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SM V5 v1.2.0-beta

   (20 reviews)

37 Screenshots

About This File

DO NOT UNZIP THIS PACK. THIS ZIP CONTAINS SUBFOLDERS THAT HELP KEEP FILES ORGANIZED.
IF YOU UNZIP THIS PACK, IT WILL NOT WORK.



Since 2010, Sim-Monsters.com has been working towards creating the best monster trucks for Rigs of Rods. The community has seen 4 major versions of our trucks, with the last version released in 2012. 10 years later and our community has taken V4 and pushed it to its limits, making some of the best looking content available. However, it is time to take a big step forward, it is time for V5.

Development of V5 has started at the beginning of 2021 and has seen that time spent modeling, texturing, tuning, and testing to create the latest and greatest in monster truck simulation for Rigs of Rods.

The first issue we wanted to correct was making V5 accurately scaled, all previous versions have used models that overscale the truck by about 1.1x and were not proportionally accurate.  Our models were made as close to 1:1 as possible to real life and allow the underlying node/beam and settings to behave better as well. We used 3D scans from an iPhone as well as physically measured assembled trucks and body parts to ensure the trucks stance and measurements are as accurate as possible.

Shown is a V4 CRD truck side-by-side with a V5 CRD truck:

Spoiler

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Our texture work has seen great improvements from the use of Substance Painter which allows us to import our 3D models and apply advanced texturing methods, offering a far greater level of detail than we have been able to create previously.  Now textures can have detailed scratches, wear, and materials applied to them in Substance Painter that are specific to the type of metal, plastic or other material we want to make.

Spoiler

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Over the past two years, most of our time has been spent testing, tuning, and adjusting the node/beam settings so these trucks behave as close as possible to their real life counterparts.

The work does not end with this first release however, now it is your turn to drive and test these trucks and help us improve them further.

Going forward we plan to continue improving these trucks as needed, as well as making more trucks for the CRD and moving on to making other chassis.


General Credits:

  • CRD Node/Beam and Settings: Aaron Lurie/Danny Mackey
  • CRD Chassis: Aaron Lurie/Nick Kozak (Model) | Edy Beltran/Aaron Lurie (Texture)
  • CRD Chassis Props: Aaron_Lurie/Andrew_Sheets/Johan_Seminario/Edy_Beltran/Fernando_Martinez/Matt_Wilkinson (Model) | Aaron_Lurie/Edy_Beltran (Textures)
  • CRD Fourlinks: Andrew Sheets (Models) | Aaron Lurie (Textures)
  • CRD Swaybars: Aaron Lurie/Edy Beltran (Models/Textures)
  • CRD Driveshaft: Johan Seminario (Models) | Aaron Lurie/Brian Langford (Textures)
  • PEI Axle: Andrew Sheets/Johan Seminario (Models) | Brian Langford (Textures)
  • PEI Axle Brake Calipers: Andrew Sheets (Models) | Aaron Lurie (Textures)
  • PEI Axle Brake Rotor/Cage/Pads: Johan Seminario (Models) | Brian Langford (Textures)
  • PEI Shocks: Aaron Lurie (Models/Textures)
  • Rims/Planetaries: Johan Seminario (Models) | Aaron Lurie (Textures)
  • BKT Tire: Andrew Sheets (Model) | Edy Beltran/Andrew Sheets (Texture)
  • Lights/Flares: Aaron Lurie/Terron Fuller/Danny Mackey
  • Body Mounts: Danny Mackey/Aaron Lurie (Models) | Aaron Lurie (Textures)
  • Driver Model: Monster Jam Steel Titans (Model/Texture)

Truck Credits:

  • Bakugan Dragonoid: Johan Seminario/Edy Beltran (Model) | Johan Seminario (Texture)
  • Blue Thunder: Andrew Sheets (Model) | Johan Seminario (Texture)
  • Earth Shaker: Andrew Sheets/Fernando Martinez (Model) | Edy Beltran/Mason Paul (Texture)
  • El Toro Loco: Jake Urnes (Model) | Johan Seminario (Texture)
  • Grave Digger: Terron Fuller/Andrew Sheets (Model) | Johan Seminario (Texture)
  • Lucas Stabilizer: Aaron Lurie (Model) | Devin Doss (Texture)
  • Megalodon: Andrew Sheets (Model) | Edy Beltran/Aaron Lurie (Texture)
  • Megalodon Nitro Neon: Edy Beltran (Texture)
  • Mohawk Warrior: Andrew Sheets (Model) | Edy Beltran (Texture) | Edy Beltran (Mohawk)
  • Monster Energy (Escalade): Andrew Sheets (Model) | Mason Paul (Texture)
  • Monster Energy (F150): Andrew Sheets (Model) | Mason Paul/Johan Seminario (Texture)
  • Monster Jam Stunt Truck: Andrew Sheets (Model) | Fernando Martinez (Texture)
  • Monster Mutt: Edy Beltran/Terron Fuller (Model) | Edy Beltran/Johan Seminario (Texture) | Johan Seminario/Aaron Lurie (Tongue/Tails/Ears) | Jackson Meszaros (Ears Node/Beam)
  • Rod Ryan 2022: Tyler Richmond (Texture)
  • Scooby-Doo: Terron Fuller (Model) | Edy Beltran/Aaron Lurie (Texture)
  • Sim-Monsters: Terron Fuller (Model) | Edy Beltran (Texture)
  • Soldier Fortune: Edy Beltran (Model/Texture)
  • Soldier Fortune Black Ops: Edy Beltran (Model/Texture)
  • Superman: Andrew Sheets/Aaron Lurie (Model) | Aaron Lurie (Texture)

Thank you to all our V5 Contributors and Testers:


For best quality, be sure to enable `Realtime Reflections` in your graphics settings:
dwW0k0x.png

How to Install Rigs of Rods:
https://docs.rigsofrods.org/gameplay/installing-the-game/

 

How to Install SM V5 CRD:

  1. Open Windows Explorer
  2. Go to `My Documents` > `My Games` > `Rigs of Rods` > `mods`
  3. Place the downloaded zip in the `mods` folder.

 

If you are suffering from low FPS, consider doing the following:

  • Run Rigs of Rods in fullscreen, not windowed
  • Run Rigs of Rods in a smaller resolution
  • Lower your graphics settings.
    • Lower shadow quality
    • Turn shadows off
    • If "Texture filtering" is set to Anisotropic. lower the Anisotropy levels
    • Reduce "Texture filtering" to Trillinear, Bilinear, or None
    • Lower FSAA in the Render System tab
    • Reduce/turn off Realtime reflections
  • Make your textures smaller
    • Copy large textures out of the zip
    • Resize them to be smaller
    • Copy them back into your zip
  • Disable flexbodies on tires (tires will not flex or appear broken)
    • Copy the .truck file(s) out of the zip and paste them somewhere else (your Desktop, Documents, ect.)
    • Edit the .truck file(s) with Notepad (or any other text editor)
    • Find the line for "flexbodies"
    • Move each line that ends with "BKT2021.mesh" above the line that says "flexbodies"
    • Delete the lines beginning with "forset" that were below each line ending in "BKT2021.mesh"
    • Save and copy the .truck(s) back into the zip
    • Before:
    • PK0IByf.png
    • After:
    • v8Roa0p.png

We will be looking into making an FPS version of the trucks in a future update.


What's New in Version v1.2.0-beta

Released

  • Trucks
    • Bakugan Dragonoid
      • Updated Bakugan logo's on sides and roof
    • El Toro Loco
      • Added moving horns
      • Updated bead lock color
    • Grave Digger
      • Fixed numbering in skin descriptions
    • Lucas Stabilizer
      • Changed spec/shine textures
      • Updated texture for extra parts of body
    • Mohawk Warrior
      • Updated spec/shine textures for rim
    • Superman
      • Added Superman 2017
      • Added Superman Reimagined
  • CRD
    • Updated physics and handling
    • Updated spec/shine textures
    • Updated texture for driveshaft
    • Updated texture for shock shafts
  • Like 7
  • Upvote 7

User Feedback

You may only provide a review once you have downloaded the file.


MJH

   8 of 8 members found this review helpful 8 / 8 members

For someone who has only driven these trucks for about a couple of minutes I have to say that I am really REALLY excited for the future of this iteration of these trucks. 
While I think it would be great to see breakage implemented down the road, and definitely am gonna put aside my minescule grievances with paints and small other things that dont really matter these trucks are so much fun.
The quality of the props, the models, textures, handling is really top tier.
Im excited to see the future of this mod expand in the coming years

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Thomas Frasco

   8 of 8 members found this review helpful 8 / 8 members

amazing trucks! Merry Christmas!

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stimson122

   5 of 5 members found this review helpful 5 / 5 members

Damn...unbelievable work everyone involved. I haven't made anything for RoR for a couple years now, but this is making me want to get back to it. The attention to detail is fantastic. Scale, handling, really really solid work. 

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Chris Hamilton

   3 of 3 members found this review helpful 3 / 3 members

Fantastic work guys! Really shows how much progress content has came for this game, and combined with a nice track, makes for a game that is enjoyable to play and looks amazing. Looking forward to seeing what else you guys have in store!

  • Like 1
  • Upvote 1
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chripasta

   3 of 3 members found this review helpful 3 / 3 members

Incredible. Cannot wait to see the progression of this.

  • Like 1
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ThiccRicc

   1 of 1 member found this review helpful 1 / 1 member

Handling is amazing. Love the way they land and the tires work great. No more extreme bounces!

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rockgod88

   22 of 23 members found this review helpful 22 / 23 members

Incredible work team, this is indeed a dennis moment 

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  • Upvote 4
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ABgamerX

   7 of 8 members found this review helpful 7 / 8 members

I love the use of Substance Painter on the props. I used it myself a bit in one of my 3D modeling classes, and it is a great way for mapping out materials, putting base textures, patterns, and images onto the props, and getting the shaders to where you want it as well.

  • Upvote 1
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Block

   11 of 13 members found this review helpful 11 / 13 members

Julio has just lost the freestyle title.

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  • Upvote 1
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SonOfStormcloak

   7 of 9 members found this review helpful 7 / 9 members

Cannot believe it has been a decade of our lives since V4 was released. In some ways, it feels like yesterday. In others, a lifetime.

 

I'm happy the next chapter in ROR monster trucks is here. I might be older but my love for monster trucks and sim racing will never waiver. Thank you to all who worked on this amazing project. Your work, while unpaid, gives us countless hours of enjoyment. Thank you.

  • Like 2
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geo

   3 of 6 members found this review helpful 3 / 6 members

i bullied a wnb with a v5

man i feel good

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Ten

   4 of 17 members found this review helpful 4 / 17 members

jam

 

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water

   0 of 1 member found this review helpful 0 / 1 member

Good trucks, not trying to be annoying but whats the track you you used in the model?

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ReRaptor

   0 of 1 member found this review helpful 0 / 1 member

Finally we have an official CRD pack just like BeamNG has. 

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codplay89

  

Truly amazing and really pushing the boundaries of what rigs of rods can truly do. Just wondering, will there be an fps version of this so us lower end pc players can truly enjoy this new pack? Great work. 

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zero_mass

  

should have written a review a looooong time ago but yes v5 is life :)

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