiler

n3UPMq3.png

OPurKod.png

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Over the past two years, most of our time has been spent testing, tuning, and adjusting the node/beam settings so these trucks behave as close as possible to their real life counterparts.

The work does not end with this first release however, now it is your turn to drive and test these trucks and help us improve them further.

Going forward we plan to continue improving these trucks as needed, as well as making more trucks for the CRD and moving on to making other chassis.


General Credits:

  • CRD Node/Beam and Settings: Aaron Lurie/Danny Mackey
  • CRD Chassis: Aaron Lurie/Nick Kozak (Model) | Edy Beltran/Aaron Lurie (Texture)
  • CRD Chassis Props: Aaron_Lurie/Andrew_Sheets/Johan_Seminario/Edy_Beltran/Fernando_Martinez/Matt_Wilkinson (Model) | Aaron_Lurie/Edy_Beltran (Textures)
  • CRD Fourlinks: Andrew Sheets (Models) | Aaron Lurie (Textures)
  • CRD Swaybars: Aaron Lurie/Edy Beltran (Models/Textures)
  • CRD Driveshaft: Johan Seminario (Models) | Aaron Lurie/Brian Langford (Textures)
  • PEI Axle: Andrew Sheets/Johan Seminario (Models) | Brian Langford (Textures)
  • PEI Axle Brake Calipers: Andrew Sheets (Models) | Aaron Lurie (Textures)
  • PEI Axle Brake Rotor/Cage/Pads: Johan Seminario (Models) | Brian Langford (Textures)
  • PEI Shocks: Aaron Lurie (Models/Textures)
  • Rims/Planetaries: Johan Seminario (Models) | Aaron Lurie (Textures)
  • BKT Tire: Andrew Sheets (Model) | Edy Beltran/Andrew Sheets (Texture)
  • Lights/Flares: Aaron Lurie/Terron Fuller/Danny Mackey
  • Body Mounts: Danny Mackey/Aaron Lurie (Models) | Aaron Lurie (Textures)
  • Driver Model: Monster Jam Steel Titans (Model/Texture)

Truck Credits:

  • Bakugan Dragonoid: Johan Seminario/Edy Beltran (Model) | Johan Seminario (Texture)
  • Blue Thunder: Andrew Sheets (Model) | Johan Seminario (Texture)
  • Earth Shaker: Andrew Sheets/Fernando Martinez (Model) | Edy Beltran/Mason Paul (Texture)
  • El Toro Loco: Jake Urnes (Model) | Johan Seminario (Texture)
  • Grave Digger: Terron Fuller/Andrew Sheets (Model) | Johan Seminario (Texture)
  • Lucas Stabilizer: Aaron Lurie (Model) | Devin Doss (Texture)
  • Megalodon: Andrew Sheets (Model) | Edy Beltran/Aaron Lurie (Texture)
  • Megalodon Nitro Neon: Edy Beltran (Texture)
  • Mohawk Warrior: Andrew Sheets (Model) | Edy Beltran (Texture) | Edy Beltran (Mohawk)
  • Monster Energy (Escalade): Andrew Sheets (Model) | Mason Paul (Texture)
  • Monster Energy (F150): Andrew Sheets (Model) | Mason Paul/Johan Seminario (Texture)
  • Monster Jam Stunt Truck: Andrew Sheets (Model) | Fernando Martinez (Texture)
  • Monster Mutt: Edy Beltran/Terron Fuller (Model) | Edy Beltran/Johan Seminario (Texture) | Johan Seminario/Aaron Lurie (Tongue/Tails/Ears) | Jackson Meszaros (Ears Node/Beam)
  • Rod Ryan 2022: Tyler Richmond (Texture)
  • Scooby-Doo: Terron Fuller (Model) | Edy Beltran/Aaron Lurie (Texture)
  • Sim-Monsters: Terron Fuller (Model) | Edy Beltran (Texture)
  • Soldier Fortune: Edy Beltran (Model/Texture)
  • Soldier Fortune Black Ops: Edy Beltran (Model/Texture)
  • Superman: Andrew Sheets/Aaron Lurie (Model) | Aaron Lurie (Texture)

Thank you to all our V5 Contributors and Testers:


For best quality, be sure to enable `Realtime Reflections` in your graphics settings:
dwW0k0x.png

How to Install Rigs of Rods:
https://docs.rigsofrods.org/gameplay/installing-the-game/

 

How to Install SM V5 CRD:

  1. Open Windows Explorer
  2. Go to `My Documents` > `My Games` > `Rigs of Rods` > `mods`
  3. Place the downloaded zip in the `mods` folder.

 

If you are suffering from low FPS, consider doing the following:

  • Run Rigs of Rods in fullscreen, not windowed
  • Run Rigs of Rods in a smaller resolution
  • Lower your graphics settings.
    • Lower shadow quality
    • Turn shadows off
    • If "Texture filtering" is set to Anisotropic. lower the Anisotropy levels
    • Reduce "Texture filtering" to Trillinear, Bilinear, or None
    • Lower FSAA in the Render System tab
    • Reduce/turn off Realtime reflections
  • Make your textures smaller
    • Copy large textures out of the zip
    • Resize them to be smaller
    • Copy them back into your zip
  • Disable flexbodies on tires (tires will not flex or appear broken)
    • Copy the .truck file(s) out of the zip and paste them somewhere else (your Desktop, Documents, ect.)
    • Edit the .truck file(s) with Notepad (or any other text editor)
    • Find the line for "flexbodies"
    • Move each line that ends with "BKT2021.mesh" above the line that says "flexbodies"
    • Delete the lines beginning with "forset" that were below each line ending in "BKT2021.mesh"
    • Save and copy the .truck(s) back into the zip
    • Before:
    • PK0IByf.png
    • After:
    • v8Roa0p.png

We will be looking into making an FPS version of the trucks in a future update.


What's New in Version v1.2.0-beta

Released

  • Trucks
    • Bakugan Dragonoid
      • Updated Bakugan logo's on sides and roof
    • El Toro Loco
      • Added moving horns
      • Updated bead lock color
    • Grave Digger
      • Fixed numbering in skin descriptions
    • Lucas Stabilizer
      • Changed spec/shine textures
      • Updated texture for extra parts of body
    • Mohawk Warrior
      • Updated spec/shine textures for rim
    • Superman
      • Added Superman 2017
      • Added Superman Reimagined
  • CRD
    • Updated physics and handling
    • Updated spec/shine textures
    • Updated texture for driveshaft
    • Updated texture for shock shafts
  • Like 7
  • Upvote 7

User Feedback

Recommended Comments



13 minutes ago, GraveDigger35 said:

It's alright i guess nothing much changed other than the scaling of the trucks

Incorrect, but I hope you're having fun with the new trucks!

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All-in-all the mod looks great. The Digger paint looks a bit wonky to me, but other than that, this is a great mod! Great Work SM Team!!

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41 minutes ago, Double.D ッ said:

Incorrect, but I hope you're having fun with the new trucks!

I can easily have the same experience with the other trucks, 🤷‍♀️

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1 hour ago, GraveDigger35 said:

It's alright i guess nothing much changed other than the scaling of the trucks

Thankfully your eyes worked well enough to find the download button, Christmas miracles do happen!

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9 minutes ago, Outlawed said:

Thankfully your eyes worked well enough to find the download button, Christmas miracles do happen!

Hahaha.....funny, did you come up with that yourself? or did you need help considering you're not too bright 

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23 minutes ago, GraveDigger35 said:

Hahaha.....funny, did you come up with that yourself? or did you need help considering you're not too bright 

did you just tell one of the site like admins hes not too bright lol, chassis pack creator?? Canadian Crippler driver legend. you have lost this battle. please refrain from talking to my Canadian dad like that. Merry Christmas 

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5 minutes ago, Block said:

did you just tell one of the site like admins hes not too bright lol, chassis pack creator?? Canadian Crippler driver legend. you have lost this battle. please refrain from talking to my Canadian dad like that. Merry Christmas 

Ok......And? i just put my opinion of the truck out there and you idiots bash me for it like the V5 is god's gift to man 

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3 minutes ago, GraveDigger35 said:

Ok......And? i just put my opinion of the truck out there and you idiots bash me for it like the V5 is god's gift to man 

Ignorance 

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7 hours ago, GraveDigger35 said:

It's alright i guess nothing much changed other than the scaling of the trucks

Hating just to hate must be fun. If you want to ignore the work that was done, and the fact that the trucks are literally 1:1 with their real life counterparts, that's up to you. It detracts none from what has been accomplished with this no matter how much you think your baseless comment matters. Thank you for downloading, Merry Christmas!

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  • Upvote 1
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3 hours ago, Disturbedracing99 said:

They all look great, will there be a standalone release for each individual truck at somepoint?

Not for V5, we will continue adding trucks/chassis types to this over time. However, when we are ready, everyone else will be able to upload their own standalone trucks to the site.

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10 hours ago, GraveDigger35 said:

It's alright i guess nothing much changed other than the scaling of the trucks

bruh who even r u to comment stuff like that, v5 is sick man lol!

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9 hours ago, Chaos2TheMax said:

All-in-all the mod looks great. The Digger paint looks a bit wonky to me, but other than that, this is a great mod! Great Work SM Team!!

Curious to know what is wonky on the Digger paints!

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24 minutes ago, acdcfan56 said:

Curious to know what is wonky on the Digger paints!

The ghost mounds look kind of re-used from the old digger paints from before. But that's just a small detail, its not too much of a bug for me :) 

Unlike my friend GD35, I'm not trying to intentionally make anyone upset, just giving a certain POV from what I've seen.

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2 minutes ago, Chaos2TheMax said:

The ghost mounds look kind of re-used from the old digger paints from before. But that's just a small detail, its not too much of a bug for me :) 

Ah the tombstones? No everything on the truck was hand painted! Hope this helps!

 

image-2.png

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3 hours ago, Mark Colineri said:

Hating just to hate must be fun. If you want to ignore the work that was done, and the fact that the trucks are literally 1:1 with their real life counterparts, that's up to you. It detracts none from what has been accomplished with this no matter how much you think your baseless comment matters. Thank you for downloading, Merry Christmas!

I'm not hating just to hate, other than the scaling, and the minor details, to me nothing much has changed, not my fault your sorry asses can't handle negative criticism worth a damn 

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26 minutes ago, acdcfan56 said:

Ah the tombstones? No everything on the truck was hand painted! Hope this helps!

 

image-2.png

I was actually referring to the faces on the side panels, apart from that, everything is great!

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7 hours ago, Chaos2TheMax said:

I was actually referring to the faces on the side panels, apart from that, everything is great!

Like the actual Ghost on the side? And no worries, glad you're enjoying it! Just showing yeah that it's also hand painted. Mimicking airbrushing was quite the task haha (ill delete the image in a bit so its not horribly photocropped haha)

 

 

 

7 hours ago, GraveDigger35 said:

I'm not hating just to hate, other than the scaling, and the minor details, to me nothing much has changed, not my fault your sorry asses can't handle negative criticism worth a damn 

No need for the language, it's just not that deep.

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6 hours ago, acdcfan56 said:

Like the actual Ghost on the side? And no worries, glad you're enjoying it! Just showing yeah that it's also hand painted. Mimicking airbrushing was quite the task haha (ill delete the image in a bit so its not horribly photocropped haha)

 

 

image-4.png

No need for the language, it's just not that deep.

Yes, the ghost on the side, haha.

Again, I’m not trying to start a riot or anything; just a small detail that came to my attention.

 

I’m so used to seeing Grave Digger that all the ghost faces look the same to me, haha. But no worries, I understand! Merry Christmas acdcfan56 :D 

Edited by Chaos2TheMax
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48 minutes ago, Chaos2TheMax said:

Yes, the ghost on the side, haha.

Again, I’m not trying to start a riot or anything; just a small detail that came to my attention.

 

I’m so used to seeing Grave Digger that all the ghost faces look the same to me, haha. But no worries, I understand! Merry Christmas acdcfan56 :D 

Not an issue at all! Always happy to respond and explain if ever needed. Didn't feel like you were trying to start something at all. Merry Christmas!

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On 12/25/2022 at 12:43 AM, GraveDigger35 said:

It's alright i guess nothing much changed other than the scaling of the trucks

bro what have you been smoking. Even I can see this is a massive difference/upgrade compared to base V4 and Convoy node.

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34 minutes ago, Ten said:

bro what have you been smoking. Even I can see this is a massive difference/upgrade compared to base V4 and Convoy node.

Well sorry, but to me, other than the scaling and the minor details, everything feels the same, and not my fault this damn site has a meltdown anytime someone post an opinion on anything 

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